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Lataa Unity 2021 2021.1.14f1

The world’s leading platform for real-time content creation

Tämä on vanhempi versio. Uusin versio on 2021.3.45f2. Unity 2021 2021.3.45f2 · Julkaistu:
2021.1.14f1 kuuluu julkaisusarjaan 2021.1, jonka tuki päättyi 4. marraskuuta 2022. Versio ei enää saa tietoturvakorjauksia. endoflife.date

Asennustiedostot 2021.1.14f1

ArkkitehtuuriTyyppiLaajuusTiedostokokoLatausSHA256
64-bittinen EXE (NSIS) Kaikki käyttäjät — download.unity3d.com VirusTotal

Linkki ja SHA256-tiiviste ovat peräisin Windows Package Managerin yhteisön manifestista. Vertaa ladatun tiedoston tiivistettä ennen kuin suoritat sen.

Muutosloki

Features
- Mobile: Adaptive view distance scaler - A new scaler to change the Camera.main view distance automatically.
- Mobile: Boost mode - Boost CPU and GPU for short periods of time.
- Mobile: Cluster info - Request cluster info to have details which and how many cores are available on the device.
- Mobile: Feature API - Check which Adaptive Performance feature is available on the current platform.
- Mobile: Scaler profiles - Easily define and change Adaptive Performance Scalers with predefined profiles.

API Changes
- Graphics: Added: Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines.
- HDRP: Added: Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines.
- Shadergraph: Added: Added an HLSL file implementing a version of the Unity core LODDitheringTransition function which can be used in a Shader Graph
- Shadergraph: Added: Added subshadergraphs for SpeedTree 8 shadergraph support: SpeedTree8Wind, SpeedTree8ColorAlpha, SpeedTree8Billboard.
- URP: Added: Added a SpeedTree 8 Shader Graph but did not set it as the default when importing or upgrading Speed Tree 8 assets. Because URP doesn't yet support per-material culling, this Shader Graph does not yet behave in the same way as the existing handwritten SpeedTree 8 shader for URP.

Fixes
- 2D: Fixed an ArgumentException error when disabling Edit Spline on Sprite Shape Controller while Cache Geometry was enabled. (1320015)
- 2D: Fixed an issue where changing the PSD Importer inspector fields caused UnityEditor.ObjectPreview errors. (1333823)
- 2D: Fixed an issue where Edge collider 2D and polygon collider 2D created different collision shapes during playmode for SpriteShape. (1321978)
- 2D: Fixed an issue where Sprite Resolver component was not updated when new categories/labels were added into Sprite Library asset. (1321069)
- 2D: Fixed an issue where SpriteLibraryAsset Category & Label did not generate a hash in the Inspector. (1340587)
- 2D: Fixed an issue where SpriteShape Cache Geometry was not updated when changing SpriteShape Profile. (1326983)
- 2D: Fixed an issue where the PSDImporter always reimported .psb files when switching build platforms. (1327701)
- 2D: Fixed an issue where the SpriteResolver inspector selected first element when failing to resolve. (1340070)
- 2D: Fixed an issue where thumbnails in Sprite Library Asset flickered when the Library Asset contained many Categories and Labels. (1333228)
- 2D: Fixed an issue where vertex data allocation may not have beeb enough and overflows on SpriteShapes. (1319096)
- AI: Fixed a nav mesh query initialization issue with invalid node pool sizes. (1197062)
- Android: Fixed an unresponsive area just above keyboard when "Hide mobile input" was checked. (1305663)
- Animation: Fixed an invalid error message when passing < 0.02f values as normalizedTime parameter to the Animator.Play function. (1311378)
- Editor: Fixed an issue when . suffix was applied to BuildTargets without extension.
- Editor: Fixed an issue where the inspector preview of Gradient and AnimationCurve values of a serialized object were not getting refreshed when its values were changed from script. (1311461)
- GI: Fixed a playmode editor freeze when viewing the inspector for an instantiated GI-contributing object marked as DontDestroyOnLoad. (1094243)
- GI: Fixed a sampling issue on GPULM that caused hard indirect shadows with non ponctual light sources. (1310621)
- Graphics: Fixed a crash issue when importing large projects on DX12. (1265099)
- Graphics: Fixed a terrain crash when SRP package was removed. (1321411)
- Graphics: Fixed an issue where FrameDebugger paused the frame fully when debugging session was active. (1315256)
- Graphics: Fixed an occasional error message when getting trail positions from script. (1335899)
- IL2CPP: Fixed a rare compilation error on usage of IsInst on a value type. (1328551)
- Physics: Fixed a single issue where it was impossible to edit either an EdgeCollider2D or PolygonCollider2D when the Transform Scale Z was zero. (1339608)
- Profiler: Fixed an issue where long running IJobs were not showing up in the Profiler. (1288665)
- Profiler: Fixed and issue where the contribution to asset garbage collection frequency from Profiler in the Editor wasn't removed. (1332708)
- Scripting: Fixed a managed code stripping issue due to reflection in com.unity.vectorgraphics. (1327800)
- Scripting: Fixed a rare crash in il2cpp.exe that could randomly happen under the right circumstances; (1336887)
- Serialization: Fixed a UnityYAML parsing issue with a TextAsset containing a JSON payload. (1334277)
- Shaders: Fixed an issue where SRP batcher was not working on OpenGL and OpenGL ES backends. (1331098)
- UI Toolkit: Fixed an issue when an element with mouse capture enabled did not receive runtime mouse events even when the mouse position was outside the element. (1328035)
- UI Toolkit: Fixed an issue where a visual element could use the experimental animation feature with an empty StyleValues instance without triggering a NullReferenceException. (1337074)
- WebGL: Fixed an issue where a there was no warning to High Quality Lightmap Encoding setting in WebGL Player Settings. (1290512)

https://unity3d.com/unity/whats-new/2021.1.14

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