یہ پرانا ورژن ہے۔ موجودہ ورژن 6000.6.7f1 ہے۔ Unity 6000 6000.6.7f1 · تاریخِ اجرا:
6000.3.6f1، 6.3 (LTS) لائن کا حصہ ہے؛ یہ لائن 4 دسمبر، 2027 تک سپورٹ ہے۔ endoflife.date
انسٹالر فائلیں 6000.3.6f1
| آرکیٹیکچر | قسم | دائرہ | فائل کا سائز | ڈاؤن لوڈ | SHA256 |
|---|---|---|---|---|---|
| 64 بٹ | EXE (NSIS) | تمام صارفین | — | download.unity3d.com | VirusTotal |
| ARM64 | EXE (NSIS) | تمام صارفین | — | download.unity3d.com | VirusTotal |
لنک اور SHA256 Windows Package Manager کے کمیونٹی مینی فیسٹ سے لیے گئے ہیں۔ ڈاؤن لوڈ شدہ فائل چلانے سے پہلے اس کا ہیش ملا لیں۔
ریلیز نوٹس
Known Issues in 6000.3.6f1
- 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
- 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
- 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up (UUM-132303)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
- uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)
- : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
- : Silent crash when importing SVG files (UUM-132415)
6000.3.6f1 Release Notes
Fixes
- Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance. (UUM-131941)
- Editor: Changed toolbar elements max-width to fix elements that are too small. (STO-3747)
- Editor: Fixed BIDI wrapping overflow. (UUM-128666)
- Editor: Fixed null exception in Text when using multi-threading. (UUM-132168)
- Editor: Fixed | UGUI
Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716)
- Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719)
- Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor. (UUM-131458)
- Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289)
- UI Toolkit: Fixed sprite loading. (UUM-131361)
Package changes in 6000.3.6f1
Packages updated
- com.unity.animation.rigging: 1.4.0 to 1.4.1
- com.unity.inputsystem: 1.17.0 to 1.18.0
- com.unity.performance.profile-analyzer: 1.2.4 to 1.3.1
- com.unity.services.cloud-build: 2.0.6 to 2.0.7
- com.unity.multiplayer.tools: 2.2.6 to 2.2.7