Questa è una versione precedente. La versione attuale è la dev-2026-10. Odin Programming Language dev-2026-10 · Data di rilascio:
File di installazione dev-2025-02
| Architettura | Tipo | Ambito | Dimensione | Scarica | SHA256 |
|---|---|---|---|---|---|
| 64 bit | ZIP → Portable | — | — | github.com | VirusTotal |
Link e hash SHA256 provengono dal manifest della community di Gestione pacchetti Windows. Prima di eseguire il file scaricato conviene confrontarne l’hash.
Note di rilascio
New Language Features
- Support #unroll(N) for with arrays
Compiler Improvements
- Enable -use-separate-module as default for all platforms (except wasm based ones)
- General Bug Fixes
- Remove erroneous warnings regarding stack overflow in range loops "by reference"
- Allow broadcasting of untyped values to #simd arrays
- Improvements to -obfuscate-source-code-locations
- Remove duplicates of .framework/.dynlib/.so in linker
- Darwin: Sort frameworks to link first
New Packages
- vendor:sdl3 (3.2.2)
- vendor:windows/GameInput
Package Improvements
- Improvements to D3D12 package
- Improvements for Haiku
- Add missing procedures to GLFW
- runtime.map_entry
- XInput bindings for core:sys/windows
- More work on core:os/os2 development
- More Objective-C bindings
- Additional bindings and constants for core:sys/windows
- mem.Tracking_Allocator defaults to panicking on bad frees