यो पुरानो संस्करण हो। पछिल्लो संस्करण 2.6.0.0 हो। PresentMon Console 2.6.0.0 · रिलिज:
इन्स्टलर फाइलहरू 2.4.0.0
| आर्किटेक्चर | प्रकार | कसका लागि | फाइल साइज | डाउनलोड | SHA256 |
|---|---|---|---|---|---|
| ६४-बिट | पोर्टेबल | — | — | github.com | VirusTotal |
लिङ्क र SHA256, Windows Package Manager का कम्युनिटी म्यानिफेस्टबाट लिइएका हुन्। फाइल चलाउनुअघि त्यसको ह्यास मिलाएर हेर्नुहोस्।
रिलिज नोटहरू
New Features
Enhancements
- Implemented paced playback of ETL files from the service, allowing the service to process ETL files at realtime cadence
- Added automated test that uses paced ETL playback to test dynamic metric polling API
- Enhanced the flash injection to maintain a connection with the injected code and update settings in realtime
- Added a rainbow bar option for flash injection to help identify frames
- Added the ability to size the flash injection background independent of foreground flash rectangle
- Added the ability to run PresentMon client headless via CLI to perform .csv frame captures
- Added CLI option to list/browse available stats, metrics, and devices
- Enhanced cooperation between clients in multi-client scenarios (telemetry and ETW flush periods)
- Added the ability to capture ETL trace logs from PresentMon client UI (experimental, primarily for issue reporting)
- Enabled logging up to verbose level in production without requiring special build parameters (also added new Verbose2 level)
- PresentMon Installer upgrade fixes to allow for better upgrade experience and silent installations
- Enhanced PresentMon console ULT suite
Metrics
- MsBetweenSimulationStart - BETA support - Enabled but still ironing out some issues.
- MsPCLatency - BETA support - Enabled but still ironing out some issues.
Bug Fixes
- Fixed injection sometimes skipping drawing flash when clicking rapidly
- Fixed bug in Streamer component (IPC ring buffer) that could lose frames in rare circumstances
- Enhanced present event processing in CompletePresent when handling lost presents.
- Fixed frame type bug when processing composed presents
- Fixed small error in overlay AnimationError calculation.https://github.com/GameTechDev/PresentMon/releases/tag/v2.4.0