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Unity 2020.3.13f1 다운로드

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE 및 코드 편집기 #71 IDE 및 코드 편집기
이전 버전입니다. 현재 최신 버전은 2020.3.48f1입니다. Unity 2020.3.48f1 · 출시일:
2020.3.13f1 버전은 2020 (LTS) 라인에 속하며, 이 라인은 2023년 5월 5일에 지원이 종료되었습니다. 더 이상 보안 수정이 제공되지 않습니다. endoflife.date

설치 파일 2020.3.13f1

아키텍처형식설치 범위파일 크기다운로드SHA256
64비트 EXE (NSIS) 모든 사용자 — download.unity3d.com VirusTotal

링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.

릴리스 노트

Improvements
- Asset Import: Improved mobile ASTC texture compression performance (about 3.5 times faster now).
- Editor: Opening scenes with ASTC compressed textures (e.g. while in mobile platform) is faster now; the ASTC decompression is about 7 times faster than before.
- iOS: Ignore plugins with wrong CPU type when creating xcode project, e.g. when building for run on device, libraries having CPU type "x64" (i.e. simulator libraries) will be ignored
- Scripting: Update com.unity.ide.visualstudio to version '2.0.9'.
- Shaders: Improved logging when compiling shader variants. (1338590)

Changes
- Package: Update Purchasing package to 3.2.2 version. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/changelog/CHANGELOG.html

Fixes
- AI: Fixed crash when selecting the Navigation Window in the Editor. (1330235)
- AI: Fixed NavMeshObstacle inspector when viewed in non-wide mode. (1330842)
- Android: Fixed issue where a too large no compress settings list would break apk build procedure. (1272592)
- Asset Pipeline: Fixed an issue that could cause assets with dependencies to be imported out-of-order. (1331373)
- Documentation: Fixed html issue in TestRunnerApi API code snippet.
- Fixed a typo issue in PreBuildSetup code example.
- Fixed incorrect syntax in command line reference.
- Editor: ASTC texture compression should be platform and hardware invariant now (i.e. produce exactly the same results between AMD and Intel CPUs for example, which was not always the case before). (1307140)
- Editor: Fixed a regression in error message when MonoBehaviour class name don't match the file name. (1328619)
- Editor: Fixed an issue where the Editor Script extending GameView function like Device Package in Non-English(e.g. Japanese) raised exceptions every frame. (1275960)
- Editor: Fixed repaint issues for modal editor windows upon opening them from the project window context menu. (1313636)
- Editor: Fixed repaint issues for non-modal windows while a modal window was up. (1323381)
- GI: Fixed the available memory tracker when using multiple nvidia GPUs and the GPU Lightmapper. (1313094)
- Graphics: Fixed a batching for instancing issue when all objects were lit by the same (<8) lights. (1313977)
- Graphics: Fixed an issue that caused MSAA to not work correctly in URP on Oculus Quest. (1327973)
- Graphics: Fixed an issue where Mesh.SetSubMeshes with NativeArray would ignore MeshUpdateFlags argument. (1330299)
- Graphics: Fixed an issue where setting a camera's target texture to null would sometimes increased camera stack size and reduce performance. (1299403)
- Graphics: Fixed an issue where there LOD Group preview rendering with a pink material if an SRP was active. (1283011)
- Package Manager: Fixed an issue where an absolute path was used in the manifest instead of relative path for local packages. (1327815)
- Scripting: "Stop Playing and Recompile" mode (Editor Preferences -> Script Changes while Playing) now waits for playmode to be fully disabled before compiling scripts. (1326820)
- Scripting: Fixed an issue when using GetComponents with list caused a memory leak. (1318407)
- Scripting: Fixed an issue where the script was not opened when double clicking an error thrown from it inside the Console window. (1200408)
- Shaders: Fixed an incorrect struct reflection on GL and GLES backends when multiple nested structs were used. (1322153)
- UI: Canvas size will adjust based on selected display and rendermode instead of selected game view. (991291)
- UI: Fixed an issue where calculation of size was incorrect for cameras that have a view rect set. (1325324)
- XR: Check the value of maxMultiviewViewCount in VkPhysicalDeviceMultiviewProperties for better detection of Vulkan multiview support. (1308540)
- XR: Fixed an issue for single-pass instancing with MSAA and postprocessing rendered a grey image with built-in renderer. (1280458)

https://unity3d.com/unity/whats-new/2020.3.13

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