Aquí hi ha 8 versions de GPUpad, des de 3 de maig del 2026 fins a l’actual, 4.6.0. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 4.6.0Darrera versió | 22 d’octubre del 2026 | — | 64 bits MSI Notes de la versió### Added
• Added App script object method `getItem`.
• Added MipMapping sample.
• Added RGTC1 Encoder sample.
### Changed
• Allow copying between compressed and uncompressed textures.
• Set the default texture editor wrap mode to clamp to edge.
• Open the corresponding editor when `app.setScriptSource` sets the content of an item with a filename.
### Fixed
• Improved target attachment validation in OpenGL and Vulkan.
• Fixed attachment-less targets in Direct3D.
• Fixed texture array binding in Direct3D and OpenGL.
• Fixed automatic mipmap generation in Direct3D.
• Disable automatic mipmap generation when writing to a mip level greater than zero.
• Fixed renaming items with a default name when loading a session.
• Fixed clearing sRGB textures in OpenGL.
• Fixed RGB texture previews in the Vulkan texture editor. |
| 4.5.1 | 16 d’octubre del 2026 | — | 64 bits MSI Notes de la versió### Fixed
• Fixed installation of dependencies on Windows (#53).
• Fixed Direct3D cube mapping.
• Fixed register clashes when compiling HLSL for Vulkan with DXC. |
| 4.5.0 | 26 de setembre del 2026 | — | 64 bits MSI Notes de la versió### Added
• Added Direct3D ray tracing support.
• Added Direct3D indirect rendering support.
• Added Direct3D mesh shader support.
• Added Vulkan storage texel buffer support.
• Added more HLSL samples corresponding to the existing GLSL samples.
### Fixed
• Fixed Vulkan indirect compute.
• Fixed Direct3D buffer binding offset/size.
• Fixed Direct3D stream attribute offset.
• Fixed Direct3D texture sharing race.
• Prevent packaging of development files. |
| 4.4.0 | 18 de setembre del 2026 | — | 64 bits MSI Notes de la versió### Added
• Added call type `ComputeSound`.
• Added audio sample textures.
• Allow to set audio sample rate and buffer size in session properties.
• Added App script object methods and properties:`loadSession`, `getItemProperties`, `makeDirectory`, `appendTextFile`, `appendBinaryFile`, `messages`.
• Added headless arguments `--set` and `--verbose`.
• Added Recorder action.
• Added Audio Filter, Audio Samples and Keyboard Synth samples.
### Changed
• Not resetting evaluation when updating binding values.
• Allow to index keyboard keys by `Qt.Key_A`...
• Allow to index mouse buttons by `Qt.LeftButton`...
### Fixed
• Fixed D3D texture download layout.
• Fixed flipped image when saving OpenGL target.
• Fixed crash when opening dock too quickly after closing.
• Focusing texture editor on first click. |
| 4.3.1 | 22 d’agost del 2026 | — | 64 bits MSI Notes de la versió### Fixed
• Fixed Texture flip vertically option (#52). |
| 4.3.0 | 17 d’agost del 2026 | — | 64 bits MSI Notes de la versió### Added
• Added camera video stream (#49).
• Added audio spectrum textures.
• Added command line arguments `--output` and `--help`.
• Added Audio Spectrum and Beat Detection samples.
• Added Shadow Mapping sample.
• Improved Sliders and Generate Mesh actions.
### Changed
• Mouse movement no longer advances app time.
### Fixed
• Fixed texture editor color picker being flipped vertically.
• Fixed geometry transformation when generating HLSL from GLSL.
• Not clearing cache when resetting renderer.
• Fixed editor GPU initialization in headless mode.
• Fixed texture swapping.
• Fixed crash when no Vulkan adapter is available. |
| 4.2.0 | 2 d’agost del 2026 | — | 64 bits MSI Notes de la versió### Added
• Added app.palette.
• Added app.processShader(fileName, type) overload.
• Looking for QML modules in qml directory.
• Added "Make Fragment Shader Session" action [WIP].
### Fixed
• Limiting refresh rate when there is no VSync.
• Enumerating only existing application directories.
• Handling empty filename in app.openEditor.
• Fixed app.readTextFile of untitled file.
• Throwing script errors in app method callbacks.
• Preserving untitled filename when serializing script item.
• Fixed deadlock when unloading running script. |
| 3.4.1 | 3 de maig del 2026 | — | 64 bits MSI Notes de la versió### Added
- Added app.palette.
- Added app.processShader(fileName, type) overload.
- Looking for QML modules in qml directory.
- Added "Make Fragment Shader Session" action [WIP].
### Fixed
- Limiting refresh rate when there is no VSync.
- Enumerating only existing application directories.
- Handling empty filename in app.openEditor.
- Fixed app.readTextFile of untitled file.
- Throwing script errors in app method callbacks.
- Preserving untitled filename when serializing script item.
- Fixed deadlock when unloading running script. |