Esta es una versión anterior. La versión actual es 2020.3.48f1. Unity 2020.3.48f1 · Fecha de publicación:
2020.3.36f1 forma parte de la rama 2020 (LTS), cuyo soporte terminó el 5 de mayo de 2023. Ya no recibe correcciones de seguridad. endoflife.date
Archivos de instalación 2020.3.36f1
| Arquitectura | Tipo | Ámbito | Tamaño del archivo | Descargar | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Todos los usuarios | — | download.unity3d.com | VirusTotal |
El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.
Notas de la versión
Changes
- Serialization: Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.
Fixes
- Android: Fixed an issue to allow 2 segment package names. (1425979)
- Android: Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. (1426366)
- Asset Import: Fixed an issue that scripted importers that use Allocator.Temp allocated memory no longer leak memory on the asset import worker.
- Editor: Fixed an issue of uv offsets and eliminates atlas bleed.
- Editor: Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports. (1417551)
- Editor: Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. (1380288)
- Editor: Fixed ReorderableList Inspector undo repaint issue. (1411755)
- Editor: Fixed spurious assembly file locking which could prevent rebuild after using the right clic "Open source code" on a test in the Test Runner window.
- Graphics: Fixed an issue that Texture Memory in Memory Profiler Module is not updated when profiling a Vulkan build. (1320962)
- IL2CPP: Fixed a possible crash during liveness processing when asynchronous delegate invocation is used. (1417730)
- IL2CPP: Fixed issue where a try block inside of a loop nested in a try/finally block could cause the finally handler to run multiple times. (1402180)
- IL2CPP: Fixed the module initializer function call signature to avoid calling the wrong method on WebGL. (1399638)
- Input: Fixed keyboard not working on iOS 15. (1376970)
- macOS: Fixed corruption when resizing player window during splash screen. (1396489)
- macOS: Fixed corruption when resizing player window. (1327755)
- macOS: Fixed OSX sending a Return keycode event when return was pressed to confirm an IME string. (1381684)
- Mono: Fixed a bug where the SmtpClient would ignore the ServicePointManager's SecurityProtocol level. (1389326)
- Particles: Fixed Collider information for GetTriggerParticles, in the case where there were null colliders in the Trigger Module list. (1356510)
- Particles: Fixed ringbuffer mode to work properly with pause-and-catchup culling mode. (1385616)
- Profiler: Fixed untracked memory allocated via AsyncUploadManager when browsing Addressables. (1410384)
- Scripting: Fixed an issue where the type of generic fields inside generic classes would fail to get resolved when building the project. (1415422)
- uGUI: Fixed InputField not correctly handling IME input when return was pressed. (1349037)
- uGUI: Fixed RectMask2D using the wrong Canvas for calculations after it was reparented. (1395695)
- Version Control: Fixed an Editor hang when entering Play Mode.
- WebGL: Fixed an issue with AudioClip.GetData(). (1369656)
- Windows: Fixed dragging files from Unity to other applications when the file path contains non-ASCII characters. (1402070)