مقبول: ڈیٹا اپ ڈیٹ: 27 اکتوبر، 2026

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Unity 6000 6000.3.5f1 ڈاؤن لوڈ

The world’s leading platform for real-time content creation

یہ پرانا ورژن ہے۔ موجودہ ورژن 6000.6.7f1 ہے۔ Unity 6000 6000.6.7f1 · تاریخِ اجرا:
6000.3.5f1، 6.3 (LTS) لائن کا حصہ ہے؛ یہ لائن 4 دسمبر، 2027 تک سپورٹ ہے۔ endoflife.date

انسٹالر فائلیں 6000.3.5f1

آرکیٹیکچرقسمدائرہفائل کا سائزڈاؤن لوڈSHA256
64 بٹ EXE (NSIS) تمام صارفین — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) تمام صارفین — download.unity3d.com VirusTotal

لنک اور SHA256 Windows Package Manager کے کمیونٹی مینی فیسٹ سے لیے گئے ہیں۔ ڈاؤن لوڈ شدہ فائل چلانے سے پہلے اس کا ہیش ملا لیں۔

ریلیز نوٹس

Known Issues in 6000.3.5f1
- 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
- 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
- 6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector (UUM-132303)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
- uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)
6000.3.5f1 Release Notes
Fixes
- 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899)
- Audio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks. (UUM-128821)
- DX12: Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions. (UUM-131538)
- Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732)
- Editor: Editor: Added the ability to opt out of the "Unsaved Changes" popup in the main toolbar.
- Editor: Fixed access violation in Unity Crash Handler while processing crash if connection settings are not setup. (UUM-131184)
- Editor: Fixed certain Color fields not updating after the first click in UIToolkit Debugger. (UUM-127533)
- Editor: Fixed crash when using invalid font with ATG. (UUM-131205)
- Editor: Fixed ellipsis missing or misplaced in ATG. (UUM-128667)
- Editor: Fixed Frame Debugger disconnecting when Render Graph Viewer is closed. (UUM-128921)
- Editor: Fixed item not placing at edge of main toolbar during edit mode. (UUM-114440)
- Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols. (UUM-122222)
- Editor: Fixed overlay resizing sometimes not being available after resizing the window.
- Editor: Fixed prefab saving whilst still editing its field in the Prefab Stage. (UUM-128744)
- Editor: Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. (UUM-128282)
- Editor: Fixed unrooted memory labels for ATG. (UUM-126940)
- Editor: Fixed unrooted memory labels for TextCore. (UUM-126941)
- Editor: Fixed word selection with punctuation on ATG. (UUM-131444)
- Editor: Multiple small overlay dynamic panel fixes.
- Editor: QOL Improvement: Reset the text field when adding a new element. (UUM-103526)
- Editor: Reverted changes that caused unsaved scene changes to be lost during builds. (UUM-128985)
- Editor: Reverted the EventModifiers move. (UUM-129040)
- Editor: Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes. (UUM-122236)
- Graphics: Fixed freeze with particle systems when using Vulkan. (UUM-91203)
- Graphics: Fixed transient AA depth in renderpass not getting memoryless. (UUM-128741)
- iOS: Fixed DXT support on iOS (on devices that support it). (UUM-125554)
- iOS: Fixed iOS 26 logs appearing as <private> in Console app. (UUM-129367)
- Linux: Fixed New lines not registering in Multi-line UI text boxes. (UUM-129085)
- Networking: Fixed an issue that caused PROTOCOL_ERROR with UnityWebRequest when doing HTTP/2 POST operations of more than 600kb. (UUM-130882)
- Package Manager: Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.
- Physics 2D: Fixed an issue where SegmentGeometry.forward was inverted. (UUM-131683)
- Physics 2D: Fixed various issues with PhysicsMask including IsBitSet, AreBitsSet and both ResetBitIterator and SetBitIterator. (UUM-131683)
- Profiler: Fixed errors occurring when profiling with an extremely wide or tall game view. (UUM-131464)
- Shaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing. (UUM-130102)
- Shaders: Fixed a rare crash when uninstalling Universal Render Pipeline package. (UUM-130674)
- Shaders: Improved shader compilation logging when doing builds. (UUM-131278)
- SRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor. (UUM-129124)
- SRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects. (UUM-128844)
- SRP Core: Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused. (UUM-128869)
- UI Toolkit: Fixed ContextualMenuManager not overridable. (UUM-128163)
- UI Toolkit: Fixed texture sampling artifact in UITK shade code. (UUM-129346)
- UI Toolkit: Improved documentation around FrameUpdate() and EditorWindows. (UUM-131755)
- WebGL: WebGPU: Fix compute pipeline error when a RWTexture is read-only. (UUM-129979)
- WebGL: WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers. (UUM-131803)
Package changes in 6000.3.5f1
Packages updated
- com.unity.addressables: 2.7.4 to 2.8.0
- com.unity.recorder: 5.1.3 to 5.1.4
- com.unity.bindings.openimageio: 1.0.1 to 1.0.2
- com.unity.scriptablebuildpipeline: 2.4.3 to 2.5.1
- com.unity.services.authentication: 3.5.2 to 3.6.0
- com.unity.netcode.gameobjects: 2.7.0 to 2.8.0
- com.unity.polyspatial: 3.0.3 to 3.0.5
- com.unity.polyspatial.visionos: 3.0.2 to 3.0.5
- com.unity.polyspatial.xr: 3.0.2 to 3.0.5
- com.unity.polyspatial.extensions: 3.0.2 to 3.0.5
- com.unity.xr.visionos: 3.0.2 to 3.0.5
- com.unity.asset-manager-for-unity: 1.9.0 to 1.9.1

https://unity.com/releases/editor/whats-new/6000.3.5

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