Aceasta este o versiune mai veche. Versiunea actuală este dev-2026-10. Odin Programming Language dev-2026-10 · Data lansării:
Fișiere de instalare dev-2025-02
| Arhitectură | Tip | Domeniu | Dimensiune fișier | Descărcare | SHA256 |
|---|---|---|---|---|---|
| 64 de biți | ZIP → Portabil | — | — | github.com | VirusTotal |
Linkul și hash-ul SHA256 provin din manifestul comunitar al Windows Package Manager. Comparați hash-ul fișierului descărcat înainte de a-l rula.
Note de versiune
New Language Features
- Support #unroll(N) for with arrays
Compiler Improvements
- Enable -use-separate-module as default for all platforms (except wasm based ones)
- General Bug Fixes
- Remove erroneous warnings regarding stack overflow in range loops "by reference"
- Allow broadcasting of untyped values to #simd arrays
- Improvements to -obfuscate-source-code-locations
- Remove duplicates of .framework/.dynlib/.so in linker
- Darwin: Sort frameworks to link first
New Packages
- vendor:sdl3 (3.2.2)
- vendor:windows/GameInput
Package Improvements
- Improvements to D3D12 package
- Improvements for Haiku
- Add missing procedures to GLFW
- runtime.map_entry
- XInput bindings for core:sys/windows
- More work on core:os/os2 development
- More Objective-C bindings
- Additional bindings and constants for core:sys/windows
- mem.Tracking_Allocator defaults to panicking on bad frees