Aquesta és una versió anterior. La versió actual és la 2.0.0. AssetRipper 2.0.0 · Data de publicació:
Fitxers d’instal·lació 1.3.0
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | ZIP → Portable | — | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Premium Edition
The corresponding premium release is here.
What's Changed
- Timestamped Log Files by @JohnSoellnerDev in #1826
- Add dependencies table to collections view page by @GMMan in #1834
- Bump actions/first-interaction from 1 to 2 by @dependabot[bot] in #1847
- Significantly improve png writing performance
- Improve performance of writing numeric lists as yaml
- Improve yaml export performance
- Improve script export performance by lazy loading assemblies
- Switch from System.CommandLine to Ookii.CommandLine
- Fix issue where shader export can crash on Unity versions before 5.5
- Improve dummy shaders before Unity 5.5
- Save dll assemblies with the FileSystem API
- Improve SerializableValue debugging
- Switch back to a browser UI and remove Photino.Net
- Improve the debugging experience
- Fix issue with two TimelineAsset referencing same clips
- Improve dummy shader vertex stage
- Gracefully handle integer UV channels during GLB export
- Export meta references on Unity 3 as type 1
New Contributors
- @GMMan made their first contribution in #1834
Full Changelog: 1.2.5...1.3.0https://github.com/AssetRipper/AssetRipper/releases/tag/1.3.0