Aquesta és una versió anterior. La versió actual és la 2021.3.45f2. Unity 2021 2021.3.45f2 · Data de publicació:
2021.1.12f1 forma part de la branca 2021.1, que va arribar al final de vida el 4 de novembre del 2022. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2021.1.12f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Improvements
- Physics: Added units of measurement to the Articulation Body properties in the scripting documentation.
Fixes
- 2D: Fixed vertices winding order for square polygonal Sprite generation. (1289069)
- AI: Fixed NavMeshObstacle inspector when viewed in non-wide mode. (1330842)
- AI: Selecting the Navigation Window causes the Editor to Crash. (1330235)
- Animation: Fixed an issue where Animations played in Timeline with offsets would play incorrectly in some Avatar/Humanoid setups. (1295759)
- Asset Import: Fixed issue where textures can't be extracted when the FBX file is located in a writeable package. (1329339)
- Audio: Added mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console. (1319518)
- Graphics: Fixed an issue that caused MSAA to not work correctly in URP on Oculus Quest. (1327973)
- Graphics: Fixed batching for instancing when all objects are lit by the same (<8) lights. (1313977)
- Graphics: Fixed camera velocity property for SRPs. (1302527)
- Graphics: Fixed Editor crashing sometimes when running HDRP DXR tests. (1338912)
- Graphics: Resolved an issue where setting a camera's target texture to null would sometimes increase camera stack size and reduce performance. (1299403)
- HDRP: Fixed for wrong cached area light initialization.
- License: Fixed license check failure shows error dialog and opens Hub. (1337329)
- Package Manager: Fixed bug where absolute path was used in the manifest instead of relative path for local packages. (1327815)
- Shadergraph: Fixed a bug in ShaderGraph where sticky notes couldn't be copied and pasted. (1221042)
- Shadergraph: Fixed a ShaderGraph issue where unused blocks get removed on edge replacement. (1334341)
- Shadergraph: Fixed an issue where nested subgraphs with identical SamplerState property settings could cause compile failures. (1336089)
- Shadergraph: Fixed an issue where SamplerState properties could not be renamed after creation. (1336126)
- Shadergraph: Fixed SubGraph SamplerState property defaults not being respected. (1336119)
- Shaders: Fixed incorrect struct reflection on GL and GLES backends when using multiple nested structs. (1322153)
- UI Toolkit: Fixed ListView item selection through PointerMoveEvent, for example when holding right-click down while clicking. (1275295)
- URP: Fixed a performance issue in Hololens when using renderer with custom render passes.
- URP: Fixed an issue where Particle Lit shader had an incorrect fallback shader. (1312459)
- URP: Fixed an issue where SMAA did not work for OpenGL. (1318214)