Il s’agit d’une ancienne version. La dernière version est la 5.6.285. GDevelop 5.6.285 · Date de sortie:
Fichiers d’installation 5.4.204
| Architecture | Type | Portée | Taille du fichier | Télécharger | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Utilisateur actuel | — | github.com | VirusTotal |
| 64 bits | EXE (NSIS) | Tous les utilisateurs | — | github.com | VirusTotal |
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Notes de version
💝 Improvements
- Allow customizing the Events sheet indent scale - Thanks @cyraid!
- Add a new guided lesson: Fire Bullets with an action from a behavior
- Multiplayer improvements
- An object changing layer during the game is now properly moved to the layer on the other players games
- New objects can be synced, Spine, Video, Text Input
- Pathfinding behavior is now properly synced, allowing a smooth prediction on other players games
- Fix a rare case where the lobby was joined but did not appear as such in the interface
- Add 2 new expressions for current player ping & username
- Fix Physics2 behavior being properly synced
- Ensure we create a force if no recycled are available, which was causing a crash in certain situations
- Automatically disable default controls for synchronized objects
- For top down & platformer objects, when the object is not owned by the current player, it will automatically have default controls disabled
🐛 Bug fixes
- Fix crash when launching multiple previews with a pop-up blocker
🎨 Assets
- Add a new premium SFX pack: Elemental Interface Inventory by DigitalVariant
🕹 Examples
- [New example] Boids Flocking Simulation
- [New example] Paddle Battle: A simple multiplayer game based on Pong
- [New example] Arrow Fight: A simple multiplayer platformer & shooter game
- [New example] Platformer Pickup: A simple multiplayer platformer game
🛠 Internal changes (for developers)
- Upgrade CircleCI macOS builders to m1