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Lataa Unity 2021 2021.1.15f1

The world’s leading platform for real-time content creation

Tämä on vanhempi versio. Uusin versio on 2021.3.45f2. Unity 2021 2021.3.45f2 · Julkaistu:
2021.1.15f1 kuuluu julkaisusarjaan 2021.1, jonka tuki päättyi 4. marraskuuta 2022. Versio ei enää saa tietoturvakorjauksia. endoflife.date

Asennustiedostot 2021.1.15f1

ArkkitehtuuriTyyppiLaajuusTiedostokokoLatausSHA256
64-bittinen EXE (NSIS) Kaikki käyttäjät — download.unity3d.com VirusTotal

Linkki ja SHA256-tiiviste ovat peräisin Windows Package Managerin yhteisön manifestista. Vertaa ladatun tiedoston tiivistettä ennen kuin suoritat sen.

Muutosloki

API Changes
- Physics: Added: Added a property for retrieving ArticulationBody components during a collision event. Articulation bodies can be retrieved by Collision.articulationBody
- Physics: Added: Added a property for retrieving either ArticulationBody or Rigidbody components to collision events under Collision.body.

Changes
- Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.
- Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.

Fixes
- Asset Pipeline: Fixed problem with old script type dependencies. In some cases they could result in (incorrect) artifact match. (1340159)
- Audio: Fixed OnAudioFilterRead not working as expected with respect to the component enable checkbox. (1338710)
- Audio: One of two looping sounds sometimes disappears when removing High Pass Filter Component. (1323353)
- Editor: Fixed async loading of SettingsWindow (this solves the current error being reported during layout loading. (1321185)
- Editor: Fixed exception is thrown when right clicking on an object field without a valid serialized property. (1334268)
- Graphics: D3D12 player will not crash/freeze when switching between full screen modes. (1318640)
- Graphics: Fixed inconsistency in anisotropic level setting across temporary RenderTextures. (1319319)
- IL2CPP: Prevent an crash in the runtime when a managed thread object that has been destroyed is used from a finalizer. (1341024)
- iOS: Fixed crash when using several Application.RequestUserAuthorization in coroutine. (1323715)
- iOS: Fixed input being swallowed input on native UITextField when using UaaL and Bluetooth keyboards. (1332925)
- Networking: Fixed error in console when certificate handler is used. (1337750)
- Networking: Updated UploadHandlerRaw to accept null, empty array or empty NativeArray payload. (1324331)
- Particles: Fixed not correctly supportint 16-bit vertex attributes in CPU mesh particle rendering. (1340944)
- Physics: Corrected contact event behavior for the ArticulationBody component so that it matches Rigidbody component behavior. (1339908)
- Scripting: Fixed .Net Ping.Send() throwing NotSupportedException. (1329962)
- Scripting: Fixed editor crash when a script has a never ending recursion (1339503)
- UI: Backout an optimization of caching the change count where the layout is changed during a layout call. (1324089)
- Video: FIxed video clip with unsupported audio track not usable. (1327470)
- XR: Fixed an issue where custom XR packages would not get registered when running the Unity Editor using the -batchmode argument. (1334517)

https://unity3d.com/unity/whats-new/2021.1.15

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