Dette er en ældre version. Den nyeste version er 2020.3.48f1. Unity 2020.3.48f1 · Udgivet:
2020.3.5f1 er en del af udgivelseslinjen 2020 (LTS), hvis support ophørte den 5. maj 2023. Versionen får ikke længere sikkerhedsrettelser. endoflife.date
Installationsfiler 2020.3.5f1
| Arkitektur | Type | Omfang | Filstørrelse | Download | SHA256 |
|---|---|---|---|---|---|
| 64-bit | EXE (NSIS) | Alle brugere | — | download.unity3d.com | VirusTotal |
Link og SHA256 stammer fra fællesskabets manifest i Windows Package Manager. Sammenlign hashen for den downloadede fil, før du kører den.
Udgivelsesnoter
API Changes
- Physics: Added: Exposed ArticulationBody.collisionDetectionMode property to set various collision detection modes, like Discrete, Continuous and etc.
- Services: Changed: Updated analytics dashboard to point to new location.
Changes
- Package: Updated Windows MR package to 4.4.2.
- WebGL: Changed behavior of Application.OpenURL() for the WebGL platform to open an URL in a new browser tab instead of opening the URL in the current browser tab and thus navigating away. (1320393)
Fixes
- DX12: Fixed for incorrect parameter type on native plugin API IUnityGraphicsD3D12v5::TextureFromRenderBuffer and IUnityGraphicsD3D12v6::TextureFromRenderBuffer. (1278695)
- Editor: Fixed an issue when using an unsupported keyCode in a shortcut attribute would throw exceptions. (1303144)
- Editor: Fixed an issue where items in the right click menu were not doing anything on reorderable lists on Windows. (1307389)
- Editor: Fixed an issue where paste as child should paste relative to parent instead of keeping world transform. (1320439)
- Editor: Fixed issue where WinMerge would not be detected as a diff tool on some systems. (1303298)
- GI: Fixed a null pointer issue in graphics bindings. (1310875)
- Graphics: Fixed a crash when changing the mesh data during the frame. (1227781)
- Graphics: Fixed an incorrect cubemap texture issue on some platforms when using crunched textures. (1282758)
- Graphics: Fixed an issue where DrawProcedural reported incorrect triangle counts to FrameStats. (1313194)
- Graphics: Fixed an issue where first Material data was not used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. (1304644)
- Graphics: Fixed an issue where GraphicsFormat.R8G8B8A8_SNorm was not a blendable render-target format on Metal. (1318364)
- Graphics: Fixed for async texture deletion issue to make sure graphics commands were completed first. (1280073)
- IMGUI: Fixed an issue where clearing the search field using 'x' button does not register changed event. (1306036)
- macOS: Fixed an issue for failing to resign binaries after Unity had signed them with error: "file not in an order that can be processed (code signature data out of place):". (1324168)
- macOS: Fixed Windows and Linux native plugins issue where they were getting included into the generated Xcode project. (1321049)
- Package Manager: Fixed an issue when Package Manager asked for writable access when opening a project even though it only needed readable access. (1263378)
- Package Manager: Fixed an issue when the project manifest and the lock file were unchanged after an UPM operation, they should not be checked out. (1263363)
- Package Manager: Fixed an issue where project manifest and lock file were not checked out when they were made writable by Package Manager upon opening a project while upgrading project. (1263362)
- Particles: Fixed an issue where there was a missing particle attributes to the C# Job System integration. (1312288)
- Particles: Fixed Simulate behaviour that was incorrectly labelled as Prewarm in the profiler. (1296365)
- Physics: Fixed an issue where Collision.relativeVelocity was being calculated incorrectly when an ArticulationBody was part of the contact pair. (1310485)
- Physics: Fixed an issue where Kinematic Rigidbody2D did not accept MovePosition and/or MoveRotation commands when nested as a child of another Rigidbody2D. (1320783)
- Profiler: Fixed memory tracking of UnsafeUtility allocations issue. (1320540)
- Services: Fixed an issue where the crash reporting symbol uploader process would crash on Apple M1 hardware.
- Services: Fixed an issue where the crash reporting symbol uploader process would crash on parsing certain dSYM files. (1312498)
- Shaders: Fixed a crash when PrimitiveID was the only input to a stage. (1289378)
- Shaders: Fixed a rare crash when upgrading shaders. (1299790)
- Shaders: Fixed an issue where #pragma once directive was not working correctly with the caching preprocessor. (1322879)
- Shaders: Fixed an issue where sprites were using default sprite material a not rendering in the Editor when build target was set to console. (1318066)
- Shaders: Fixed an issue where the incorrect code was generated by HLSLcc for textureQueryLod GLSL function. (1314040)
- Shaders: Fixed incorrect line numbers reported for errors in shader files when using Caching preprocessor. (1318689)
- Timeline: Fixed timeline audio playing on timelines with GameTime update mode issue when Time.timeScale was 0. (1269783)
- Video: Fixed an issue when VideoPlayer.frameReady did not get invoked after seeking a video to a frame. (1302462)
- Windows: Fixed an issue where setting a custom cursor would not respects Windows DPI and Ease of Access settings related to the cursor size. (1305480)
- Windows: Fixed an issue where the Win10 SDK was not installed properly. (1308226)
- XR: Fixed a CommandBuffer.SetRenderTarget() with XR single-pass rendering issue. (1261545)
- XR: Fixed a depth buffer sharing support issue. (1242142)
- XR: Fixed an issue for frame debugger editor which broke XR rendering. (1275361)
- XR: Fixed some improper temp string usage issue that were causing the allocator to spam the system logs. (1284830)