이전 버전입니다. 현재 최신 버전은 2.6.0.0입니다. PresentMon Console 2.6.0.0 · 출시일:
설치 파일 2.3.1.0
| 아키텍처 | 형식 | 설치 범위 | 파일 크기 | 다운로드 | SHA256 |
|---|---|---|---|---|---|
| 64비트 | 포터블 | — | — | github.com | VirusTotal |
링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.
릴리스 노트
New Features
- Introduced three new FPS overlay indicators to provide a clearer picture of frame delivery behavior, especially in scenarios involving frame generation. FPS-Presents measures how often frames are presented to the GPU, while FPS-Display captures the rate at which frames are actually shown on screen. FPS-App typically matches FPS-Presents except in frame generation scenarios.
- Added the following GPU telemetry metrics (currently supported by Intel Arc Battlemage GPUs):
- GPU Effective Frequency
- GPU Voltage Regulator Temperature
- GPU Memory Effective Bandwidth
- GPU Overvoltage Percent
- GPU Temperature Percent
- GPU Power Percent
- GPU Fan Speed Percent
- GPU Card Power (total board power)
- Reintroduced support for several timing metrics in the CSV, including MsBetweenPresents, MsBetweenDisplayChange, MsInPresent, MsRenderPresentLatency, and MsUntilDisplayed. MsBetweenSimulationStart and MsPCLatency are also included in the schema but are currently disabled until underlying event support is enabled.
- Added CLI option to disable overlay alpha blending (reduces overlay impact on target present timing seen in some circumstances)
- Added support to PresentMon console application for detection of Hybrid Presents
- Increased default PresentMon circular buffer size to 2048 to be able to handle higher FPS applications. In addition added a command line parameter to be able to manually configure buffer size.
- Stabilized binary version compatibility of PresentMon API by deploying PresentMonAPI.dll side-by-side with the service and moving to a dynamic loading model
- Added Loader .dll + static import .lib to facilitate discovery and endpoint resolution of the PresentMon API
- Added ETL trimmer utility for trimming ETL files to a timestamp range and pruning unnecessary event types (source only, currently no binary distribution provided)
Experimental
- Added ability to inject executable code into the target process to cause a flash to be drawn in-game whenever the mouse is clicked (intended for use in conjunction with specialized optical measuring instruments)
Bug Fixes
- Re-engineered multi-process architecture to enable PresentMon to be run without Administrator privileges
- Improved security by ensuring that Chromium UI frontend runs at lowered integrity even when PresentMon is run elevated
- Upgraded frontend from Vue.js 2 (past end-of-life and unsupported) & Vuex => Vue.js 3 & Piniahttps://github.com/GameTechDev/PresentMon/releases/tag/v2.3.1