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AssetRipper: baixar versions anteriors

GUI Application to work with engine assets, asset bundles, and serialized files.

AssetRipper Utilitats per a desenvolupadors #71 Utilitats per a desenvolupadors

Aquí hi ha 36 versions d’AssetRipper, des de 20 d’abril del 2023 fins a l’actual, 2.0.0. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.

2023: 2 2 23 2024: 12 12 24 2025: 17 17 25 2026: 5 5 26

36 versions en 3 anys · unes 11 per any

VersióDataMidaFitxers
2.0.0Darrera versió 24 d’agost del 2026 — 64 bits ZIPARM64 ZIP
Notes de la versió
## Premium Edition
The premium edition can be acquired [here](https://assetripper.com/premium/get/).

## What's Changed
• Bump ZstdSharp.Port from 0.8.7 to 0.8.8 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2212
• Bump SharpCompress from 0.47.4 to 0.48.0 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2219
• Bump SharpCompress from 0.47.4 to 0.48.0 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2226
• Translations update from Weblate by @Weblate-Samboy-Dev in https://github.com/AssetRipper/AssetRipper/pull/2231
• Detect modern Linux players with extensionless executables by @jakobhellermann in https://github.com/AssetRipper/AssetRipper/pull/2261
• Bump AssetRipper.ICSharpCode.Decompiler from 10.0.0.8284-preview3 to 10.1.0.8388 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2260
• Bump the nunit group with 3 updates by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2256
• Bump SharpCompress from 0.48.0 to 0.49.1 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2254
• Bump Basic.Reference.Assemblies.Net100 from 1.8.5 to 1.8.8 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2240
• Bump System.Text.Json from 10.0.7 to 10.0.8 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2229
• Bump Microsoft.Bcl.Memory from 10.0.7 to 10.0.8 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2228
• Bump PolySharp from 1.15.0 to 1.16.0 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2245
• Bump Microsoft.AspNetCore.OpenApi from 10.0.7 to 10.0.8 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2227
• Bump Swashbuckle.AspNetCore from 10.1.7 to 10.2.1 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2258
• Use tar archive for UNIX-based platforms by @eth0fox in https://github.com/AssetRipper/AssetRipper/pull/2264
• Bump Microsoft.AspNetCore.OpenApi from 10.0.8 to 10.0.9 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2265
• Bump Microsoft.Bcl.Memory from 10.0.8 to 10.0.9 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2266
• Bump System.Text.Json from 10.0.8 to 10.0.9 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2267
• Add Vietnamese (vi-VN) translations by @eoqci in https://github.com/AssetRipper/AssetRipper/pull/2272
• Bump Basic.Reference.Assemblies.Net100 from 1.8.8 to 1.8.9 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2274
• Bump SourceGenerator.Foundations from 2.0.14 to 2.0.16 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2292
• Bump actions/checkout from 6 to 7 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2273
• Bump Microsoft.NET.Test.Sdk from 18.6.0 to 18.7.0 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2279
• Bump Swashbuckle.AspNetCore from 10.2.1 to 10.2.3 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2278
• Bump Microsoft.CodeAnalysis.Analyzers and Microsoft.CodeAnalysis.CSharp by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2285
• Bump SharpCompress from 0.49.1 to 0.50.0 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2298
• Bump System.Text.Json from 11.0.0-preview.5.26302.115 to 11.0.0-preview.6.26359.118 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2302
• Bump System.Text.Json from 10.0.9 to 10.0.10 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2303
• Bump the nunit group with 1 update by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2299
• Bump Microsoft.AspNetCore.OpenApi from 10.0.9 to 10.0.10 by @dependabot[bot] in https://github.com/AssetRipper/AssetRipper/pull/2300
• Bump Microsoft.Bcl.Memory from 10.0.9 to 10.0.10 by @dependabot[bot] in https://
1.3.14 25 d’abril del 2026 — 64 bits ZIPARM64 ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Bump NAudio.Core from 2.2.1 to 2.3.0 by @dependabot[bot] in #2161
- Bump NUnit by @dependabot[bot] in #2173
- Bump SharpCompress from 0.47.1 to 0.47.3 by @dependabot[bot] in #2175
- Bump System.Text.Json from 10.0.3 to 10.0.7 by @dependabot[bot] in #2206
- Bump Microsoft.Bcl.Memory from 10.0.5 to 10.0.7 by @dependabot[bot] in #2205
- Bump Microsoft.AspNetCore.OpenApi from 10.0.5 to 10.0.7 by @dependabot[bot] in #2204
- Bump Basic.Reference.Assemblies.Net100 from 1.8.4 to 1.8.5 by @dependabot[bot] in #2196
- Bump NUnit by @dependabot[bot] in #2191
- Bump SharpCompress from 0.47.3 to 0.47.4 by @dependabot[bot] in #2187
- Bump Swashbuckle.AspNetCore from 10.1.5 to 10.1.7 by @dependabot[bot] in #2178
- Translations update from Weblate by @Weblate-Samboy-Dev in #2170
- Clamp max texture size to Unity's supported range
- Update Microsoft.Bcl.Memory to 10.0.5 to fix security issue
- Use 32 bit fileID when exporting to Unity versions before 5.5
- Display shader script in UI for shaders before Unity 5.5
- Support recent Unity versions
Full Changelog: 1.3.12...1.3.14
1.3.12 19 de març del 2026 — 64 bits ZIPARM64 ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Bump AssetRipper.TextureDecoder from 2.6.0 to 2.6.1 by @dependabot[bot] in #2137
- Use Path.GetTempPath() when the AssetRipper directory is not writable by @UlyssesZh in #2153
- Bump NUnit by @dependabot[bot] in #2147
- Bump SharpCompress from 0.47.0 to 0.47.1 by @dependabot[bot] in #2154 and #2162
- Bump AsmResolver.Symbols.Pdb from 6.0.0-beta.5 to 6.0.0-rc.1 by @dependabot[bot] in #2156
- Bump Microsoft.CodeAnalysis.Analyzers and Microsoft.CodeAnalysis.CSharp by @dependabot[bot] in #2160
- Bump Microsoft.AspNetCore.OpenApi from 10.0.3 to 10.0.5 by @dependabot[bot] in #2159
- Bump Swashbuckle.AspNetCore from 10.1.4 to 10.1.5 by @dependabot[bot] in #2163
- Translations update from Weblate by @Weblate-Samboy-Dev in #2129
- Ensure that MixedGameStructure includes all serialized files in a directory
- Call GC.Collect when Reset button is pressed
- Don't run processing if no asset collections loaded
- Bump AssetRipper.IO.Endian to 2.1.0
- Use an inline array in SerializedTypeBase instead of byte[]
- Use TextWriter in JsonContentExtractor
- Only read the header when getting the Unity version from data.unity3d
- Updated the list of dependency licenses
- Clear IAssetBundle::PreloadTable to reduce memory usage
- Change path for secondary assets when grouping by bundle name
- Add support for Windows Phone game structure
- Fix file extension for GameAssembly on Linux games
- Update dxil-spirv (premium edition)
- Fix bug when stage input length doesn't match vertex input semantics (premium edition)
- Automatically choose the best gpu platform to decompile when decompiling shaders with multiple platforms (premium edition)
Full Changelog: 1.3.11...1.3.12
1.3.11 27 de febrer del 2026 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Set ModuleDefinition.Mvids in ForwardingAssemblyGenerator by @YoshiRulz in #2100
- Add search functionality with instant filtering by @misterbubb in #2104
- Collection page improvements by @ssap0 in #2110
- Bump AssetRipper.Text.SourceGeneration from 1.2.2 to 1.2.3 by @dependabot[bot] in #2098
- Bump crazy-max/ghaction-chocolatey from 3 to 4 by @dependabot[bot] in #2111
- Bump AssetRipper.NativeDialogs from 1.1.1 to 1.1.2 by @dependabot[bot] in #2112
- Bump Fmod5Sharp from 3.0.1 to 3.1.0 by @dependabot[bot] in #2114
- Bump Swashbuckle.AspNetCore from 10.1.0 to 10.1.4 by @dependabot[bot] in #2116
- Bump the nunit group by @dependabot[bot] in #2115 and #2124
- Bump Microsoft.AspNetCore.OpenApi from 10.0.2 to 10.0.3 by @dependabot[bot] in #2108
- Bump System.Text.Json from 10.0.2 to 10.0.3 by @dependabot[bot] in #2127
- Bump actions/upload-artifact from 6 to 7 by @dependabot[bot] in #2128
- Bump SharpCompress from 0.44.4 to 0.46.3
- Fix regression in texture normal unpacking
- Export csproj files using the SDK style
- Improve export ID determinism
- Support recent versions of Unity
- Support recent Il2Cpp versions
- Fix issue where location was out of range for the vertex input semantics (premium edition)
- Improve matching name assignment for textures, samplers, and uniform buffers (premium edition)
- Improve shader metadata parsing (premium edition)
- Rewrote SPIRV bindings and upgraded to a newer version of the library (premium edition)
New Contributors
- @misterbubb made their first contribution in #2104
- @ssap0 made their first contribution in #2110
Full Changelog: 1.3.10...1.3.11
1.3.10 27 de gener del 2026 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Bump Microsoft.AspNetCore.OpenApi from 10.0.1 to 10.0.2 by @dependabot[bot] in #2078
- Bump NUnit3TestAdapter by @dependabot[bot] in #2075
- Bump ZstdSharp.Port from 0.8.6 to 0.8.7 by @dependabot[bot] in #2070
- Bump System.Text.Json from 10.0.1 to 10.0.2 by @dependabot[bot] in #2079
- Bump AssetRipper.SourceGenerated from 1.3.9 to 1.3.10 by @dependabot[bot] in #2086
- Bump AssetRipper.TextureDecoder from 2.5.0 to 2.6.0 by @dependabot[bot] in #2089
- Bump SharpCompress to 0.44.4 by @dependabot[bot]
- Translations update from Weblate by @Weblate-Samboy-Dev in #2065
- Fix an issue in AssetRipper.NativeDialogs affecting some Windows users
- Improve MonoBehaviour deserialization of fields in base types
- Fix error when bash not installed on Linux
- Bump ILSpy to the latest version
- Update Microsoft.OpenApi package to version 2.6.1
- Improve version changing for texture assets
- Update embedded web dependencies
Full Changelog: 1.3.9...1.3.10
1.3.9 23 de desembre del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Bump Microsoft.OpenApi from 2.3.11 to 2.4.0 by @dependabot[bot] in #2050
- Bump Swashbuckle.AspNetCore from 10.0.1 to 10.1.0 by @dependabot[bot] in #2054
- Bump NUnit3TestAdapter by @dependabot[bot] in #2053
- Allow for deterministic values of timeCreated in output via SOURCE_DATE_EPOCH environmental variable by @YoshiRulz in #2056
- Update block size for 4444 and 565 texture formats to 2 bytes
- Support newer Unity versions
- Fix issue affecting compressed files within asset bundles
- Update Microsoft.OpenApi to version 2.4.1
- Improve C# decompilation
Full Changelog: 1.3.8...1.3.9
1.3.8 15 de desembre del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Fix RCE vulnerability via malicious AssetBundle container paths by @XeraGamesLLC in #2029
- Change command line --launch-browser=false to --headless by @bilal-arikan in #2033
- Bump actions/checkout from 5 to 6 by @dependabot[bot] in #2014
- Bump NUnit3TestAdapter by @dependabot[bot] in #2038
- Bump SharpCompress from 0.42.0 to 0.42.1 by @dependabot[bot] in #2039
- Bump Microsoft.OpenApi from 2.3.10 to 2.3.11 by @dependabot[bot] in #2040
- Bump Microsoft.AspNetCore.OpenApi from 10.0.0 to 10.0.1 by @dependabot[bot] in #2042
- Bump System.Text.Json from 10.0.0 to 10.0.1 by @dependabot[bot] in #2043
- Bump actions/upload-artifact from 5 to 6 by @dependabot[bot] in #2045
- Bump SourceGenerator.Foundations from 2.0.13 to 2.0.14 by @dependabot[bot] in #2046
- Use updated Cpp2IL and AsmResolver
- Allow negative indices for PPtr keyframes
- Don't copy StreamingAssets if settings indicate to skip
- Support fixed buffers and volatile fields in MonoBehaviour deserialization
- Fix an issue with reading SphericalHarmonicsL2
- Support serialization depth level 10
- Abstract classes should not be deserialized
- Fix generic instance types being deserialized before Unity 2020
- Fix cropping for swizzled switch textures
- Remove an unnecessary allocation during Switch deswizzling
New Contributors
- @XeraGamesLLC made their first contribution in #2029
- @bilal-arikan made their first contribution in #2033
Full Changelog: 1.3.7...1.3.8
1.3.7 30 de novembre del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Improve Switch deswizzling
- Fix remaining Switch deswizzling issues
- Support newer Unity versions
- Support BGR24 and ARGBFloat
- Reduce binary size
- Update to .NET 10 by @ds5678 in #2026
- Fix zip reading regression
- Fix InvalidOperationException during shader decompilation
- Improve memory efficiency of shader decompilation
- Fix a quadratic time performance issue in shader decompilation
Full Changelog: 1.3.6...1.3.7
1.3.6 7 de novembre del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Bump SharpCompress from 0.40.0 to 0.41.0 by @dependabot[bot] in #1978
- Bump actions/upload-artifact from 4 to 5 by @dependabot[bot] in #1984
- Bump System.Text.Json from 9.0.9 to 9.0.10 by @dependabot[bot] in #1988
- Translations update from Weblate by @Weblate-Samboy-Dev in #2000
- Primary Content Extraction should respect export settings
- Remove legacy shader decompilation
- Fix issue with writing BMP images
- Use FileSystem for zip extraction
- Add a UI page to check for premium feature support
- Fix dictionary serialization
- Fix failure to load multi-file resource
- Fix UnloadedStructure failing to copy itself
- Handle highly compressed games better
- Support new Unity versions
- Fix an issue with CI for Linux Arm64
- Add new experimental shader decompilation (premium edition)
Full Changelog: 1.3.5...1.3.6
1.3.5 13 d’octubre del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Implement texture unswizzling for Switch platform by @Raytwo in #1948
- Add a class filter for the assets by @DawiAlotaibi in #1949
- Avoid copying uncompressed file data to large byte[] arrays. by @foonix in #1954
- Translations update from Weblate by @Weblate-Samboy-Dev in #1956
- Add message box confirming that a user consents to folder deletion
- Fix InvalidCastException during ILSpy decompilation
- Assume Unity version is stripped if it can't be parsed
- Save button for audio assets
- Improve texture export performance
- Texture3D decoding support
- Use BinaryPrimitives instead of BitConverter
- Fix an issue with UV dimension being ignored
- Fix an exception when calling GetPacking
- Update common string for new Unity versions
- Prevent SkipExportCollection from spamming the log
- Handle scene paths in the package cache
- Support recent versions of Unity
- Duplicate shared state behaviours
- Fix IndexOutOfRangeException during AnimatorController recovery
New Contributors
- @Raytwo made their first contribution in #1948
- @DawiAlotaibi made their first contribution in #1949
- @foonix made their first contribution in #1954
Full Changelog: 1.3.4...1.3.5
1.3.4 22 de setembre del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- File system improvements by @ds5678 in #1936
- Check if the destination state index is within bounds
- Update to AsmResolver 6 beta 4
- Support Unity 6.2 and 6.3
- Update AssetRipper.CIL to version 1.2.1
- Update NuGet dependencies to latest patch versions
- Replace native crunch decoding with new managed libraries
- Support padding after assets
- Setting to disable export of unreadable assets
- Fix an issue with scene path resolution that was affecting version changing across the 5.3 boundary
- Prevent an issue with files called maindata
- Replace references to SharpZipLib with SharpCompress
Full Changelog: 1.3.3...1.3.4
1.3.3 9 de setembre del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Bump actions/first-interaction from 2 to 3 by @dependabot[bot] in #1892
- Bump actions/checkout from 4 to 5 by @dependabot[bot] in #1893
- Bump NUnit to 4.4.0 by @dependabot[bot] in #1901
- Bump NUnit3TestAdapter to 5.1.0 by @dependabot[bot] in #1908
- Bump actions/setup-dotnet from 4 to 5 by @dependabot[bot] in #1924
- Translations update from Weblate by @Weblate-Samboy-Dev in #1916
- Fix Cpp2IL stack overflow exception
- Fix regex in CustomCurveResolver
- Improve custom attribute path recovery for blend shapes and renderer materials
- Do not throw an exception for warnings when writing assemblies
- Add support for APK+ files
- Improve C# decompilation
- Improve error handling for shader export
- Fix an error affecting animator controllers
Full Changelog: 1.3.2...1.3.3
1.3.2 10 d’agost del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Reintegrate try/catch removed in de7233b by @sharky98 in #1865
- Translations update from Weblate by @Weblate-Samboy-Dev in #1871
- Improve memory usage during script decompilation
- Catch OutOfMemoryException during GLB export
- Ensure that scriptable object children are unique
- Refactor audio conversion and enhance playback experience
- Unified GLB writing
- Fix Texture3D depth
- Update package versions across multiple projects
- Fix issues with Linux file picking
New Contributors
- @sharky98 made their first contribution in #1865
Full Changelog: 1.3.1...1.3.2
1.3.1 25 de juliol del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Translations update from Weblate by @Weblate-Samboy-Dev in #1856
- Performance improvement for calculating transform root order
- Performance improvement in ReverseHexString
- Improve command line documentation for --launch-browser
- Improve MonoBehaviour deserialization on early versions of Unity
- Support decoding textures with signed integer pixels
- Support UTF8 paths in AnimatorStateMachine recovery
- Support recent versions of Unity
- Update package versions across multiple projects
- Do not decompile UnitySourceGeneratedAssemblyMonoScriptTypes_v1
Full Changelog: 1.3.0...1.3.1
1.3.0 16 de juliol del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Timestamped Log Files by @JohnSoellnerDev in #1826
- Add dependencies table to collections view page by @GMMan in #1834
- Bump actions/first-interaction from 1 to 2 by @dependabot[bot] in #1847
- Significantly improve png writing performance
- Improve performance of writing numeric lists as yaml
- Improve yaml export performance
- Improve script export performance by lazy loading assemblies
- Switch from System.CommandLine to Ookii.CommandLine
- Fix issue where shader export can crash on Unity versions before 5.5
- Improve dummy shaders before Unity 5.5
- Save dll assemblies with the FileSystem API
- Improve SerializableValue debugging
- Switch back to a browser UI and remove Photino.Net
- Improve the debugging experience
- Fix issue with two TimelineAsset referencing same clips
- Improve dummy shader vertex stage
- Gracefully handle integer UV channels during GLB export
- Export meta references on Unity 3 as type 1
New Contributors
- @GMMan made their first contribution in #1834
Full Changelog: 1.2.5...1.3.0
1.2.5 20 de juny del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Bump NuGet references and support newer Unity versions by @dependabot in #1818
- Make log messages more descriptive
- Ensure compressed meshes are exported
- Bump NuGet references and support newer Unity versions
- Fix incorrect UnityEngine.UI guid
Full Changelog: 1.2.4...1.2.5
1.2.4 2 de juny del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Use a manual foreach loop instead of LINQ to avoid closure allocation by @Majora320 in #1799
- Handle zero complete image size by @ds5678 in #1801
- Improve packed float vector unpacking
- Ensure there are never too many characters in a file name
- Suppress misleading shader errors from unity default resources
- Ensure scriptable objects with an empty name get exported
- Fix issues where dummy shaders might fail to compile
New Contributors
- @Majora320 made their first contribution in #1799
Full Changelog: 1.2.3...1.2.4
1.2.3 22 de maig del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Translations update from Weblate by @Weblate-Samboy-Dev in #1770
- Update NuGet packages for AssetRipper components
- Fix ILSpy stack overflow exception
- Improve C# decompilation
- Handle generic PPtr fields in MonoBehaviour deserialization
- Detect SerializeReference in type tree MonoBehaviours
- Support exporting Unity extensions with correct guids
- Support new versions of Unity
- Handle invalid StreamingInfo
- Enable version changing to change the output project version
Full Changelog: 1.2.2...1.2.3
1.2.2 1 de maig del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Add “Create Subfolder” export option by @JohnSoellnerDev in #1747
- Small Fixes in AnimatorStateMachineContext for Unity 4- by @FACS01-01 in #1749
- Safe Assembly Publicizing
- Remove public keys from the InternalsVisibleToAttribute
- Port dummy shaders to HLSLPROGRAM
- Update AssetRipper.Primitives to 3.2.0
- Set asset bundle name field in scene meta files
- Fix injected MonoScript assets being exported
- Abstract File System Access During Script Decompilation
- Fix GLB mesh export on Unity 3
- Handle cyclic references in MonoBehaviour deserialization
Full Changelog: 1.2.1...1.2.2
1.2.1 10 d’abril del 2025 — 64 bits ZIP
Notes de la versió
Highlights
- C# decompilation has been substantially improved.
- @FACS01-01 contributed support for child state machines.
- A lot of users have reported issues with loading web dependencies. They are now embedded.
Premium Edition
The corresponding premium release is here.
What's Changed
- AnimatorController Child State Machine Recovery by @FACS01-01 in #1389
- Bump System.Text.Json from 9.0.3 to 9.0.4 by @dependabot in #1738
- Bump Microsoft.OpenApi from 1.6.23 to 1.6.24 by @dependabot in #1726
- Bump NUnit.Analyzers from 4.6.0 to 4.7.0 by @dependabot in #1727
- Bump Microsoft.AspNetCore.OpenApi and Microsoft.OpenApi by @dependabot in #1737
- Ensure empty scripts aren't created accidentally for generic types
- Option to remove nullable attributes
- Rename property and event names
- Recover unmanaged constraints on Il2Cpp games
- Remove AssemblyKeyFileAttribute to prevent compile errors
- Improve decompilation for methods that return a byref
- Always use TextureDecoder for Bc decoding
- Polyfill missing attributes
- Improve decompilation of method overrides
- Check for spaces at the beginning and end of export paths
- Support PrimitiveType.Char in TypeTreeNodeStruct
- Source generate the license file loading
- Use nightly build of ILSpy
- Embed web dependencies for offline access
Full Changelog: 1.2.0...1.2.1
1.2.0 26 de març del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- AnimationClip's Rotation Order Recovery by @FACS01-01 in #1703
- Use Ubuntu 22.04 when compiling for Linux by @boruok in #1715
- Bump System.Text.Json from 9.0.2 to 9.0.3 by @dependabot in #1708
- Translations update from Weblate by @Weblate-Samboy-Dev in #1705
- Update Cpp2IL.Core package version
- Use new web api for serving online dependencies
- Resolve TypeLoadException for generated assemblies
- Obfuscation Repair Processor
- Add Assembly-CSharp-Editor to the list of predefined assemblies
- Handle empty lists and dictionaries in JSON output
- Generate forwarding assemblies for compiler types
- Disallow exporting to Desktop, Documents, and Downloads
- Option to decompile scripts with fully-qualified type names
- Use Photino for the GUI
- Fix Il2Cpp fixed buffer fields in structs
- Handle generic empty scripts
- Update package versions for OpenApi and Swashbuckle
- Fix pointer type detection in SerializableTreeType
New Contributors
- @boruok made their first contribution in #1715
Full Changelog: 1.1.13...1.2.0
1.1.12 10 de febrer del 2025 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Add Premium Features section and restructure table of contents by @JohnSoellnerDev in #1651
- Bump coverlet.collector from 6.0.3 to 6.0.4 by @dependabot in #1653
- Show Progress in Console while Exporting by @JohnSoellnerDev in #1662
- Bump AsmResolver.DotNet and AssetRipper.CIL by @dependabot in #1659
- Added Disable Checkbox for the Settings Page by @JohnSoellnerDev in #1664
- Translations update from Weblate by @Weblate-Samboy-Dev in #1652
- Update ICSharpCode.Decompiler package version
- Fix decoding cubemaps with crunch compression
- Recover playable assets for UnityEngine.Timeline
- Use proper file extension for guiskin and brush assets
- ScriptableObject grouping for PostProcessProfile
- Improve UI for injected asset types
- Update packages
Full Changelog: 1.1.11...1.1.12
1.1.9 25 de desembre del 2024 — 64 bits ZIP
1.1.6 9 d’octubre del 2024 — 64 bits ZIP
1.0.17 24 de juny del 2024 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.What's Changed
- Translations update from Weblate by @Weblate-Samboy-Dev in #1387
- Validate array length for yaml byte arrays
- Resolve an issue with empty assembly names
- Fix GameObject components before 5.5
- Support new Unity versions
Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/1.0.16...1.0.17
1.0.16 10 de juny del 2024 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.What's Changed
- Translations update from Weblate by @Weblate-Samboy-Dev in #1373
- Bump System.Drawing.Common from 8.0.5 to 8.0.6 by @dependabot in #1371
- Consider the aabb in the mesh engine assets key by @aldelaro5 in #1374
- Bump AssetRipper.Primitives from 3.1.1 to 3.1.2 by @dependabot in #1376
- Translations update from Weblate by @Weblate-Samboy-Dev in #1380
- Improve TypeTreeObject
- Improve SerializableValue
- SerializableValue Read Support for Complex Array Array
- Add indexer property to SerializableValue
- Update for all the latest versions
- Engine Asset support for Unity 3 and 4
Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/1.0.15...1.0.16
1.0.15 31 de maig del 2024 — 64 bits ZIP
1.0.12 22 d’abril del 2024 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.What's Changed
- Bump peaceiris/actions-gh-pages from 3 to 4 by @dependabot in #1285
- Bump System.Drawing.Common from 8.0.3 to 8.0.4 by @dependabot in #1286
- Initialize struct fields when method stubbing by @dependabot in #1291
- Fix readme.md not going to the correct license file by @uuphoria2 in #1306
- More specific error for [SerializeReference] in assemblies
- Unity 6 support
- Experimental Unity version changing
- Support engine asset injection
New Contributors
- @uuphoria2 made their first contribution in #1306
Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/1.0.11...1.0.12
1.0.11 2 d’abril del 2024 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.What's Changed
- Fix exported shaders filename bug in Unity 5.5.0+ Resources/AssetBundles by @GZHYBFHHJ in #1275
- Make GameBundle more supportive of custom bundle and collection implementations
- Fix performance issue for processing animation clips
- Prefer editor yaml
- OpenEXR Support
Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/1.0.10...1.0.11
1.0.10 25 de març del 2024 — 64 bits ZIP
Notes de la versió
What's Changed
- add nuget.config by @UlyssesZh in #1244
- Bump System.Drawing.Common from 8.0.2 to 8.0.3 by @dependabot in #1242
- Bump coverlet.collector from 6.0.1 to 6.0.2 by @dependabot in #1241
- Translations update from Weblate by @Weblate-Samboy-Dev in #1236
- remove the washi source in csproj files by @UlyssesZh in #1245
- Bump cla-assistant/github-action from 2.3.1 to 2.3.2 by @dependabot in #1259
- Bump K4os.Compression.LZ4 from 1.3.6 to 1.3.8 by @dependabot in #1254
- Bump NUnit.Analyzers from 4.0.1 to 4.1.0 by @dependabot in #1251
- Include datapack.unity3d asset bundle by @victoraldecoa in #1262
- Redo font previewer by @Sieluna in #1249
- Bump ZstdSharp.Port from 0.7.5 to 0.7.6 by @dependabot in #1270
- Don't throw for custom ParticleForceField curves
New Contributors
- @UlyssesZh made their first contribution in #1244
- @victoraldecoa made their first contribution in #1262
Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/1.0.9...1.0.10
1.0.9 2 de març del 2024 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.Changes
- AnimationClip Recovery Improvements by @FACS01-01 in #1210
- Bump AsmResolver.DotNet from 5.5.0 to 5.5.1 by @dependabot in #1222
- Bump NUnit from 4.0.1 to 4.1.0 by @dependabot in #1215
- Use memory stream for larger decompression sizes in asset bundles
- Catch exceptions when attempting to launch the web browser
Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/1.0.8...1.0.9
1.0.8 26 de febrer del 2024 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.Changes
- Redirect to the commands page on Mac and Arm64 when a file picker would be shown
- Hide buttons on the Commands page when unsupported
- UI .NET decompilation improvements
- Include a list of local variables in the method bodies during UI decompilation
- UI decompilation of custom attributes
- Fix SerializableTreeType.Name
Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/1.0.7...1.0.8
1.0.7 22 de febrer del 2024 — 64 bits ZIP
Notes de la versió
Premium Edition
The corresponding premium release is here.What's Changed
- Bump Microsoft.NET.Test.Sdk from 17.8.0 to 17.9.0 by @dependabot in #1193
- Update es.json by @IlluminatiWave in #1199
- Fixed some properties in BlendTree's ChildMotion by @FACS01-01 in #1201
- FIX: Single script decompilation failure causes half-baked result by @fromanan in #1200
- Tracker Module Support (.it, .xm, .s3m, .mod) by @Enovale in #1204
- Handle errors during shader decompilation
- Improve audio export on versions below Unity 5
- Create prefabs and scenes during processing
- Fix TextureConverter failing for BRGA textures with mips
- Fix depth not being included when exporting images
- Use fast Bmp writing
- Enable saving settings to the disk
- Fix incorrect number of mesh colors extracted before 2018
- Handle when Sprite render key not in SpriteAtlas
- Add settings for static mesh separation and asset deduplication
New Contributors
- @IlluminatiWave made their first contribution in #1199
- @fromanan made their first contribution in #1200
- @Enovale made their first contribution in #1204
Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/1.0.6...1.0.7
1.0.6 7 de febrer del 2024 — 64 bits ZIP
Notes de la versió
## What's Changed

- Bump ZstdSharp.Port from 0.7.4 to 0.7.5 by @dependabot in #1183
- Bump NUnit.Analyzers from 4.0.0 to 4.0.1 by @dependabot in #1184
- Fix GLB model export
- Fix deleted assets throwing for an asset reference
- Improve lighting data recovery when combined with static mesh separation
- Bone Weight Improvements
- Decompile UnityScript assemblies in hybrid script export
- Add warning before file deletion
0.3.4.0 27 de novembre del 2023 — 64 bits ZIPARM64 ZIP
0.3.1.0 20 d’abril del 2023 — 64 bits ZIP

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