Suositut: Tiedot päivitetty 27. lokakuuta 2026

Kategoriat

Internet1 356
Viestintä321
Ääni ja video898
Grafiikka ja suunnittelu539
Toimisto ja tuottavuus1 124
Kehitystyökalut3 134
Tekoälytyökalut529
Tietoturva ja yksityisyys385
Järjestelmätyökalut3 114
Pelit523
Opiskelu ja tiede239
Verkko ja IT284

Lataa Unity 2020.3.19f1

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE:t ja koodieditorit #71 IDE:t ja koodieditorit
Tämä on vanhempi versio. Uusin versio on 2020.3.48f1. Unity 2020.3.48f1 · Julkaistu:
2020.3.19f1 kuuluu julkaisusarjaan 2020 (LTS), jonka tuki päättyi 5. toukokuuta 2023. Versio ei enää saa tietoturvakorjauksia. endoflife.date

Asennustiedostot 2020.3.19f1

ArkkitehtuuriTyyppiLaajuusTiedostokokoLatausSHA256
64-bittinen EXE (NSIS) Kaikki käyttäjät — download.unity3d.com VirusTotal

Linkki ja SHA256-tiiviste ovat peräisin Windows Package Managerin yhteisön manifestista. Vertaa ladatun tiedoston tiivistettä ennen kuin suoritat sen.

Muutosloki

Improvements
- GI: Reduced ringing when using Open Image denoiser.
- Graphics: Reduced main thread hitching caused by Shader loading
- Profiler: Released com.unity.performance.profile-analyzer@1.1.0 with a series of fixed and improvements. More details at https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.1/manual/whats-new.html

Changes
- Package Manager: Change error and warning box to look like the info box.

Fixes
- 2D: Fixed a potential crash caused by race condition when loading SpriteRenderer from multiple threads. (1351843)
- 2D: [Android][SpriteAtlas] Fixed an issue where TotalSpriteSurfaceArea did not get reserialized when switching build platforms. (1273235)
- Asset Bundles: Fixed Asset Bundle determinism. (1346263)
- Asset Import: Fixed an issue where textures could not be extracted when the FBX file was located in a writeable package. (1329339)
- Asset Pipeline: Fixed an issue where Calling ProduceArtifact rapidly produced multiple artifacts anymore (1286878)
- Audio: Fixed a crash when passing a null argument to AudioMixer.FindSnapshot. (1341752)
- Editor: Added support for duplicate component names to UnityEvent selection popup. (1309997)
- Editor: Fixed an ArgumentOutOfRange exception that was being thrown when attempting to multi-select AudioMixer groups. (1339103)
- Editor: Fixed an issue of not being able to delete array elements via keyboard 'Delete' key. (1260899)
- Editor: Fixed an issue where keyboard shortcuts were not selecting expanded children of selected root objects when using arrow keys. (1341265)
- Editor: Fixed issues when deselecting with the shift key held down. (1340690)
- Game Core: Fixed an issue where player settings VSyncCount was not being read on startup.
- GI: Fixed an issue with reflection probes weight on flat objects. (1233991)
- GI: Restore min bounces values to the value entered by the user once max bounces is increased. (1320615)
- Graphics: Fixed bilinear rescale on 32k wide or high images such that the image no longer flips around. (1340329)
- Graphics: Fixed performance spikes in OSX while using an external monitor. Metal editor on OSX now uses CVDisplayLink to time frame presents. (1327408)
- Graphics: Fixed shader code generation when using Texture2D/Texture2DArray Load with offset. (1357095)
- iOS: Fixed an issue where Bluetooth keyboards did not handle input outside of text entry. (1355543)
- iOS: Fixed an issue where Mute Other Audio Sources was not muting background audio on a device when toggled on when Unity audio was enabled. (1335093)
- iOS: Fixed an issue where presentation controller dismissal was resulting in black screen when allowed orientations were changed while showing it. (1304313)
- iOS: Fixed video freezing or app crashing when resuming the app from suspension or unlocking the device. (1297877)
- Linux: Fixed an issue where the Assets menu might be disabled after using the right-click context menu, or items in the context menu are unexpectedly disabled. (1346205)
- Prefabs: Fixed a crash when apply GameObjects or Components to Prefab while the Asset Pipeline was paused. (1324978)
- Prefabs: Fixed an issue where unpacked prefabs added under a prefab instance were removed when undoing any change made to outermost root. (1339775)
- Profiler: Add error message when trying to load old profiler data format and direct users to load the data in unity 2018.4 (1341972)
- Profiler: Fixed an issue with System.Thread threads tracked and visualization in the Timeline view of Profiler Window. (1339407)
- Profiler: Fixed CPU Usage Profiler Chart not showing Vsync as the category when we are waiting in WaitForTargetFPS->TimeUpdate.WaitForLastPresentationAndUpdateTime for PS4, PS5, D3D11 and D3D12. (1335370)
- Scene/Game View: Fixed an issue where Hierarchy did not allow dragging and dropping references to be placed between root objects marked as not editable. (1337512)
- Scripting: Fixed a performance regression when activating/deactivating panels in a canvas. (1348763)
- Scripting: Fixed a player crash because data was not generated for in the build.
- The generation failed because of path having single quote, and we did not handle that well. (1327870)
- Scripting: Fixed file parameter with spaces not showing up properly in some cases where there is a compilation error (1318667)
- Serialization: Fixed an issue where creating a new Project threw an Error "Broken text PPtr in file(Library/Unused/939d4274b8584ac49a1519c8e43d0673)". (1354358)
- Shaders: Fixed an issue where Enabling "Optimize mesh data" in player settings will no longer makes the build process significantly slower. (1349093)
- Shaders: Fixed an issue where the Editor was nearly unusable when compiling heavy compute shaders in the background. (1348455)
- Shaders: Fixed an issue where the UI sliders only allowed end values for ranges with the left value being greater than the right value. (1351151)
- Universal Windows Platform: Fixed an issue where Alt + Enter did not entering/leaving fullscreen mode. (1304865)
- Universal Windows Platform: Fixed race-condition when using TouchScreenKeyboard's "text" or "selection" properties immediately after calling Open. (1345877)
- Universal Windows Platform: Fixed TouchScreenKeyboard on HoloLens2 closing a few seconds after focusing a TextMeshPro input field (1360514)

https://unity3d.com/unity/whats-new/2020.3.19

Suosituin kategoriassa IDE:t ja koodieditorit

Näytä kaikki
  1. OpenCodeIDE:t ja koodieditorit · OpenCode
  2. RStudioIDE:t ja koodieditorit · Posit Software
  3. Node.js (LTS)IDE:t ja koodieditorit · Node.js Foundation
  4. Apache NetBeansIDE:t ja koodieditorit · Apache NetBeans
  5. VSCodiumIDE:t ja koodieditorit · VSCodium
  6. HaxeIDE:t ja koodieditorit · Haxe Foundation
  7. ThonnyIDE:t ja koodieditorit · Aivar Annamaa
  8. GDevelopIDE:t ja koodieditorit · GDevelop Team
  9. mkcertIDE:t ja koodieditorit · FiloSottile
  10. ProcessingIDE:t ja koodieditorit · Processing Foundation

Lisää julkaisijalta Unity Technologies ApS

Näytä kaikki

Tunnisteet

Jaa