Δημοφιλή: Ενημέρωση δεδομένων: 27 Οκτωβρίου 2026

Κατηγορίες

Διαδίκτυο1.356
Επικοινωνία321
Ήχος και βίντεο898
Γραφικά και σχεδίαση539
Γραφείο και παραγωγικότητα1.124
Εργαλεία προγραμματισμού3.134
Εργαλεία AI529
Ασφάλεια και απόρρητο385
Εργαλεία συστήματος3.114
Παιχνίδια523
Εκπαίδευση και επιστήμη239
Δίκτυα και IT284

Λήψη Unity 2020.3.7f1

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE και επεξεργαστές κώδικα #71 IDE και επεξεργαστές κώδικα
Αυτή είναι παλαιότερη έκδοση. Η τελευταία έκδοση είναι η 2020.3.48f1. Unity 2020.3.48f1 · Κυκλοφορία:
Η έκδοση 2020.3.7f1 ανήκει στη σειρά 2020 (LTS), η υποστήριξη της οποίας έληξε στις 5 Μαΐου 2023. Δεν λαμβάνει πλέον διορθώσεις ασφαλείας. endoflife.date

Αρχεία εγκατάστασης 2020.3.7f1

ΑρχιτεκτονικήΤύποςΕμβέλειαΜέγεθος αρχείουΛήψηSHA256
64-bit EXE (NSIS) Όλοι οι χρήστες — download.unity3d.com VirusTotal

Ο σύνδεσμος και το SHA256 προέρχονται από το κοινοτικό manifest του Windows Package Manager. Συγκρίνετε το hash του ληφθέντος αρχείου πριν το εκτελέσετε.

Σημειώσεις έκδοσης

Changes
- Services: Removed the "Migrate" button section from In-App Purchasing Settings when com.unity.purchasing version of 2 or less is installed. The migration warning messages are now in the section with the "Latest Version" section.

Fixes
- Android: Fixed a freeze when using blend shapes with compute skinning on some devices with Mali G78 GPU. (1298373)
- Android: Fixed an issue where AutoRotation would not work on dual screen devices. (1259295)
- Animation: Fixed an issue where the animator parameter values would truncate float values to 1 decimal. (1308930)
- Animation: Fixed an issue where the StateMachineBehaviour callback had been called when playable is paused. (1321298)
- Asset Bundles: Fixed issue where loading assets from AssetBundles synchronously did not load native object types recursively in some situations. (1321141)
- Asset Pipeline: Fixed an issue where an asset could get reported when projectsetting.asset file was modified directly. (1270162)
- Asset Pipeline: Fixed an issue where the main object name was not updated as appropriate when moving/renaming a file. (1210886)
- Asset Pipeline: Fixed for a crash that could occur when downloading assets from cache server. (1319521)
- Asset Pipeline: Fixed issue where hash of a .asset file on disk was being updated locally without going through the AssetDatabase, resulting in native source assets to not be reloaded. (1183116)
- Build Pipeline: Fixed an edge case where windows relative paths were not handled correctly. (1318673)
- DX12: Fixed a D3D12 memory leak with RenderTexture.enableRandomWrite (mostly happens when using SRPs with multiple cameras). (1329472)
- Editor: Fixed a ReorderableList multi-target performance issue. (1279141)
- Editor: Fixed an issue where ReorderableList was not getting expanded height for lists inside properties. (1324456)
- Editor: Fixed ConsoleWindow copy for SafeMode. (1276089)
- Editor: Removed EditorGUIUtility.GetSkinnedIcon and EditorGUIUtility.GetSkinnedIconForDpi to fix unloading of unused textures. Moved part of the implementation in C++ while keeping the features provided by the removed functions. (1308097)
- GI: Fixed an editor crash when baking lightmaps with custom data. (1293007)
- GI: Fixed an issue where progressive updates were not working for the first bake of an editor session. (1300926)
- Graphics: Fixed a performance issue when loading textures direct to GPU memory from LZ4 compressed packages. (1307820)
- Graphics: Fixed a wrong remapper VFXCPUBuffer::BuildRemapper issue. (1317796)
- Graphics: Fixed allocations errors with EncodeNativeArrayToEXR/PNG/JPG. (1315246)
- Graphics: Fixed an issue where there was a missing buffer binding through Shader.SetGlobalBuffer after dispatching compute. (1313736)
- IL2CPP: Fixed "Attempting to call method for which no ahead of time (AOT) code was generated" error when using Parallel Linq. (1320295)
- IL2CPP: Fixed a possible crash when attaching a debugger or setting breakpoints. (1327376)
- IL2CPP: Fixed an issue where CultureInfo.DateTimeFormat was being loaded incorrectly in some locales. (1252269)
- iOS: Fixed an issue where Time.unscaledDeltaTime was incorrect after the screen was locked. (1319890)
- Linux: Reduced log spam when loading lots of assets. (1320406)
- Particles: Fixed a ParticleSystemRenderer.SetMeshes script API issue. (1322561)
- Particles: Fixed an invalid AABB error when using Rate over Distance and Limit Velocity. (1317418)
- Physics: Fixed an issue where Character Controller sometimes ignored other Colliders. (1279841)
- Physics: Fixed an issue with setting Surface Penetration to 0 on objects that were authored on one scale but used with another. This would manifest itself as incorrect particle separation behavior. (1319488)
- Prefabs: Fixed a Lego Microgame crash in the tutorial that occurred when the undo objects array contained null object. (1297802)
- Profiler: Fixed an issue on Mac when restoring the defaults in the Profiler modules dropdown list would not closes the dropdown list. (1323673)
- Scene/Game View: Fixed an issue when Clicking the orientation Gizmo in the Scene View would stopped working. (1311606)
- Scripting: Fixed an issue where instanciation of Unity objects defined in types under more than one level of nesting would not work. (1299861)
- Services: Fixed the "Latest Version" section of the In-App Purchasing Settings when com.unity.purchasing version of 2 or less is installed. It now always offers the verified version, but adds migration warning messages about moving to newer versions which do not use the IAP Asset Store plugin. (1242076)
- Text: Fixed GetPathsToOSFonts() not returning all system font files.
- Text: Fixed potential crash when using FontEngine.LoadFontFace(Font font) when the font object was previously unloaded.
- UI: Fixed an issue where a camera with a render target setup that was targeting a disabled display would not render UI. (1316603)
- UI Toolkit: Fixed an issue where text changes were allowed on text input field when they are disabled. (1286143)
- Universal Windows Platform: Fixed TouchScreenKeyboard to use Private keyboard layouts when "secure" flag is set. (1320676)
- Video: Fixed a Windows 7 "WindowsVideoMedia error 0xc00d36b4" error that was thrown when loading a video with the VideoPlayer. (1306350)
- Video: Fixed an issue where Stereoscopic layout controls are missing in VideoPlayer and Skybox Panoramic shader. (1307239)
- XR: Fixed EditorXR errors when activating the XR.SDK. (1318732)

https://unity3d.com/unity/whats-new/2020.3.7

Τα πιο δημοφιλή: IDE και επεξεργαστές κώδικα

Όλα
  1. OpenCodeIDE και επεξεργαστές κώδικα · OpenCode
  2. RStudioIDE και επεξεργαστές κώδικα · Posit Software
  3. Node.js (LTS)IDE και επεξεργαστές κώδικα · Node.js Foundation
  4. Apache NetBeansIDE και επεξεργαστές κώδικα · Apache NetBeans
  5. VSCodiumIDE και επεξεργαστές κώδικα · VSCodium
  6. HaxeIDE και επεξεργαστές κώδικα · Haxe Foundation
  7. ThonnyIDE και επεξεργαστές κώδικα · Aivar Annamaa
  8. GDevelopIDE και επεξεργαστές κώδικα · GDevelop Team
  9. mkcertIDE και επεξεργαστές κώδικα · FiloSottile
  10. ProcessingIDE και επεξεργαστές κώδικα · Processing Foundation

Περισσότερα από τον εκδότη Unity Technologies ApS

Όλα
  • Unity 6000IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2021IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2022IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2022 (CN Version)IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2023IDE και επεξεργαστές κώδικα · Unity Technologies ApS
  • Unity 2021 (CN Version)IDE και επεξεργαστές κώδικα · Unity Technologies ApS

Ετικέτες

Κοινοποίηση