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Pakua Unity 2020.3.44f1

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE na vihariri vya msimbo #71 IDE na vihariri vya msimbo
Hili ni toleo la zamani. Toleo la sasa ni 2020.3.48f1. Unity 2020.3.48f1 · Lilitolewa:
2020.3.44f1 ni sehemu ya mfululizo wa 2020 (LTS), ambao usaidizi wake ulikoma tarehe 5 Mei 2023. Halipati tena marekebisho ya usalama. endoflife.date

Faili za kisakinishi 2020.3.44f1

UsanifuAinaUpeoUkubwa wa failiPakuaSHA256
64-bit EXE (NSIS) Watumiaji wote — download.unity3d.com VirusTotal

Kiungo na SHA256 vinatoka kwenye manifest ya jumuiya ya Windows Package Manager. Linganisha hashi ya faili uliyopakua kabla ya kuiendesha.

Maelezo ya toleo

Improvements

- Core: Improved internal handling of 8bit types, which among many other things improves the performance of AssetDatabase.FindAssets.
- Editor: Improved performance of Handles.DrawAAPolyLine.
- Profiler: Reduced the performance cost of drawing charts in the profiler.

Fixes

- DX12: Fixed stalls in asynchronous scene loading with a large number of reflection probes. (UUM-20766)
- Editor: Fixed a crash when a window is closed during EditorWindow.OnLostFocus. ("UUM-12434")
- Editor: Fixed crash issue with very large project import when the amount of descriptors grows unusually high. ("UUM-20186")
- Editor: Fixed EditorWindow maximum size calculations when using a display not at integer scaling. ("UUM-12808")
- Editor: Fixed serious Editor performance issue when running on macOS Ventura. (UUM-19011)
- Editor: Fixed [OpenGL] Editor goes into infinite loading when the options menu in a Game View window is clicked. (UUM-6030)
- Editor: Removed mapping of gamepad inputs to keyboard keys on 2020.3 for Android which were causing the input scheme to be keyboard when it should be gamepad. ("UUM-20119")
- Graphics: Added error message when capturing a screenshot into a RenderTexture but passing null for argument. (UUM-7004)
- Graphics: Ensure LineRenderers and TrailRenderers with only 2 points don't vanish, if the points are close together. ("UUM-887")
- Graphics: Fixed a deadlock that can occur when MasterTextureLimit is changed while a texture has an in-progress upload request. (UUM-16491)
- Graphics: Fixed for incorrect values in ReadPixel for some graphics formats on DirectX. ("UUM-15344")
- Graphics: Fixed issue where editor would get stuck when importing corrupted FBX models. ("UUM-11356")
- IL2CPP: Added cast support from arrays to interfaces of their reduced type (e.g. int[] -Markdig.Syntax.Inlines.HtmlEntityInline IEnumerable). (UUM-16304)
- IL2CPP: Fixed stackalloc to return null for zero length requests. ("UUM-15533")
- IMGUI: Removed "Resolve of invalid GC handle" error occurring when exiting Play mode. ("UUM-14969")
- iOS: Fixed an issue that caused crashes to be reported with a date of 1st January 1970. ("UUM-18717")
- iOS: Fixed metal shader compilation error when using bit-shift operations to create the destination vector from the scalar source. ("UUM-16113")
- iOS: Restored the possibility for ViewController to control status bar appearance. ("UUM-6389")
- Kernel: Moved "Sending message header failed (0)" into internal logs to not spams developers. ("UUM-2612")
- macOS: Fixed new InputSystem mouse position that was not being updated after resolution change. ("UUM-10519")
- Scripting: Removed warning for obsolete platforms when added plugins to plugin folders that contains both obsolete and non-obsolete platforms. ("UUM-12246")
- Shaders: Fixed an incorrect error message when using instanced rendering and replacement shaders. (UUM-20961)
- Video: Fixed getting buffer overflow warning when increasing playback speed on the VideoPlayer. ("UUM-1891")
- Web: Fixed a bug on Chrome on iOS where the WebGL canvas cannot regain focus after losing it. ("UUM-1166")
- XR: Fixed crash on Quest when using MSAA and moving out of the guardian during startup. (UUM-20525)

https://unity3d.com/unity/whats-new/2020.3.44

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