이전 버전입니다. 현재 최신 버전은 3.2.12입니다. SLADE 3.2.12 · 출시일:
설치 파일 3.2.3
| 아키텍처 | 형식 | 설치 범위 | 파일 크기 | 다운로드 | SHA256 |
|---|---|---|---|---|---|
| 64비트 | EXE (Inno Setup) | — | — | github.com | VirusTotal |
| 32비트 | EXE (Inno Setup) | — | — | github.com | VirusTotal |
링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.
릴리스 노트
- Fluidsynth MIDI playback is now enabled again in Windows x64 builds
- Fixed custom tabs' text being too large on high DPI in Windows
- Various backend/cmake improvements (thanks @Jan200101) (#1499, #1500, #1501, #1502, #1503)
- Fixed toolbars_hidden cvar growing endlessly (#1447)
- Fix for compilation on newer macOS (thanks @jeff-cohere) (#1506)
- Added the ability to create new entries and directories via the entry list right click menu (#1482)
- Added the ability to zoom and pan the gfx and texture views via mousewheel:
- Mousewheel only - Zoom
- Ctrl+Mousewheel - Pan vertically
- Ctrl+Shift+Mousewheel - Pan horizontally
- Fixed a crash in ANIMDEFS conversion with multiple entries selected (#1474)
- Fixed Hexen THINGS entries showing wrong Y coordinates in the data table view (#1481)
- Fixed a possible SFML-related crash when switching away from an Ogg Vorbis audio entry
- Fixed SWANTBLS conversion not working correctly (#1496)
- Fixed a crash that could happen if an unknown token was found after the last parameter in a ZScript function declaration (#1492)
- Fixed parsing of ZScript types with angle brackets eg.
Array<type>
- Fixed parsing of ZScript functions in language configs (#1446)
- The state of various controls in the texture editor are now remembered (#1433)
- Added support for MBF21 features via new 'Boom + MBF21' port configuration (thanks @iainrm for the initial configs) (#1396, #1470, #1493)
- Fixed the 3d mode camera spinning with high DPI in Linux (thanks @agazso) (#1476)
- Fixed loading maps with 'compressed' sidedef data (#1459)