Tämä on vanhempi versio. Uusin versio on 2020.3.48f1. Unity 2020.3.48f1 · Julkaistu:
2020.3.7f1 kuuluu julkaisusarjaan 2020 (LTS), jonka tuki päättyi 5. toukokuuta 2023. Versio ei enää saa tietoturvakorjauksia. endoflife.date
Asennustiedostot 2020.3.7f1
| Arkkitehtuuri | Tyyppi | Laajuus | Tiedostokoko | Lataus | SHA256 |
|---|---|---|---|---|---|
| 64-bittinen | EXE (NSIS) | Kaikki käyttäjät | — | download.unity3d.com | VirusTotal |
Linkki ja SHA256-tiiviste ovat peräisin Windows Package Managerin yhteisön manifestista. Vertaa ladatun tiedoston tiivistettä ennen kuin suoritat sen.
Muutosloki
Changes
- Services: Removed the "Migrate" button section from In-App Purchasing Settings when com.unity.purchasing version of 2 or less is installed. The migration warning messages are now in the section with the "Latest Version" section.
Fixes
- Android: Fixed a freeze when using blend shapes with compute skinning on some devices with Mali G78 GPU. (1298373)
- Android: Fixed an issue where AutoRotation would not work on dual screen devices. (1259295)
- Animation: Fixed an issue where the animator parameter values would truncate float values to 1 decimal. (1308930)
- Animation: Fixed an issue where the StateMachineBehaviour callback had been called when playable is paused. (1321298)
- Asset Bundles: Fixed issue where loading assets from AssetBundles synchronously did not load native object types recursively in some situations. (1321141)
- Asset Pipeline: Fixed an issue where an asset could get reported when projectsetting.asset file was modified directly. (1270162)
- Asset Pipeline: Fixed an issue where the main object name was not updated as appropriate when moving/renaming a file. (1210886)
- Asset Pipeline: Fixed for a crash that could occur when downloading assets from cache server. (1319521)
- Asset Pipeline: Fixed issue where hash of a .asset file on disk was being updated locally without going through the AssetDatabase, resulting in native source assets to not be reloaded. (1183116)
- Build Pipeline: Fixed an edge case where windows relative paths were not handled correctly. (1318673)
- DX12: Fixed a D3D12 memory leak with RenderTexture.enableRandomWrite (mostly happens when using SRPs with multiple cameras). (1329472)
- Editor: Fixed a ReorderableList multi-target performance issue. (1279141)
- Editor: Fixed an issue where ReorderableList was not getting expanded height for lists inside properties. (1324456)
- Editor: Fixed ConsoleWindow copy for SafeMode. (1276089)
- Editor: Removed EditorGUIUtility.GetSkinnedIcon and EditorGUIUtility.GetSkinnedIconForDpi to fix unloading of unused textures. Moved part of the implementation in C++ while keeping the features provided by the removed functions. (1308097)
- GI: Fixed an editor crash when baking lightmaps with custom data. (1293007)
- GI: Fixed an issue where progressive updates were not working for the first bake of an editor session. (1300926)
- Graphics: Fixed a performance issue when loading textures direct to GPU memory from LZ4 compressed packages. (1307820)
- Graphics: Fixed a wrong remapper VFXCPUBuffer::BuildRemapper issue. (1317796)
- Graphics: Fixed allocations errors with EncodeNativeArrayToEXR/PNG/JPG. (1315246)
- Graphics: Fixed an issue where there was a missing buffer binding through Shader.SetGlobalBuffer after dispatching compute. (1313736)
- IL2CPP: Fixed "Attempting to call method for which no ahead of time (AOT) code was generated" error when using Parallel Linq. (1320295)
- IL2CPP: Fixed a possible crash when attaching a debugger or setting breakpoints. (1327376)
- IL2CPP: Fixed an issue where CultureInfo.DateTimeFormat was being loaded incorrectly in some locales. (1252269)
- iOS: Fixed an issue where Time.unscaledDeltaTime was incorrect after the screen was locked. (1319890)
- Linux: Reduced log spam when loading lots of assets. (1320406)
- Particles: Fixed a ParticleSystemRenderer.SetMeshes script API issue. (1322561)
- Particles: Fixed an invalid AABB error when using Rate over Distance and Limit Velocity. (1317418)
- Physics: Fixed an issue where Character Controller sometimes ignored other Colliders. (1279841)
- Physics: Fixed an issue with setting Surface Penetration to 0 on objects that were authored on one scale but used with another. This would manifest itself as incorrect particle separation behavior. (1319488)
- Prefabs: Fixed a Lego Microgame crash in the tutorial that occurred when the undo objects array contained null object. (1297802)
- Profiler: Fixed an issue on Mac when restoring the defaults in the Profiler modules dropdown list would not closes the dropdown list. (1323673)
- Scene/Game View: Fixed an issue when Clicking the orientation Gizmo in the Scene View would stopped working. (1311606)
- Scripting: Fixed an issue where instanciation of Unity objects defined in types under more than one level of nesting would not work. (1299861)
- Services: Fixed the "Latest Version" section of the In-App Purchasing Settings when com.unity.purchasing version of 2 or less is installed. It now always offers the verified version, but adds migration warning messages about moving to newer versions which do not use the IAP Asset Store plugin. (1242076)
- Text: Fixed GetPathsToOSFonts() not returning all system font files.
- Text: Fixed potential crash when using FontEngine.LoadFontFace(Font font) when the font object was previously unloaded.
- UI: Fixed an issue where a camera with a render target setup that was targeting a disabled display would not render UI. (1316603)
- UI Toolkit: Fixed an issue where text changes were allowed on text input field when they are disabled. (1286143)
- Universal Windows Platform: Fixed TouchScreenKeyboard to use Private keyboard layouts when "secure" flag is set. (1320676)
- Video: Fixed a Windows 7 "WindowsVideoMedia error 0xc00d36b4" error that was thrown when loading a video with the VideoPlayer. (1306350)
- Video: Fixed an issue where Stereoscopic layout controls are missing in VideoPlayer and Skybox Panoramic shader. (1307239)
- XR: Fixed EditorXR errors when activating the XR.SDK. (1318732)