مقبول: ڈیٹا اپ ڈیٹ: 27 اکتوبر، 2026

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Unity 2020.3.7f1 ڈاؤن لوڈ

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE اور کوڈ ایڈیٹرز #71 IDE اور کوڈ ایڈیٹرز
یہ پرانا ورژن ہے۔ موجودہ ورژن 2020.3.48f1 ہے۔ Unity 2020.3.48f1 · تاریخِ اجرا:
2020.3.7f1، 2020 (LTS) لائن کا حصہ ہے جس کی سپورٹ 5 مئی، 2023 کو ختم ہو گئی۔ اب اسے سیکیورٹی فکسز نہیں ملتیں۔ endoflife.date

انسٹالر فائلیں 2020.3.7f1

آرکیٹیکچرقسمدائرہفائل کا سائزڈاؤن لوڈSHA256
64 بٹ EXE (NSIS) تمام صارفین — download.unity3d.com VirusTotal

لنک اور SHA256 Windows Package Manager کے کمیونٹی مینی فیسٹ سے لیے گئے ہیں۔ ڈاؤن لوڈ شدہ فائل چلانے سے پہلے اس کا ہیش ملا لیں۔

ریلیز نوٹس

Changes
- Services: Removed the "Migrate" button section from In-App Purchasing Settings when com.unity.purchasing version of 2 or less is installed. The migration warning messages are now in the section with the "Latest Version" section.

Fixes
- Android: Fixed a freeze when using blend shapes with compute skinning on some devices with Mali G78 GPU. (1298373)
- Android: Fixed an issue where AutoRotation would not work on dual screen devices. (1259295)
- Animation: Fixed an issue where the animator parameter values would truncate float values to 1 decimal. (1308930)
- Animation: Fixed an issue where the StateMachineBehaviour callback had been called when playable is paused. (1321298)
- Asset Bundles: Fixed issue where loading assets from AssetBundles synchronously did not load native object types recursively in some situations. (1321141)
- Asset Pipeline: Fixed an issue where an asset could get reported when projectsetting.asset file was modified directly. (1270162)
- Asset Pipeline: Fixed an issue where the main object name was not updated as appropriate when moving/renaming a file. (1210886)
- Asset Pipeline: Fixed for a crash that could occur when downloading assets from cache server. (1319521)
- Asset Pipeline: Fixed issue where hash of a .asset file on disk was being updated locally without going through the AssetDatabase, resulting in native source assets to not be reloaded. (1183116)
- Build Pipeline: Fixed an edge case where windows relative paths were not handled correctly. (1318673)
- DX12: Fixed a D3D12 memory leak with RenderTexture.enableRandomWrite (mostly happens when using SRPs with multiple cameras). (1329472)
- Editor: Fixed a ReorderableList multi-target performance issue. (1279141)
- Editor: Fixed an issue where ReorderableList was not getting expanded height for lists inside properties. (1324456)
- Editor: Fixed ConsoleWindow copy for SafeMode. (1276089)
- Editor: Removed EditorGUIUtility.GetSkinnedIcon and EditorGUIUtility.GetSkinnedIconForDpi to fix unloading of unused textures. Moved part of the implementation in C++ while keeping the features provided by the removed functions. (1308097)
- GI: Fixed an editor crash when baking lightmaps with custom data. (1293007)
- GI: Fixed an issue where progressive updates were not working for the first bake of an editor session. (1300926)
- Graphics: Fixed a performance issue when loading textures direct to GPU memory from LZ4 compressed packages. (1307820)
- Graphics: Fixed a wrong remapper VFXCPUBuffer::BuildRemapper issue. (1317796)
- Graphics: Fixed allocations errors with EncodeNativeArrayToEXR/PNG/JPG. (1315246)
- Graphics: Fixed an issue where there was a missing buffer binding through Shader.SetGlobalBuffer after dispatching compute. (1313736)
- IL2CPP: Fixed "Attempting to call method for which no ahead of time (AOT) code was generated" error when using Parallel Linq. (1320295)
- IL2CPP: Fixed a possible crash when attaching a debugger or setting breakpoints. (1327376)
- IL2CPP: Fixed an issue where CultureInfo.DateTimeFormat was being loaded incorrectly in some locales. (1252269)
- iOS: Fixed an issue where Time.unscaledDeltaTime was incorrect after the screen was locked. (1319890)
- Linux: Reduced log spam when loading lots of assets. (1320406)
- Particles: Fixed a ParticleSystemRenderer.SetMeshes script API issue. (1322561)
- Particles: Fixed an invalid AABB error when using Rate over Distance and Limit Velocity. (1317418)
- Physics: Fixed an issue where Character Controller sometimes ignored other Colliders. (1279841)
- Physics: Fixed an issue with setting Surface Penetration to 0 on objects that were authored on one scale but used with another. This would manifest itself as incorrect particle separation behavior. (1319488)
- Prefabs: Fixed a Lego Microgame crash in the tutorial that occurred when the undo objects array contained null object. (1297802)
- Profiler: Fixed an issue on Mac when restoring the defaults in the Profiler modules dropdown list would not closes the dropdown list. (1323673)
- Scene/Game View: Fixed an issue when Clicking the orientation Gizmo in the Scene View would stopped working. (1311606)
- Scripting: Fixed an issue where instanciation of Unity objects defined in types under more than one level of nesting would not work. (1299861)
- Services: Fixed the "Latest Version" section of the In-App Purchasing Settings when com.unity.purchasing version of 2 or less is installed. It now always offers the verified version, but adds migration warning messages about moving to newer versions which do not use the IAP Asset Store plugin. (1242076)
- Text: Fixed GetPathsToOSFonts() not returning all system font files.
- Text: Fixed potential crash when using FontEngine.LoadFontFace(Font font) when the font object was previously unloaded.
- UI: Fixed an issue where a camera with a render target setup that was targeting a disabled display would not render UI. (1316603)
- UI Toolkit: Fixed an issue where text changes were allowed on text input field when they are disabled. (1286143)
- Universal Windows Platform: Fixed TouchScreenKeyboard to use Private keyboard layouts when "secure" flag is set. (1320676)
- Video: Fixed a Windows 7 "WindowsVideoMedia error 0xc00d36b4" error that was thrown when loading a video with the VideoPlayer. (1306350)
- Video: Fixed an issue where Stereoscopic layout controls are missing in VideoPlayer and Skybox Panoramic shader. (1307239)
- XR: Fixed EditorXR errors when activating the XR.SDK. (1318732)

https://unity3d.com/unity/whats-new/2020.3.7

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