Δημοφιλή: Ενημέρωση δεδομένων: 27 Οκτωβρίου 2026

Κατηγορίες

Διαδίκτυο1.356
Επικοινωνία321
Ήχος και βίντεο898
Γραφικά και σχεδίαση539
Γραφείο και παραγωγικότητα1.124
Εργαλεία προγραμματισμού3.134
Εργαλεία AI529
Ασφάλεια και απόρρητο385
Εργαλεία συστήματος3.114
Παιχνίδια523
Εκπαίδευση και επιστήμη239
Δίκτυα και IT284

Λήψη Unity 2020.3.5f1

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE και επεξεργαστές κώδικα #71 IDE και επεξεργαστές κώδικα
Αυτή είναι παλαιότερη έκδοση. Η τελευταία έκδοση είναι η 2020.3.48f1. Unity 2020.3.48f1 · Κυκλοφορία:
Η έκδοση 2020.3.5f1 ανήκει στη σειρά 2020 (LTS), η υποστήριξη της οποίας έληξε στις 5 Μαΐου 2023. Δεν λαμβάνει πλέον διορθώσεις ασφαλείας. endoflife.date

Αρχεία εγκατάστασης 2020.3.5f1

ΑρχιτεκτονικήΤύποςΕμβέλειαΜέγεθος αρχείουΛήψηSHA256
64-bit EXE (NSIS) Όλοι οι χρήστες — download.unity3d.com VirusTotal

Ο σύνδεσμος και το SHA256 προέρχονται από το κοινοτικό manifest του Windows Package Manager. Συγκρίνετε το hash του ληφθέντος αρχείου πριν το εκτελέσετε.

Σημειώσεις έκδοσης

API Changes
- Physics: Added: Exposed ArticulationBody.collisionDetectionMode property to set various collision detection modes, like Discrete, Continuous and etc.
- Services: Changed: Updated analytics dashboard to point to new location.

Changes
- Package: Updated Windows MR package to 4.4.2.
- WebGL: Changed behavior of Application.OpenURL() for the WebGL platform to open an URL in a new browser tab instead of opening the URL in the current browser tab and thus navigating away. (1320393)

Fixes
- DX12: Fixed for incorrect parameter type on native plugin API IUnityGraphicsD3D12v5::TextureFromRenderBuffer and IUnityGraphicsD3D12v6::TextureFromRenderBuffer. (1278695)
- Editor: Fixed an issue when using an unsupported keyCode in a shortcut attribute would throw exceptions. (1303144)
- Editor: Fixed an issue where items in the right click menu were not doing anything on reorderable lists on Windows. (1307389)
- Editor: Fixed an issue where paste as child should paste relative to parent instead of keeping world transform. (1320439)
- Editor: Fixed issue where WinMerge would not be detected as a diff tool on some systems. (1303298)
- GI: Fixed a null pointer issue in graphics bindings. (1310875)
- Graphics: Fixed a crash when changing the mesh data during the frame. (1227781)
- Graphics: Fixed an incorrect cubemap texture issue on some platforms when using crunched textures. (1282758)
- Graphics: Fixed an issue where DrawProcedural reported incorrect triangle counts to FrameStats. (1313194)
- Graphics: Fixed an issue where first Material data was not used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. (1304644)
- Graphics: Fixed an issue where GraphicsFormat.R8G8B8A8_SNorm was not a blendable render-target format on Metal. (1318364)
- Graphics: Fixed for async texture deletion issue to make sure graphics commands were completed first. (1280073)
- IMGUI: Fixed an issue where clearing the search field using 'x' button does not register changed event. (1306036)
- macOS: Fixed an issue for failing to resign binaries after Unity had signed them with error: "file not in an order that can be processed (code signature data out of place):". (1324168)
- macOS: Fixed Windows and Linux native plugins issue where they were getting included into the generated Xcode project. (1321049)
- Package Manager: Fixed an issue when Package Manager asked for writable access when opening a project even though it only needed readable access. (1263378)
- Package Manager: Fixed an issue when the project manifest and the lock file were unchanged after an UPM operation, they should not be checked out. (1263363)
- Package Manager: Fixed an issue where project manifest and lock file were not checked out when they were made writable by Package Manager upon opening a project while upgrading project. (1263362)
- Particles: Fixed an issue where there was a missing particle attributes to the C# Job System integration. (1312288)
- Particles: Fixed Simulate behaviour that was incorrectly labelled as Prewarm in the profiler. (1296365)
- Physics: Fixed an issue where Collision.relativeVelocity was being calculated incorrectly when an ArticulationBody was part of the contact pair. (1310485)
- Physics: Fixed an issue where Kinematic Rigidbody2D did not accept MovePosition and/or MoveRotation commands when nested as a child of another Rigidbody2D. (1320783)
- Profiler: Fixed memory tracking of UnsafeUtility allocations issue. (1320540)
- Services: Fixed an issue where the crash reporting symbol uploader process would crash on Apple M1 hardware.
- Services: Fixed an issue where the crash reporting symbol uploader process would crash on parsing certain dSYM files. (1312498)
- Shaders: Fixed a crash when PrimitiveID was the only input to a stage. (1289378)
- Shaders: Fixed a rare crash when upgrading shaders. (1299790)
- Shaders: Fixed an issue where #pragma once directive was not working correctly with the caching preprocessor. (1322879)
- Shaders: Fixed an issue where sprites were using default sprite material a not rendering in the Editor when build target was set to console. (1318066)
- Shaders: Fixed an issue where the incorrect code was generated by HLSLcc for textureQueryLod GLSL function. (1314040)
- Shaders: Fixed incorrect line numbers reported for errors in shader files when using Caching preprocessor. (1318689)
- Timeline: Fixed timeline audio playing on timelines with GameTime update mode issue when Time.timeScale was 0. (1269783)
- Video: Fixed an issue when VideoPlayer.frameReady did not get invoked after seeking a video to a frame. (1302462)
- Windows: Fixed an issue where setting a custom cursor would not respects Windows DPI and Ease of Access settings related to the cursor size. (1305480)
- Windows: Fixed an issue where the Win10 SDK was not installed properly. (1308226)
- XR: Fixed a CommandBuffer.SetRenderTarget() with XR single-pass rendering issue. (1261545)
- XR: Fixed a depth buffer sharing support issue. (1242142)
- XR: Fixed an issue for frame debugger editor which broke XR rendering. (1275361)
- XR: Fixed some improper temp string usage issue that were causing the allocator to spam the system logs. (1284830)

https://unity3d.com/unity/whats-new/2020.3.5

Τα πιο δημοφιλή: IDE και επεξεργαστές κώδικα

Όλα
  1. OpenCodeIDE και επεξεργαστές κώδικα · OpenCode
  2. RStudioIDE και επεξεργαστές κώδικα · Posit Software
  3. Node.js (LTS)IDE και επεξεργαστές κώδικα · Node.js Foundation
  4. Apache NetBeansIDE και επεξεργαστές κώδικα · Apache NetBeans
  5. VSCodiumIDE και επεξεργαστές κώδικα · VSCodium
  6. HaxeIDE και επεξεργαστές κώδικα · Haxe Foundation
  7. ThonnyIDE και επεξεργαστές κώδικα · Aivar Annamaa
  8. GDevelopIDE και επεξεργαστές κώδικα · GDevelop Team
  9. mkcertIDE και επεξεργαστές κώδικα · FiloSottile
  10. ProcessingIDE και επεξεργαστές κώδικα · Processing Foundation

Περισσότερα από τον εκδότη Unity Technologies ApS

Όλα
  • Unity 6000IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2021IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2022IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2022 (CN Version)IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2023IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2021 (CN Version)IDE και επεξεργαστές κώδικα · Unity Technologies ApS

Ετικέτες

Κοινοποίηση