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GPUpad: versiuni mai vechi, descărcare

A flexible GLSL and HLSL shader editor and IDE.

Aici sunt listate 8 versiuni ale programului GPUpad, de la 3 mai 2026 până la versiunea actuală, 4.6.0. Fiecare trimite la instalatoarele oficiale ale dezvoltatorului.

2026: 8 8 26
VersiuneDataDimensiuneFișiere
4.6.0Cea mai nouă 22 octombrie 2026 — 64 de biți MSI
Note de versiune
### Added

• Added App script object method `getItem`.
• Added MipMapping sample.
• Added RGTC1 Encoder sample.

### Changed

• Allow copying between compressed and uncompressed textures.
• Set the default texture editor wrap mode to clamp to edge.
• Open the corresponding editor when `app.setScriptSource` sets the content of an item with a filename.

### Fixed

• Improved target attachment validation in OpenGL and Vulkan.
• Fixed attachment-less targets in Direct3D.
• Fixed texture array binding in Direct3D and OpenGL.
• Fixed automatic mipmap generation in Direct3D.
• Disable automatic mipmap generation when writing to a mip level greater than zero.
• Fixed renaming items with a default name when loading a session.
• Fixed clearing sRGB textures in OpenGL.
• Fixed RGB texture previews in the Vulkan texture editor.
4.5.1 16 octombrie 2026 — 64 de biți MSI
Note de versiune
### Fixed

• Fixed installation of dependencies on Windows (#53).
• Fixed Direct3D cube mapping.
• Fixed register clashes when compiling HLSL for Vulkan with DXC.
4.5.0 26 septembrie 2026 — 64 de biți MSI
Note de versiune
### Added

• Added Direct3D ray tracing support.
• Added Direct3D indirect rendering support.
• Added Direct3D mesh shader support.
• Added Vulkan storage texel buffer support.
• Added more HLSL samples corresponding to the existing GLSL samples.

### Fixed

• Fixed Vulkan indirect compute.
• Fixed Direct3D buffer binding offset/size.
• Fixed Direct3D stream attribute offset.
• Fixed Direct3D texture sharing race.
• Prevent packaging of development files.
4.4.0 18 septembrie 2026 — 64 de biți MSI
Note de versiune
### Added

• Added call type `ComputeSound`.
• Added audio sample textures.
• Allow to set audio sample rate and buffer size in session properties.
• Added App script object methods and properties:`loadSession`, `getItemProperties`, `makeDirectory`, `appendTextFile`, `appendBinaryFile`, `messages`.
• Added headless arguments `--set` and `--verbose`.
• Added Recorder action.
• Added Audio Filter, Audio Samples and Keyboard Synth samples.

### Changed

• Not resetting evaluation when updating binding values.
• Allow to index keyboard keys by `Qt.Key_A`...
• Allow to index mouse buttons by `Qt.LeftButton`...

### Fixed

• Fixed D3D texture download layout.
• Fixed flipped image when saving OpenGL target.
• Fixed crash when opening dock too quickly after closing.
• Focusing texture editor on first click.
4.3.1 22 august 2026 — 64 de biți MSI
Note de versiune
### Fixed

• Fixed Texture flip vertically option (#52).
4.3.0 17 august 2026 — 64 de biți MSI
Note de versiune
### Added

• Added camera video stream (#49).
• Added audio spectrum textures.
• Added command line arguments `--output` and `--help`.
• Added Audio Spectrum and Beat Detection samples.
• Added Shadow Mapping sample.
• Improved Sliders and Generate Mesh actions.

### Changed

• Mouse movement no longer advances app time.

### Fixed

• Fixed texture editor color picker being flipped vertically.
• Fixed geometry transformation when generating HLSL from GLSL.
• Not clearing cache when resetting renderer.
• Fixed editor GPU initialization in headless mode.
• Fixed texture swapping.
• Fixed crash when no Vulkan adapter is available.
4.2.0 2 august 2026 — 64 de biți MSI
Note de versiune
### Added

• Added app.palette.
• Added app.processShader(fileName, type) overload.
• Looking for QML modules in qml directory.
• Added "Make Fragment Shader Session" action [WIP].

### Fixed

• Limiting refresh rate when there is no VSync.
• Enumerating only existing application directories.
• Handling empty filename in app.openEditor.
• Fixed app.readTextFile of untitled file.
• Throwing script errors in app method callbacks.
• Preserving untitled filename when serializing script item.
• Fixed deadlock when unloading running script.
3.4.1 3 mai 2026 — 64 de biți MSI
Note de versiune
### Added

- Added app.palette.
- Added app.processShader(fileName, type) overload.
- Looking for QML modules in qml directory.
- Added "Make Fragment Shader Session" action [WIP].

### Fixed

- Limiting refresh rate when there is no VSync.
- Enumerating only existing application directories.
- Handling empty filename in app.openEditor.
- Fixed app.readTextFile of untitled file.
- Throwing script errors in app method callbacks.
- Preserving untitled filename when serializing script item.
- Fixed deadlock when unloading running script.

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