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Λήψη Unity 6000 6000.3.5f1

The world’s leading platform for real-time content creation

Αυτή είναι παλαιότερη έκδοση. Η τελευταία έκδοση είναι η 6000.6.8f1. Unity 6000 6000.6.8f1 · Κυκλοφορία:
Η έκδοση 6000.3.5f1 ανήκει στη σειρά 6.3 (LTS), η οποία υποστηρίζεται έως τις 4 Δεκεμβρίου 2027. endoflife.date

Αρχεία εγκατάστασης 6000.3.5f1

ΑρχιτεκτονικήΤύποςΕμβέλειαΜέγεθος αρχείουΛήψηSHA256
64-bit EXE (NSIS) Όλοι οι χρήστες — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Όλοι οι χρήστες — download.unity3d.com VirusTotal

Ο σύνδεσμος και το SHA256 προέρχονται από το κοινοτικό manifest του Windows Package Manager. Συγκρίνετε το hash του ληφθέντος αρχείου πριν το εκτελέσετε.

Σημειώσεις έκδοσης

Known Issues in 6000.3.5f1
- 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
- 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
- 6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector (UUM-132303)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
- uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)
6000.3.5f1 Release Notes
Fixes
- 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899)
- Audio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks. (UUM-128821)
- DX12: Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions. (UUM-131538)
- Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732)
- Editor: Editor: Added the ability to opt out of the "Unsaved Changes" popup in the main toolbar.
- Editor: Fixed access violation in Unity Crash Handler while processing crash if connection settings are not setup. (UUM-131184)
- Editor: Fixed certain Color fields not updating after the first click in UIToolkit Debugger. (UUM-127533)
- Editor: Fixed crash when using invalid font with ATG. (UUM-131205)
- Editor: Fixed ellipsis missing or misplaced in ATG. (UUM-128667)
- Editor: Fixed Frame Debugger disconnecting when Render Graph Viewer is closed. (UUM-128921)
- Editor: Fixed item not placing at edge of main toolbar during edit mode. (UUM-114440)
- Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols. (UUM-122222)
- Editor: Fixed overlay resizing sometimes not being available after resizing the window.
- Editor: Fixed prefab saving whilst still editing its field in the Prefab Stage. (UUM-128744)
- Editor: Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. (UUM-128282)
- Editor: Fixed unrooted memory labels for ATG. (UUM-126940)
- Editor: Fixed unrooted memory labels for TextCore. (UUM-126941)
- Editor: Fixed word selection with punctuation on ATG. (UUM-131444)
- Editor: Multiple small overlay dynamic panel fixes.
- Editor: QOL Improvement: Reset the text field when adding a new element. (UUM-103526)
- Editor: Reverted changes that caused unsaved scene changes to be lost during builds. (UUM-128985)
- Editor: Reverted the EventModifiers move. (UUM-129040)
- Editor: Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes. (UUM-122236)
- Graphics: Fixed freeze with particle systems when using Vulkan. (UUM-91203)
- Graphics: Fixed transient AA depth in renderpass not getting memoryless. (UUM-128741)
- iOS: Fixed DXT support on iOS (on devices that support it). (UUM-125554)
- iOS: Fixed iOS 26 logs appearing as <private> in Console app. (UUM-129367)
- Linux: Fixed New lines not registering in Multi-line UI text boxes. (UUM-129085)
- Networking: Fixed an issue that caused PROTOCOL_ERROR with UnityWebRequest when doing HTTP/2 POST operations of more than 600kb. (UUM-130882)
- Package Manager: Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.
- Physics 2D: Fixed an issue where SegmentGeometry.forward was inverted. (UUM-131683)
- Physics 2D: Fixed various issues with PhysicsMask including IsBitSet, AreBitsSet and both ResetBitIterator and SetBitIterator. (UUM-131683)
- Profiler: Fixed errors occurring when profiling with an extremely wide or tall game view. (UUM-131464)
- Shaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing. (UUM-130102)
- Shaders: Fixed a rare crash when uninstalling Universal Render Pipeline package. (UUM-130674)
- Shaders: Improved shader compilation logging when doing builds. (UUM-131278)
- SRP Core: Render Graph Viewer - Fixes broken RG viewer window when switching the platform in the Editor. (UUM-129124)
- SRP Core: Render Graph Viewer - Fixes incorrect data source labeling when a remote standalone build disconnects. (UUM-128844)
- SRP Core: Render Graph Viewer - NullReferenceException that occurs when entering/exiting Play Mode while the Render Graph Viewer is paused. (UUM-128869)
- UI Toolkit: Fixed ContextualMenuManager not overridable. (UUM-128163)
- UI Toolkit: Fixed texture sampling artifact in UITK shade code. (UUM-129346)
- UI Toolkit: Improved documentation around FrameUpdate() and EditorWindows. (UUM-131755)
- WebGL: WebGPU: Fix compute pipeline error when a RWTexture is read-only. (UUM-129979)
- WebGL: WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers. (UUM-131803)
Package changes in 6000.3.5f1
Packages updated
- com.unity.addressables: 2.7.4 to 2.8.0
- com.unity.recorder: 5.1.3 to 5.1.4
- com.unity.bindings.openimageio: 1.0.1 to 1.0.2
- com.unity.scriptablebuildpipeline: 2.4.3 to 2.5.1
- com.unity.services.authentication: 3.5.2 to 3.6.0
- com.unity.netcode.gameobjects: 2.7.0 to 2.8.0
- com.unity.polyspatial: 3.0.3 to 3.0.5
- com.unity.polyspatial.visionos: 3.0.2 to 3.0.5
- com.unity.polyspatial.xr: 3.0.2 to 3.0.5
- com.unity.polyspatial.extensions: 3.0.2 to 3.0.5
- com.unity.xr.visionos: 3.0.2 to 3.0.5
- com.unity.asset-manager-for-unity: 1.9.0 to 1.9.1

https://unity.com/releases/editor/whats-new/6000.3.5

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