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Pakua Unity 2020.3.19f1

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE na vihariri vya msimbo #71 IDE na vihariri vya msimbo
Hili ni toleo la zamani. Toleo la sasa ni 2020.3.48f1. Unity 2020.3.48f1 · Lilitolewa:
2020.3.19f1 ni sehemu ya mfululizo wa 2020 (LTS), ambao usaidizi wake ulikoma tarehe 5 Mei 2023. Halipati tena marekebisho ya usalama. endoflife.date

Faili za kisakinishi 2020.3.19f1

UsanifuAinaUpeoUkubwa wa failiPakuaSHA256
64-bit EXE (NSIS) Watumiaji wote — download.unity3d.com VirusTotal

Kiungo na SHA256 vinatoka kwenye manifest ya jumuiya ya Windows Package Manager. Linganisha hashi ya faili uliyopakua kabla ya kuiendesha.

Maelezo ya toleo

Improvements
- GI: Reduced ringing when using Open Image denoiser.
- Graphics: Reduced main thread hitching caused by Shader loading
- Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html

Changes
- Package Manager: Change error and warning box to look like the info box.

Fixes
- 2D: Fixed a potential crash caused by race condition when loading SpriteRenderer from multiple threads. (1351843)
- 2D: [Android][SpriteAtlas] Fixed an issue where TotalSpriteSurfaceArea did not get reserialized when switching build platforms. (1273235)
- Asset Bundles: Fixed Asset Bundle determinism. (1346263)
- Asset Import: Fixed an issue where textures could not be extracted when the FBX file was located in a writeable package. (1329339)
- Asset Pipeline: Fixed an issue where Calling ProduceArtifact rapidly produced multiple artifacts anymore (1286878)
- Audio: Fixed a crash when passing a null argument to AudioMixer.FindSnapshot. (1341752)
- Editor: Added support for duplicate component names to UnityEvent selection popup. (1309997)
- Editor: Fixed an ArgumentOutOfRange exception that was being thrown when attempting to multi-select AudioMixer groups. (1339103)
- Editor: Fixed an issue of not being able to delete array elements via keyboard 'Delete' key. (1260899)
- Editor: Fixed an issue where keyboard shortcuts were not selecting expanded children of selected root objects when using arrow keys. (1341265)
- Editor: Fixed issues when deselecting with the shift key held down. (1340690)
- Game Core: Fixed an issue where player settings VSyncCount was not being read on startup.
- GI: Fixed an issue with reflection probes weight on flat objects. (1233991)
- GI: Restore min bounces values to the value entered by the user once max bounces is increased. (1320615)
- Graphics: Fixed bilinear rescale on 32k wide or high images such that the image no longer flips around. (1340329)
- Graphics: Fixed performance spikes in OSX while using an external monitor. Metal editor on OSX now uses CVDisplayLink to time frame presents. (1327408)
- Graphics: Fixed shader code generation when using Texture2D/Texture2DArray Load with offset. (1357095)
- iOS: Fixed an issue where Bluetooth keyboards did not handle input outside of text entry. (1355543)
- iOS: Fixed an issue where Mute Other Audio Sources was not muting background audio on a device when toggled on when Unity audio was enabled. (1335093)
- iOS: Fixed an issue where presentation controller dismissal was resulting in black screen when allowed orientations were changed while showing it. (1304313)
- iOS: Fixed video freezing or app crashing when resuming the app from suspension or unlocking the device. (1297877)
- Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu, or items in the context menu are unexpectedly disabled. (1346205)
- Prefabs: Fixed a crash when apply GameObjects or Components to Prefab while the Asset Pipeline was paused. (1324978)
- Prefabs: Fixed an issue where unpacked prefabs added under a prefab instance were removed when undoing any change made to outermost root. (1339775)
- Profiler: Add error message when trying to load old profiler data format and direct users to load the data in unity 2018.4 (1341972)
- Profiler: Fixed an issue with System.Thread threads tracked and visualization in the Timeline view of Profiler Window. (1339407)
- Profiler: Fixed CPU Usage Profiler Chart not showing Vsync as the category when we are waiting in WaitForTargetFPS->TimeUpdate.WaitForLastPresentationAndUpdateTime for PS4, PS5, D3D11 and D3D12. (1335370)
- Scene/Game View: Fixed an issue where Hierarchy did not allow dragging and dropping references to be placed between root objects marked as not editable. (1337512)
- Scripting: Fixed a performance regression when activating/deactivating panels in a canvas. (1348763)
- Scripting: Fixed a player crash because data was not generated for in the build.
- The generation failed because of path having single quote, and we did not handle that well. (1327870)
- Scripting: Fixed file parameter with spaces not showing up properly in some cases where there is a compilation error (1318667)
- Serialization: Fixed an issue where creating a new Project threw an Error "Broken text PPtr in file(Library/Unused/939d4274b8584ac49a1519c8e43d0673)". (1354358)
- Shaders: Fixed an issue where Enabling "Optimize mesh data" in player settings will no longer makes the build process significantly slower. (1349093)
- Shaders: Fixed an issue where the Editor was nearly unusable when compiling heavy compute shaders in the background. (1348455)
- Shaders: Fixed an issue where the UI sliders only allowed end values for ranges with the left value being greater than the right value. (1351151)
- Universal Windows Platform: Fixed an issue where Alt + Enter did not entering/leaving fullscreen mode. (1304865)
- Universal Windows Platform: Fixed race-condition when using TouchScreenKeyboard's "text" or "selection" properties immediately after calling Open. (1345877)
- Universal Windows Platform: Fixed TouchScreenKeyboard on HoloLens2 closing a few seconds after focusing a TextMeshPro input field (1360514)

https://unity3d.com/unity/whats-new/2020.3.19

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