นี่คือเวอร์ชันเก่า เวอร์ชันล่าสุดคือ 2021.3.45f2 Unity 2021 2021.3.45f2 · วันที่เผยแพร่:
2021.1.15f1 อยู่ในสายรุ่น 2021.1 ซึ่งสิ้นสุดการสนับสนุนเมื่อ 4 พฤศจิกายน 2565 และไม่ได้รับแพตช์ความปลอดภัยอีกแล้ว endoflife.date
ไฟล์ตัวติดตั้ง 2021.1.15f1
| สถาปัตยกรรม | ประเภท | ขอบเขต | ขนาดไฟล์ | ดาวน์โหลด | SHA256 |
|---|---|---|---|---|---|
| 64 บิต | EXE (NSIS) | ผู้ใช้ทุกคน | — | download.unity3d.com | VirusTotal |
ลิงก์และค่า SHA256 มาจากแมนิเฟสต์ชุมชนของ Windows Package Manager โปรดเทียบค่าแฮชของไฟล์ที่ดาวน์โหลดก่อนเปิดใช้งาน
บันทึกประจำรุ่น
API Changes
- Physics: Added: Added a property for retrieving ArticulationBody components during a collision event. Articulation bodies can be retrieved by Collision.articulationBody
- Physics: Added: Added a property for retrieving either ArticulationBody or Rigidbody components to collision events under Collision.body.
Changes
- Android: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer.
- Package: Updated Code Coverage package to v1.0.1. This version includes improvements and fixes.
Fixes
- Asset Pipeline: Fixed problem with old script type dependencies. In some cases they could result in (incorrect) artifact match. (1340159)
- Audio: Fixed OnAudioFilterRead not working as expected with respect to the component enable checkbox. (1338710)
- Audio: One of two looping sounds sometimes disappears when removing High Pass Filter Component. (1323353)
- Editor: Fixed async loading of SettingsWindow (this solves the current error being reported during layout loading. (1321185)
- Editor: Fixed exception is thrown when right clicking on an object field without a valid serialized property. (1334268)
- Graphics: D3D12 player will not crash/freeze when switching between full screen modes. (1318640)
- Graphics: Fixed inconsistency in anisotropic level setting across temporary RenderTextures. (1319319)
- IL2CPP: Prevent an crash in the runtime when a managed thread object that has been destroyed is used from a finalizer. (1341024)
- iOS: Fixed crash when using several Application.RequestUserAuthorization in coroutine. (1323715)
- iOS: Fixed input being swallowed input on native UITextField when using UaaL and Bluetooth keyboards. (1332925)
- Networking: Fixed error in console when certificate handler is used. (1337750)
- Networking: Updated UploadHandlerRaw to accept null, empty array or empty NativeArray payload. (1324331)
- Particles: Fixed not correctly supportint 16-bit vertex attributes in CPU mesh particle rendering. (1340944)
- Physics: Corrected contact event behavior for the ArticulationBody component so that it matches Rigidbody component behavior. (1339908)
- Scripting: Fixed .Net Ping.Send() throwing NotSupportedException. (1329962)
- Scripting: Fixed editor crash when a script has a never ending recursion (1339503)
- UI: Backout an optimization of caching the change count where the layout is changed during a layout call. (1324089)
- Video: FIxed video clip with unsupported audio track not usable. (1327470)
- XR: Fixed an issue where custom XR packages would not get registered when running the Unity Editor using the -batchmode argument. (1334517)