مقبول: ڈیٹا اپ ڈیٹ: 27 اکتوبر، 2026

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Unity 2020.3.10f1 ڈاؤن لوڈ

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE اور کوڈ ایڈیٹرز #71 IDE اور کوڈ ایڈیٹرز
یہ پرانا ورژن ہے۔ موجودہ ورژن 2020.3.48f1 ہے۔ Unity 2020.3.48f1 · تاریخِ اجرا:
2020.3.10f1، 2020 (LTS) لائن کا حصہ ہے جس کی سپورٹ 5 مئی، 2023 کو ختم ہو گئی۔ اب اسے سیکیورٹی فکسز نہیں ملتیں۔ endoflife.date

انسٹالر فائلیں 2020.3.10f1

آرکیٹیکچرقسمدائرہفائل کا سائزڈاؤن لوڈSHA256
64 بٹ EXE (NSIS) تمام صارفین — download.unity3d.com VirusTotal

لنک اور SHA256 Windows Package Manager کے کمیونٹی مینی فیسٹ سے لیے گئے ہیں۔ ڈاؤن لوڈ شدہ فائل چلانے سے پہلے اس کا ہیش ملا لیں۔

ریلیز نوٹس

Improvements
- Asset Import: Improved overall performance of FBX files import.
- Asset Import: Improved performance of ASCII FBX files import.
- Graphics: Optimized static batching process, e.g. entering play mode with 30k static batched objects in the editor is faster by two seconds.
- Graphics: Static batching and Mesh.CombineMeshes can handle more vertex formats now, for example Float16 normals or UVs. It also no longer clamps vertex colors to UNorm8 format - if input meshes have higher precision vertex colors, then combined mesh will have high precision colors too. (1274815)
- macOS: Updated xcode project template to use "modern" build system. (1326316)

Changes
- Editor: Updated Collaborate package to allow users to migrate to Plastic.
- Package: Updated the com.unity.purchasing package to version 3.1.0.
- Package Manager: Changed "Import again" button text to "Reimport".
- XR: Updated the Oculus XR Plugin package to version 1.9.1.

Fixes
- 2D: Fixed an initial rendering animated tiles issue when a CompleteObjectUndo was registered for a Tilemap while in Play mode.
- 2D: Fixed an issue where wrong Sprites were being shown for Animated Tiles when TilemapRenderer was in Individual mode and user set new Tiles on the Tilemap. (1329054)
- Animation: Fixed an issue when setting the time of a playable manually would not fire events. (1324763)
- Asset Import: Fixed a performance regression the occured with animation import. (1265275)
- Asset Import: Fixed an infinite asset import loop during InitializeOnLoad when the Editor script used CreateAsset and importParameters which changed during import. (1323499)
- Asset Import: Fixed an issue where a reference to an animation was lost when ModelImporter.clipAnimations was set from Script for the first time after importing a model. (1246450)
- Asset Import: Fixed an issue where Import did not correctly update Avatar settings when switching from "Copy From Avatar". (1213138)
- Build Pipeline: Fixed an issue where generating a build that includes a script which used serializable nested type deriving from type nesting it, could lead to a build at runtime. (1310970)
- DX12: Fixed an issue where there was a change in color brightness when going from windowed to fullscreen when using linear color space. (1297218)
- Editor: Added System.IO.Compression to reference assemblies when targeting .NET 4.7.1 (editor only contexts). (1275859)
- Editor: Fixed an issue in Material Editor where large thumbnails were not showing up correctly for material texture properties when the texture type was Texture2DArray or Texture3D. (1288995)
- Editor: Fixed an issue where both KeyDown and KeyUp events were invoked upon first click in the Game View when it was maximized through context menu. (1325742)
- Graphics: Fixed an issue where encoding an R8-image to JPG or TGA would result in a cyan-tinted image; The result is now gray, as is the case for R16-images and for encoding to PNG. (1259972)
- Graphics: Fixed an issue where scratch buffer were reused on Metal which caused a glitch during particle simulation. (1259523)
- Package Manager: Fixed an issue where closing the sample reimport dialog would execute the reimport action anyway. (1335115)
- Package Manager: Fixed an issue where reimporting a sample would delete parent folders. (1334082)
- Particles: Fixed an issue where there was a 2 decimal point restriction in the Duration property. (1319730)
- Physics: Fixed an issue where inertia tensor was not updating when a collider was removed. (937998)
- Profiler: Fixed a race condition in the Shadow Casters stat observed which causef inconsistent collection of the stat. (1265648)
- Scene/Game View: Fixed an issue where SceneView.rotation value was incorrectly affecting camera rotation in 2D mode. (1314928)
- Scripting: Fixed a crash that was caused by passing a generic type into FindObjectsOfType. (1312890)
- Serialization: Fixed a crash on JSONUtility read when a class had both a field named "references" and [SerializedReference] fields. (1198073)
- Terrain: Fixed an issue where terrain textures were turning black in Editor with MicroSplat asset store plugin. (1323870)
- UI Toolkit: Fixed an issue where ListView item selection through PointerMoveEvent was not getting the PointerDown in certain cases. (1275295)
- UI Toolkit: Fixed an issue where the PropertyField would not use a custom label(if provided) when drawing a property with an IMGUI PropertyDrawer. (1329405)
- Universal Windows Platform: Fixed an issue where word suggestion was not appearing in the Windows On Screen Keyboard when editing an InputField or TextMeshPro control. (1332468)
- XR: Added a warning indicatimh when a camera projection sets to Orthographic when XR is running and fixed error spamming. (1305592)

https://unity3d.com/unity/whats-new/2020.3.10

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