이전 버전입니다. 현재 최신 버전은 2021.3.45f2입니다. Unity 2021 2021.3.45f2 · 출시일:
2021.1.12f1 버전은 2021.1 라인에 속하며, 이 라인은 2022년 11월 4일에 지원이 종료되었습니다. 더 이상 보안 수정이 제공되지 않습니다. endoflife.date
설치 파일 2021.1.12f1
| 아키텍처 | 형식 | 설치 범위 | 파일 크기 | 다운로드 | SHA256 |
|---|---|---|---|---|---|
| 64비트 | EXE (NSIS) | 모든 사용자 | — | download.unity3d.com | VirusTotal |
링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.
릴리스 노트
Improvements
- Physics: Added units of measurement to the Articulation Body properties in the scripting documentation.
Fixes
- 2D: Fixed vertices winding order for square polygonal Sprite generation. (1289069)
- AI: Fixed NavMeshObstacle inspector when viewed in non-wide mode. (1330842)
- AI: Selecting the Navigation Window causes the Editor to Crash. (1330235)
- Animation: Fixed an issue where Animations played in Timeline with offsets would play incorrectly in some Avatar/Humanoid setups. (1295759)
- Asset Import: Fixed issue where textures can't be extracted when the FBX file is located in a writeable package. (1329339)
- Audio: Added mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console. (1319518)
- Graphics: Fixed an issue that caused MSAA to not work correctly in URP on Oculus Quest. (1327973)
- Graphics: Fixed batching for instancing when all objects are lit by the same (<8) lights. (1313977)
- Graphics: Fixed camera velocity property for SRPs. (1302527)
- Graphics: Fixed Editor crashing sometimes when running HDRP DXR tests. (1338912)
- Graphics: Resolved an issue where setting a camera's target texture to null would sometimes increase camera stack size and reduce performance. (1299403)
- HDRP: Fixed for wrong cached area light initialization.
- License: Fixed license check failure shows error dialog and opens Hub. (1337329)
- Package Manager: Fixed bug where absolute path was used in the manifest instead of relative path for local packages. (1327815)
- Shadergraph: Fixed a bug in ShaderGraph where sticky notes couldn't be copied and pasted. (1221042)
- Shadergraph: Fixed a ShaderGraph issue where unused blocks get removed on edge replacement. (1334341)
- Shadergraph: Fixed an issue where nested subgraphs with identical SamplerState property settings could cause compile failures. (1336089)
- Shadergraph: Fixed an issue where SamplerState properties could not be renamed after creation. (1336126)
- Shadergraph: Fixed SubGraph SamplerState property defaults not being respected. (1336119)
- Shaders: Fixed incorrect struct reflection on GL and GLES backends when using multiple nested structs. (1322153)
- UI Toolkit: Fixed ListView item selection through PointerMoveEvent, for example when holding right-click down while clicking. (1275295)
- URP: Fixed a performance issue in Hololens when using renderer with custom render passes.
- URP: Fixed an issue where Particle Lit shader had an incorrect fallback shader. (1312459)
- URP: Fixed an issue where SMAA did not work for OpenGL. (1318214)