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Unity 2020.3.36f1下載

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Unity Technologies ApS IDE與程式碼編輯器 #70 IDE與程式碼編輯器
這是舊版本,目前最新版本為2020.3.48f1。 Unity 2020.3.48f1 · 發行日期:
2020.3.36f1屬於2020 (LTS)分支,這個分支已於2023年5月5日結束支援,不再提供安全性修正。 endoflife.date

安裝檔 2020.3.36f1

架構類型安裝範圍檔案大小下載SHA256
64位元 EXE(NSIS) 所有使用者 — download.unity3d.com VirusTotal

下載連結與SHA256取自Windows套件管理員(winget)的社群資訊清單。執行前請先核對下載檔案的雜湊值。

更新紀錄

Changes
- Serialization: Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.

Fixes
- Android: Fixed an issue to allow 2 segment package names. (1425979)
- Android: Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. (1426366)
- Asset Import: Fixed an issue that scripted importers that use Allocator.Temp allocated memory no longer leak memory on the asset import worker.
- Editor: Fixed an issue of uv offsets and eliminates atlas bleed.
- Editor: Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports. (1417551)
- Editor: Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. (1380288)
- Editor: Fixed ReorderableList Inspector undo repaint issue. (1411755)
- Editor: Fixed spurious assembly file locking which could prevent rebuild after using the right clic "Open source code" on a test in the Test Runner window.
- Graphics: Fixed an issue that Texture Memory in Memory Profiler Module is not updated when profiling a Vulkan build. (1320962)
- IL2CPP: Fixed a possible crash during liveness processing when asynchronous delegate invocation is used. (1417730)
- IL2CPP: Fixed issue where a try block inside of a loop nested in a try/finally block could cause the finally handler to run multiple times. (1402180)
- IL2CPP: Fixed the module initializer function call signature to avoid calling the wrong method on WebGL. (1399638)
- Input: Fixed keyboard not working on iOS 15. (1376970)
- macOS: Fixed corruption when resizing player window during splash screen. (1396489)
- macOS: Fixed corruption when resizing player window. (1327755)
- macOS: Fixed OSX sending a Return keycode event when return was pressed to confirm an IME string. (1381684)
- Mono: Fixed a bug where the SmtpClient would ignore the ServicePointManager's SecurityProtocol level. (1389326)
- Particles: Fixed Collider information for GetTriggerParticles, in the case where there were null colliders in the Trigger Module list. (1356510)
- Particles: Fixed ringbuffer mode to work properly with pause-and-catchup culling mode. (1385616)
- Profiler: Fixed untracked memory allocated via AsyncUploadManager when browsing Addressables. (1410384)
- Scripting: Fixed an issue where the type of generic fields inside generic classes would fail to get resolved when building the project. (1415422)
- uGUI: Fixed InputField not correctly handling IME input when return was pressed. (1349037)
- uGUI: Fixed RectMask2D using the wrong Canvas for calculations after it was reparented. (1395695)
- Version Control: Fixed an Editor hang when entering Play Mode.
- WebGL: Fixed an issue with AudioClip.GetData(). (1369656)
- Windows: Fixed dragging files from Unity to other applications when the file path contains non-ASCII characters. (1402070)

https://unity3d.com/unity/whats-new/2020.3.36

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