Aquesta és una versió anterior. La versió actual és la 2020.3.48f1. Unity 2020.3.48f1 · Data de publicació:
2020.3.10f1 forma part de la branca 2020 (LTS), que va arribar al final de vida el 5 de maig del 2023. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2020.3.10f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Improvements
- Asset Import: Improved overall performance of FBX files import.
- Asset Import: Improved performance of ASCII FBX files import.
- Graphics: Optimized static batching process, e.g. entering play mode with 30k static batched objects in the editor is faster by two seconds.
- Graphics: Static batching and Mesh.CombineMeshes can handle more vertex formats now, for example Float16 normals or UVs. It also no longer clamps vertex colors to UNorm8 format - if input meshes have higher precision vertex colors, then combined mesh will have high precision colors too. (1274815)
- macOS: Updated xcode project template to use "modern" build system. (1326316)
Changes
- Editor: Updated Collaborate package to allow users to migrate to Plastic.
- Package: Updated the com.unity.purchasing package to version 3.1.0.
- Package Manager: Changed "Import again" button text to "Reimport".
- XR: Updated the Oculus XR Plugin package to version 1.9.1.
Fixes
- 2D: Fixed an initial rendering animated tiles issue when a CompleteObjectUndo was registered for a Tilemap while in Play mode.
- 2D: Fixed an issue where wrong Sprites were being shown for Animated Tiles when TilemapRenderer was in Individual mode and user set new Tiles on the Tilemap. (1329054)
- Animation: Fixed an issue when setting the time of a playable manually would not fire events. (1324763)
- Asset Import: Fixed a performance regression the occured with animation import. (1265275)
- Asset Import: Fixed an infinite asset import loop during InitializeOnLoad when the Editor script used CreateAsset and importParameters which changed during import. (1323499)
- Asset Import: Fixed an issue where a reference to an animation was lost when ModelImporter.clipAnimations was set from Script for the first time after importing a model. (1246450)
- Asset Import: Fixed an issue where Import did not correctly update Avatar settings when switching from "Copy From Avatar". (1213138)
- Build Pipeline: Fixed an issue where generating a build that includes a script which used serializable nested type deriving from type nesting it, could lead to a build at runtime. (1310970)
- DX12: Fixed an issue where there was a change in color brightness when going from windowed to fullscreen when using linear color space. (1297218)
- Editor: Added System.IO.Compression to reference assemblies when targeting .NET 4.7.1 (editor only contexts). (1275859)
- Editor: Fixed an issue in Material Editor where large thumbnails were not showing up correctly for material texture properties when the texture type was Texture2DArray or Texture3D. (1288995)
- Editor: Fixed an issue where both KeyDown and KeyUp events were invoked upon first click in the Game View when it was maximized through context menu. (1325742)
- Graphics: Fixed an issue where encoding an R8-image to JPG or TGA would result in a cyan-tinted image; The result is now gray, as is the case for R16-images and for encoding to PNG. (1259972)
- Graphics: Fixed an issue where scratch buffer were reused on Metal which caused a glitch during particle simulation. (1259523)
- Package Manager: Fixed an issue where closing the sample reimport dialog would execute the reimport action anyway. (1335115)
- Package Manager: Fixed an issue where reimporting a sample would delete parent folders. (1334082)
- Particles: Fixed an issue where there was a 2 decimal point restriction in the Duration property. (1319730)
- Physics: Fixed an issue where inertia tensor was not updating when a collider was removed. (937998)
- Profiler: Fixed a race condition in the Shadow Casters stat observed which causef inconsistent collection of the stat. (1265648)
- Scene/Game View: Fixed an issue where SceneView.rotation value was incorrectly affecting camera rotation in 2D mode. (1314928)
- Scripting: Fixed a crash that was caused by passing a generic type into FindObjectsOfType. (1312890)
- Serialization: Fixed a crash on JSONUtility read when a class had both a field named "references" and [SerializedReference] fields. (1198073)
- Terrain: Fixed an issue where terrain textures were turning black in Editor with MicroSplat asset store plugin. (1323870)
- UI Toolkit: Fixed an issue where ListView item selection through PointerMoveEvent was not getting the PointerDown in certain cases. (1275295)
- UI Toolkit: Fixed an issue where the PropertyField would not use a custom label(if provided) when drawing a property with an IMGUI PropertyDrawer. (1329405)
- Universal Windows Platform: Fixed an issue where word suggestion was not appearing in the Windows On Screen Keyboard when editing an InputField or TextMeshPro control. (1332468)
- XR: Added a warning indicatimh when a camera projection sets to Orthographic when XR is running and fixed error spamming. (1305592)