이전 버전입니다. 현재 최신 버전은 2020.3.48f1입니다. Unity 2020.3.48f1 · 출시일:
2020.3.36f1 버전은 2020 (LTS) 라인에 속하며, 이 라인은 2023년 5월 5일에 지원이 종료되었습니다. 더 이상 보안 수정이 제공되지 않습니다. endoflife.date
설치 파일 2020.3.36f1
| 아키텍처 | 형식 | 설치 범위 | 파일 크기 | 다운로드 | SHA256 |
|---|---|---|---|---|---|
| 64비트 | EXE (NSIS) | 모든 사용자 | — | download.unity3d.com | VirusTotal |
링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.
릴리스 노트
Changes
- Serialization: Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.
Fixes
- Android: Fixed an issue to allow 2 segment package names. (1425979)
- Android: Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. (1426366)
- Asset Import: Fixed an issue that scripted importers that use Allocator.Temp allocated memory no longer leak memory on the asset import worker.
- Editor: Fixed an issue of uv offsets and eliminates atlas bleed.
- Editor: Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports. (1417551)
- Editor: Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. (1380288)
- Editor: Fixed ReorderableList Inspector undo repaint issue. (1411755)
- Editor: Fixed spurious assembly file locking which could prevent rebuild after using the right clic "Open source code" on a test in the Test Runner window.
- Graphics: Fixed an issue that Texture Memory in Memory Profiler Module is not updated when profiling a Vulkan build. (1320962)
- IL2CPP: Fixed a possible crash during liveness processing when asynchronous delegate invocation is used. (1417730)
- IL2CPP: Fixed issue where a try block inside of a loop nested in a try/finally block could cause the finally handler to run multiple times. (1402180)
- IL2CPP: Fixed the module initializer function call signature to avoid calling the wrong method on WebGL. (1399638)
- Input: Fixed keyboard not working on iOS 15. (1376970)
- macOS: Fixed corruption when resizing player window during splash screen. (1396489)
- macOS: Fixed corruption when resizing player window. (1327755)
- macOS: Fixed OSX sending a Return keycode event when return was pressed to confirm an IME string. (1381684)
- Mono: Fixed a bug where the SmtpClient would ignore the ServicePointManager's SecurityProtocol level. (1389326)
- Particles: Fixed Collider information for GetTriggerParticles, in the case where there were null colliders in the Trigger Module list. (1356510)
- Particles: Fixed ringbuffer mode to work properly with pause-and-catchup culling mode. (1385616)
- Profiler: Fixed untracked memory allocated via AsyncUploadManager when browsing Addressables. (1410384)
- Scripting: Fixed an issue where the type of generic fields inside generic classes would fail to get resolved when building the project. (1415422)
- uGUI: Fixed InputField not correctly handling IME input when return was pressed. (1349037)
- uGUI: Fixed RectMask2D using the wrong Canvas for calculations after it was reparented. (1395695)
- Version Control: Fixed an Editor hang when entering Play Mode.
- WebGL: Fixed an issue with AudioClip.GetData(). (1369656)
- Windows: Fixed dragging files from Unity to other applications when the file path contains non-ASCII characters. (1402070)