Aquesta és una versió anterior. La versió actual és la 5.6.285. GDevelop 5.6.285 · Data de publicació:
Fitxers d’instal·lació 5.4.204
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Usuari actual | — | github.com | VirusTotal |
| 64 bits | EXE (NSIS) | Tots els usuaris | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
💝 Improvements
- Allow customizing the Events sheet indent scale - Thanks @cyraid!
- Add a new guided lesson: Fire Bullets with an action from a behavior
- Multiplayer improvements
- An object changing layer during the game is now properly moved to the layer on the other players games
- New objects can be synced, Spine, Video, Text Input
- Pathfinding behavior is now properly synced, allowing a smooth prediction on other players games
- Fix a rare case where the lobby was joined but did not appear as such in the interface
- Add 2 new expressions for current player ping & username
- Fix Physics2 behavior being properly synced
- Ensure we create a force if no recycled are available, which was causing a crash in certain situations
- Automatically disable default controls for synchronized objects
- For top down & platformer objects, when the object is not owned by the current player, it will automatically have default controls disabled
🐛 Bug fixes
- Fix crash when launching multiple previews with a pop-up blocker
🎨 Assets
- Add a new premium SFX pack: Elemental Interface Inventory by DigitalVariant
🕹 Examples
- [New example] Boids Flocking Simulation
- [New example] Paddle Battle: A simple multiplayer game based on Pong
- [New example] Arrow Fight: A simple multiplayer platformer & shooter game
- [New example] Platformer Pickup: A simple multiplayer platformer game
🛠 Internal changes (for developers)
- Upgrade CircleCI macOS builders to m1