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Descargar Unity 2020.3.41f1 para Windows

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE y editores de código #71 IDE y editores de código
Esta es una versión anterior. La versión actual es 2020.3.48f1. Unity 2020.3.48f1 · Fecha de publicación:
2020.3.41f1 forma parte de la rama 2020 (LTS), cuyo soporte terminó el 5 de mayo de 2023. Ya no recibe correcciones de seguridad. endoflife.date

Archivos de instalación 2020.3.41f1

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64 bits EXE (NSIS) Todos los usuarios — download.unity3d.com VirusTotal

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Notas de la versión

Features

- Editor: Add the possibility of running tests in a specified order from a test list (DSTR-494).

Improvements

- Animation: Improved animation performance across the board

Fixes

- 2D: Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (DANB-126)
- 2D: Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position.
- 2D: Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception.
- 2D: Fixed TexturePlatformSettings exception. ("DANB-194")
- 2D: Update TexturePlatformSettings implementation.
- Android: Fixed exporting Android Studio project to non-existing folder using Editor API. ("UUM-1886")
- Android: Incremental GC setting will be correctly applied for Export Project. build.gradle BuildIl2Cpp task was missing --incremental-g-c-time-slice flag. ("UUM-2222")
- Android: New Input System's Keyboard class will treat DPad Center button clicks as Key.Enter. Since that's hold the old input was treating them. ("UUM-882")
- Asset Pipeline: Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono. (UUM-3655)
- Asset Pipeline: Prefab preview is getting updated when change in material color. ("UUM-2226")
- Build Pipeline: Fixed edge case where isDebugBuild would not revert to true after the build. ("UUM-12064")
- Editor: Add warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture. ("UUM-11164")
- Editor: Fixed EditorUtility.DisplayDialog layout after showing dialog with a long text. ("UUM-9447")
- Editor: Fixed Linux Editor ignores mouse scroll wheel input when the cursor is locked on the new input system. ("1354498")
- Editor: Fixed lost references to AnimationClips when the ModelImporter clips settings are modified for the first time. ("UUM-2203")
- Editor: Prevented exceptions if ShortcutManager cannot read profile id from file. (UUM-9220)
- Graphics: Add error message for indirect compute buffers incorrectly flagged on DX11. ("UUM-899")
- Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. ("UUM-1913")
- Graphics: Fixed sporadic freeze in mesh upload. (UUM-4293)
- IL2CPP: Avoid an exception from Buffer.BlockCopy when the destination array is of type sbyte. ("UUM-12875")
- IL2CPP: Fixed a hash collision when a static and instance method have the same name, return type, and parameters. ("UUM-9877")
- IL2CPP: Fixed a NullReferenceException during managed code stripping when using DebuggerDisplay. ("UUM-12430")
- IL2CPP: Fixed compilation error that occurred when a enum was passed by reference in a marshalling definition. ("UUM-11353")
- IL2CPP: Fixed possible crash/corruption when invoking a virtual generic method on a generic type by reflection. ("UUM-12498")
- Linux: Fixed Linux Editor's new input system's mouse scroll delta values clamped between -1 and 1. ("1365433")
- Linux: Fixed Server runtime not responding to SIGTERM and other signals. ("UUM-1582")
- Mono: Avoid exception when registering a window class in different domain instances. ("UUM-13189")
- Networking: UnityWebRequest will not change HEAD to GET on 302 or 303 response. (UUM-7274)
- Package Manager: Fixed a regression where packages would fail to resolve with a ENOENT mkdir error when the project path or global cache path contained quotes. ("UUM-13252")
- Package Manager: Fixed an issue where having packages with a lot of versions increases domain reload time drastically. ("UUM-12670")
- Player: Improved performance when loading scenes with a high number of light probes. ("UUM-7568")
- Profiler: Fixed failures in opening local documentation files from Editor on macOS. ("UUM-6164")
- Scripting: Fixed a crash happening when trying to enter an unsupported character (such as an emoji) in a field in a game built with IL2Cpp backend. ("UUM-1801")
- Scripting: Fixed an issue where adding a component declared in a nested class could end up adding the wrong component type. ("UUM-9221")
- Scripting: Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread. ("UUM-3085")
- Scripting: Marking UserInfo apis as obsolete. (UUM-14006)
- Services:
- uGUI: Fixed the NullReferenceException when using Tile image types with a sprite atlas being omitted from build. ("UUM-4340")
- Universal Windows Platform: Fixed float values stored in player prefs getting corrupted on startup. ("UUM-14671")
- WebGL: Fixed a bug where losing focus on the player would cause buttons to become stuck. ("UUM-3230")
- WebGL: Fixed a bug where pressing the CMD key on Safari would cause buttons to become stuck. (UUM-12013)
- WebGL: Fixed bug where the cursor would transition back to the system cursor rather than the Unity default cursor. ("UUM-1158")
- WebGL: Fixed immediate playback of scheduled audio source if AudioSource.time is changed. ("UUM-1147")
- Windows: Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System. (UUM-9029)
- XR: Fixed Graphics.Blit when using VRTextureUsage.TwoEyes. ("UUM-1858")

https://unity3d.com/unity/whats-new/2020.3.41

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