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Download SLADE 3.2.3

SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as PNG.

SirJuddington Teksteditorer #57 Teksteditorer
Dette er en ældre version. Den nyeste version er 3.2.12. SLADE 3.2.12 · Udgivet:

Installationsfiler 3.2.3

ArkitekturTypeOmfangFilstørrelseDownloadSHA256
64-bit EXE (Inno Setup) — — github.com VirusTotal
32-bit EXE (Inno Setup) — — github.com VirusTotal

Link og SHA256 stammer fra fællesskabets manifest i Windows Package Manager. Sammenlign hashen for den downloadede fil, før du kører den.

Udgivelsesnoter

- Fluidsynth MIDI playback is now enabled again in Windows x64 builds
- Fixed custom tabs' text being too large on high DPI in Windows
- Various backend/cmake improvements (thanks @Jan200101) (#1499, #1500, #1501, #1502, #1503)
- Fixed toolbars_hidden cvar growing endlessly (#1447)
- Fix for compilation on newer macOS (thanks @jeff-cohere) (#1506)
- Added the ability to create new entries and directories via the entry list right click menu (#1482)
- Added the ability to zoom and pan the gfx and texture views via mousewheel:
- Mousewheel only - Zoom
- Ctrl+Mousewheel - Pan vertically
- Ctrl+Shift+Mousewheel - Pan horizontally
- Fixed a crash in ANIMDEFS conversion with multiple entries selected (#1474)
- Fixed Hexen THINGS entries showing wrong Y coordinates in the data table view (#1481)
- Fixed a possible SFML-related crash when switching away from an Ogg Vorbis audio entry
- Fixed SWANTBLS conversion not working correctly (#1496)
- Fixed a crash that could happen if an unknown token was found after the last parameter in a ZScript function declaration (#1492)
- Fixed parsing of ZScript types with angle brackets eg.
Array<type>
- Fixed parsing of ZScript functions in language configs (#1446)
- The state of various controls in the texture editor are now remembered (#1433)
- Added support for MBF21 features via new 'Boom + MBF21' port configuration (thanks @iainrm for the initial configs) (#1396, #1470, #1493)
- Fixed the 3d mode camera spinning with high DPI in Linux (thanks @agazso) (#1476)
- Fixed loading maps with 'compressed' sidedef data (#1459)

https://github.com/sirjuddington/SLADE/releases/tag/3.2.3

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