Aquesta és una versió anterior. La versió actual és la 6000.6.7f1. Unity 6000 6000.6.7f1 · Data de publicació:
6000.3.6f1 forma part de la branca 6.3 (LTS), que té suport fins al 4 de desembre del 2027. endoflife.date
Fitxers d’instal·lació 6000.3.6f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
| ARM64 | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 6000.3.6f1
- 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
- 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
- 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up (UUM-132303)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
- uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)
- : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
- : Silent crash when importing SVG files (UUM-132415)
6000.3.6f1 Release Notes
Fixes
- Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance. (UUM-131941)
- Editor: Changed toolbar elements max-width to fix elements that are too small. (STO-3747)
- Editor: Fixed BIDI wrapping overflow. (UUM-128666)
- Editor: Fixed null exception in Text when using multi-threading. (UUM-132168)
- Editor: Fixed | UGUI
Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716)
- Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719)
- Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor. (UUM-131458)
- Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289)
- UI Toolkit: Fixed sprite loading. (UUM-131361)
Package changes in 6000.3.6f1
Packages updated
- com.unity.animation.rigging: 1.4.0 to 1.4.1
- com.unity.inputsystem: 1.17.0 to 1.18.0
- com.unity.performance.profile-analyzer: 1.2.4 to 1.3.1
- com.unity.services.cloud-build: 2.0.6 to 2.0.7
- com.unity.multiplayer.tools: 2.2.6 to 2.2.7