Suositut: Tiedot päivitetty 27. lokakuuta 2026

Kategoriat

Internet1 356
Viestintä321
Ääni ja video898
Grafiikka ja suunnittelu539
Toimisto ja tuottavuus1 124
Kehitystyökalut3 134
Tekoälytyökalut529
Tietoturva ja yksityisyys385
Järjestelmätyökalut3 114
Pelit523
Opiskelu ja tiede239
Verkko ja IT284

Lataa Unity 2020.3.41f1

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE:t ja koodieditorit #71 IDE:t ja koodieditorit
Tämä on vanhempi versio. Uusin versio on 2020.3.48f1. Unity 2020.3.48f1 · Julkaistu:
2020.3.41f1 kuuluu julkaisusarjaan 2020 (LTS), jonka tuki päättyi 5. toukokuuta 2023. Versio ei enää saa tietoturvakorjauksia. endoflife.date

Asennustiedostot 2020.3.41f1

ArkkitehtuuriTyyppiLaajuusTiedostokokoLatausSHA256
64-bittinen EXE (NSIS) Kaikki käyttäjät — download.unity3d.com VirusTotal

Linkki ja SHA256-tiiviste ovat peräisin Windows Package Managerin yhteisön manifestista. Vertaa ladatun tiedoston tiivistettä ennen kuin suoritat sen.

Muutosloki

Features

- Editor: Add the possibility of running tests in a specified order from a test list (DSTR-494).

Improvements

- Animation: Improved animation performance across the board

Fixes

- 2D: Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (DANB-126)
- 2D: Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position.
- 2D: Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception.
- 2D: Fixed TexturePlatformSettings exception. ("DANB-194")
- 2D: Update TexturePlatformSettings implementation.
- Android: Fixed exporting Android Studio project to non-existing folder using Editor API. ("UUM-1886")
- Android: Incremental GC setting will be correctly applied for Export Project. build.gradle BuildIl2Cpp task was missing --incremental-g-c-time-slice flag. ("UUM-2222")
- Android: New Input System's Keyboard class will treat DPad Center button clicks as Key.Enter. Since that's hold the old input was treating them. ("UUM-882")
- Asset Pipeline: Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono. (UUM-3655)
- Asset Pipeline: Prefab preview is getting updated when change in material color. ("UUM-2226")
- Build Pipeline: Fixed edge case where isDebugBuild would not revert to true after the build. ("UUM-12064")
- Editor: Add warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture. ("UUM-11164")
- Editor: Fixed EditorUtility.DisplayDialog layout after showing dialog with a long text. ("UUM-9447")
- Editor: Fixed Linux Editor ignores mouse scroll wheel input when the cursor is locked on the new input system. ("1354498")
- Editor: Fixed lost references to AnimationClips when the ModelImporter clips settings are modified for the first time. ("UUM-2203")
- Editor: Prevented exceptions if ShortcutManager cannot read profile id from file. (UUM-9220)
- Graphics: Add error message for indirect compute buffers incorrectly flagged on DX11. ("UUM-899")
- Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. ("UUM-1913")
- Graphics: Fixed sporadic freeze in mesh upload. (UUM-4293)
- IL2CPP: Avoid an exception from Buffer.BlockCopy when the destination array is of type sbyte. ("UUM-12875")
- IL2CPP: Fixed a hash collision when a static and instance method have the same name, return type, and parameters. ("UUM-9877")
- IL2CPP: Fixed a NullReferenceException during managed code stripping when using DebuggerDisplay. ("UUM-12430")
- IL2CPP: Fixed compilation error that occurred when a enum was passed by reference in a marshalling definition. ("UUM-11353")
- IL2CPP: Fixed possible crash/corruption when invoking a virtual generic method on a generic type by reflection. ("UUM-12498")
- Linux: Fixed Linux Editor's new input system's mouse scroll delta values clamped between -1 and 1. ("1365433")
- Linux: Fixed Server runtime not responding to SIGTERM and other signals. ("UUM-1582")
- Mono: Avoid exception when registering a window class in different domain instances. ("UUM-13189")
- Networking: UnityWebRequest will not change HEAD to GET on 302 or 303 response. (UUM-7274)
- Package Manager: Fixed a regression where packages would fail to resolve with a ENOENT mkdir error when the project path or global cache path contained quotes. ("UUM-13252")
- Package Manager: Fixed an issue where having packages with a lot of versions increases domain reload time drastically. ("UUM-12670")
- Player: Improved performance when loading scenes with a high number of light probes. ("UUM-7568")
- Profiler: Fixed failures in opening local documentation files from Editor on macOS. ("UUM-6164")
- Scripting: Fixed a crash happening when trying to enter an unsupported character (such as an emoji) in a field in a game built with IL2Cpp backend. ("UUM-1801")
- Scripting: Fixed an issue where adding a component declared in a nested class could end up adding the wrong component type. ("UUM-9221")
- Scripting: Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread. ("UUM-3085")
- Scripting: Marking UserInfo apis as obsolete. (UUM-14006)
- Services:
- uGUI: Fixed the NullReferenceException when using Tile image types with a sprite atlas being omitted from build. ("UUM-4340")
- Universal Windows Platform: Fixed float values stored in player prefs getting corrupted on startup. ("UUM-14671")
- WebGL: Fixed a bug where losing focus on the player would cause buttons to become stuck. ("UUM-3230")
- WebGL: Fixed a bug where pressing the CMD key on Safari would cause buttons to become stuck. (UUM-12013)
- WebGL: Fixed bug where the cursor would transition back to the system cursor rather than the Unity default cursor. ("UUM-1158")
- WebGL: Fixed immediate playback of scheduled audio source if AudioSource.time is changed. ("UUM-1147")
- Windows: Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System. (UUM-9029)
- XR: Fixed Graphics.Blit when using VRTextureUsage.TwoEyes. ("UUM-1858")

https://unity3d.com/unity/whats-new/2020.3.41

Suosituin kategoriassa IDE:t ja koodieditorit

Näytä kaikki
  1. OpenCodeIDE:t ja koodieditorit · OpenCode
  2. RStudioIDE:t ja koodieditorit · Posit Software
  3. Node.js (LTS)IDE:t ja koodieditorit · Node.js Foundation
  4. Apache NetBeansIDE:t ja koodieditorit · Apache NetBeans
  5. VSCodiumIDE:t ja koodieditorit · VSCodium
  6. HaxeIDE:t ja koodieditorit · Haxe Foundation
  7. ThonnyIDE:t ja koodieditorit · Aivar Annamaa
  8. GDevelopIDE:t ja koodieditorit · GDevelop Team
  9. mkcertIDE:t ja koodieditorit · FiloSottile
  10. ProcessingIDE:t ja koodieditorit · Processing Foundation

Lisää julkaisijalta Unity Technologies ApS

Näytä kaikki

Tunnisteet

Jaa