นี่คือเวอร์ชันเก่า เวอร์ชันล่าสุดคือ 2021.3.45f2 Unity 2021 2021.3.45f2 · วันที่เผยแพร่:
2021.1.12f1 อยู่ในสายรุ่น 2021.1 ซึ่งสิ้นสุดการสนับสนุนเมื่อ 4 พฤศจิกายน 2565 และไม่ได้รับแพตช์ความปลอดภัยอีกแล้ว endoflife.date
ไฟล์ตัวติดตั้ง 2021.1.12f1
| สถาปัตยกรรม | ประเภท | ขอบเขต | ขนาดไฟล์ | ดาวน์โหลด | SHA256 |
|---|---|---|---|---|---|
| 64 บิต | EXE (NSIS) | ผู้ใช้ทุกคน | — | download.unity3d.com | VirusTotal |
ลิงก์และค่า SHA256 มาจากแมนิเฟสต์ชุมชนของ Windows Package Manager โปรดเทียบค่าแฮชของไฟล์ที่ดาวน์โหลดก่อนเปิดใช้งาน
บันทึกประจำรุ่น
Improvements
- Physics: Added units of measurement to the Articulation Body properties in the scripting documentation.
Fixes
- 2D: Fixed vertices winding order for square polygonal Sprite generation. (1289069)
- AI: Fixed NavMeshObstacle inspector when viewed in non-wide mode. (1330842)
- AI: Selecting the Navigation Window causes the Editor to Crash. (1330235)
- Animation: Fixed an issue where Animations played in Timeline with offsets would play incorrectly in some Avatar/Humanoid setups. (1295759)
- Asset Import: Fixed issue where textures can't be extracted when the FBX file is located in a writeable package. (1329339)
- Audio: Added mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console. (1319518)
- Graphics: Fixed an issue that caused MSAA to not work correctly in URP on Oculus Quest. (1327973)
- Graphics: Fixed batching for instancing when all objects are lit by the same (<8) lights. (1313977)
- Graphics: Fixed camera velocity property for SRPs. (1302527)
- Graphics: Fixed Editor crashing sometimes when running HDRP DXR tests. (1338912)
- Graphics: Resolved an issue where setting a camera's target texture to null would sometimes increase camera stack size and reduce performance. (1299403)
- HDRP: Fixed for wrong cached area light initialization.
- License: Fixed license check failure shows error dialog and opens Hub. (1337329)
- Package Manager: Fixed bug where absolute path was used in the manifest instead of relative path for local packages. (1327815)
- Shadergraph: Fixed a bug in ShaderGraph where sticky notes couldn't be copied and pasted. (1221042)
- Shadergraph: Fixed a ShaderGraph issue where unused blocks get removed on edge replacement. (1334341)
- Shadergraph: Fixed an issue where nested subgraphs with identical SamplerState property settings could cause compile failures. (1336089)
- Shadergraph: Fixed an issue where SamplerState properties could not be renamed after creation. (1336126)
- Shadergraph: Fixed SubGraph SamplerState property defaults not being respected. (1336119)
- Shaders: Fixed incorrect struct reflection on GL and GLES backends when using multiple nested structs. (1322153)
- UI Toolkit: Fixed ListView item selection through PointerMoveEvent, for example when holding right-click down while clicking. (1275295)
- URP: Fixed a performance issue in Hololens when using renderer with custom render passes.
- URP: Fixed an issue where Particle Lit shader had an incorrect fallback shader. (1312459)
- URP: Fixed an issue where SMAA did not work for OpenGL. (1318214)