Vinsælt: Gögn uppfærð 12. nóvember 2026

Flokkar

Internet1.409
Samskipti327
Hljóð og mynd931
Grafík og hönnun563
Skrifstofa og afköst1.167
Forritunartól3.263
Gervigreindartól600
Öryggi og persónuvernd406
Kerfistól3.174
Leikir543
Menntun og vísindi240
Net og upplýsingatækni292

Sækja Unity 2020.3.10f1

The world’s leading platform for real-time content creation

Unity Technologies ApS Þróunarumhverfi og kóðaritlar #70 Þróunarumhverfi og kóðaritlar
Þetta er eldri útgáfa. Nýjasta útgáfan er 2020.3.48f1. Unity 2020.3.48f1 · Gefið út:
2020.3.10f1 tilheyrir útgáfuröðinni 2020 (LTS), en stuðningi við hana lauk 5. maí 2023. Hún fær ekki lengur öryggisleiðréttingar. endoflife.date

Uppsetningarskrár 2020.3.10f1

HögunGerðUmfangSkráarstærðSækjaSHA256
64 bita EXE (NSIS) Allir notendur — download.unity3d.com VirusTotal

Tengillinn og SHA256-gildið koma úr samfélagslýsingu Windows-pakkastjórans (winget). Berið gildi sóttu skrárinnar saman við það áður en hún er keyrð.

Útgáfuupplýsingar

Improvements
- Asset Import: Improved overall performance of FBX files import.
- Asset Import: Improved performance of ASCII FBX files import.
- Graphics: Optimized static batching process, e.g. entering play mode with 30k static batched objects in the editor is faster by two seconds.
- Graphics: Static batching and Mesh.CombineMeshes can handle more vertex formats now, for example Float16 normals or UVs. It also no longer clamps vertex colors to UNorm8 format - if input meshes have higher precision vertex colors, then combined mesh will have high precision colors too. (1274815)
- macOS: Updated xcode project template to use "modern" build system. (1326316)

Changes
- Editor: Updated Collaborate package to allow users to migrate to Plastic.
- Package: Updated the com.unity.purchasing package to version 3.1.0.
- Package Manager: Changed "Import again" button text to "Reimport".
- XR: Updated the Oculus XR Plugin package to version 1.9.1.

Fixes
- 2D: Fixed an initial rendering animated tiles issue when a CompleteObjectUndo was registered for a Tilemap while in Play mode.
- 2D: Fixed an issue where wrong Sprites were being shown for Animated Tiles when TilemapRenderer was in Individual mode and user set new Tiles on the Tilemap. (1329054)
- Animation: Fixed an issue when setting the time of a playable manually would not fire events. (1324763)
- Asset Import: Fixed a performance regression the occured with animation import. (1265275)
- Asset Import: Fixed an infinite asset import loop during InitializeOnLoad when the Editor script used CreateAsset and importParameters which changed during import. (1323499)
- Asset Import: Fixed an issue where a reference to an animation was lost when ModelImporter.clipAnimations was set from Script for the first time after importing a model. (1246450)
- Asset Import: Fixed an issue where Import did not correctly update Avatar settings when switching from "Copy From Avatar". (1213138)
- Build Pipeline: Fixed an issue where generating a build that includes a script which used serializable nested type deriving from type nesting it, could lead to a build at runtime. (1310970)
- DX12: Fixed an issue where there was a change in color brightness when going from windowed to fullscreen when using linear color space. (1297218)
- Editor: Added System.IO.Compression to reference assemblies when targeting .NET 4.7.1 (editor only contexts). (1275859)
- Editor: Fixed an issue in Material Editor where large thumbnails were not showing up correctly for material texture properties when the texture type was Texture2DArray or Texture3D. (1288995)
- Editor: Fixed an issue where both KeyDown and KeyUp events were invoked upon first click in the Game View when it was maximized through context menu. (1325742)
- Graphics: Fixed an issue where encoding an R8-image to JPG or TGA would result in a cyan-tinted image; The result is now gray, as is the case for R16-images and for encoding to PNG. (1259972)
- Graphics: Fixed an issue where scratch buffer were reused on Metal which caused a glitch during particle simulation. (1259523)
- Package Manager: Fixed an issue where closing the sample reimport dialog would execute the reimport action anyway. (1335115)
- Package Manager: Fixed an issue where reimporting a sample would delete parent folders. (1334082)
- Particles: Fixed an issue where there was a 2 decimal point restriction in the Duration property. (1319730)
- Physics: Fixed an issue where inertia tensor was not updating when a collider was removed. (937998)
- Profiler: Fixed a race condition in the Shadow Casters stat observed which causef inconsistent collection of the stat. (1265648)
- Scene/Game View: Fixed an issue where SceneView.rotation value was incorrectly affecting camera rotation in 2D mode. (1314928)
- Scripting: Fixed a crash that was caused by passing a generic type into FindObjectsOfType. (1312890)
- Serialization: Fixed a crash on JSONUtility read when a class had both a field named "references" and [SerializedReference] fields. (1198073)
- Terrain: Fixed an issue where terrain textures were turning black in Editor with MicroSplat asset store plugin. (1323870)
- UI Toolkit: Fixed an issue where ListView item selection through PointerMoveEvent was not getting the PointerDown in certain cases. (1275295)
- UI Toolkit: Fixed an issue where the PropertyField would not use a custom label(if provided) when drawing a property with an IMGUI PropertyDrawer. (1329405)
- Universal Windows Platform: Fixed an issue where word suggestion was not appearing in the Windows On Screen Keyboard when editing an InputField or TextMeshPro control. (1332468)
- XR: Added a warning indicatimh when a camera projection sets to Orthographic when XR is running and fixed error spamming. (1305592)

https://unity3d.com/unity/whats-new/2020.3.10

Vinsælast í flokknum Þróunarumhverfi og kóðaritlar

Sjá allt
  1. RStudioÞróunarumhverfi og kóðaritlar · Posit Software
  2. Node.js (LTS)Þróunarumhverfi og kóðaritlar · Node.js Foundation
  3. Apache NetBeansÞróunarumhverfi og kóðaritlar · Apache NetBeans
  4. VSCodiumÞróunarumhverfi og kóðaritlar · VSCodium
  5. HaxeÞróunarumhverfi og kóðaritlar · Haxe Foundation
  6. ThonnyÞróunarumhverfi og kóðaritlar · Aivar Annamaa
  7. GDevelopÞróunarumhverfi og kóðaritlar · GDevelop Team
  8. mkcertÞróunarumhverfi og kóðaritlar · FiloSottile
  9. ProcessingÞróunarumhverfi og kóðaritlar · Processing Foundation
  10. Android StudioÞróunarumhverfi og kóðaritlar · Google LLC

Meira frá Unity Technologies ApS

Sjá allt
  • Unity 6000Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2021Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2022Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2022 (CN Version)Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2023Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2021 (CN Version)Þróunarumhverfi og kóðaritlar · Unity Technologies ApS

Merki

Deila