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Descargar Unity 2021 2021.3.20f1 para Windows

The world’s leading platform for real-time content creation

Esta es una versión anterior. La versión actual es 2021.3.45f2. Unity 2021 2021.3.45f2 · Fecha de publicación:
2021.3.20f1 forma parte de la rama 2021.3, cuyo soporte terminó el 18 de febrero de 2025. Ya no recibe correcciones de seguridad. endoflife.date

Archivos de instalación 2021.3.20f1

ArquitecturaTipoÁmbitoTamaño del archivoDescargarSHA256
64 bits EXE (NSIS) Todos los usuarios — download.unity3d.com VirusTotal

El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.

Notas de la versión

Improvements

- Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.

Changes

- Version Control: Updated branding from "Plastic SCM" to "Unity Version Control"Markdig.Syntax.Inlines.HtmlInline Improved offline experience by disabling the plugin when there is no internet connection

Fixes

- 2D: Store directory path instead of file path as the last used asset path when doing a drag and drop to create a Tile Asset ("UUM-25250")
- Android: Build will fail, if custom asset pack does not have a valid structure. ("UUM-25501")
- Android: Fixed an issue where Network.OperationalStatus would always return Unknown for Android. ("UUM-19683")
- Android: Fixed the Time.deltaTime values so they are now stable on Android devices. ("UUM-10244")
- Asset Pipeline: Fixed indeterministic output for any asset containing script types. ("UUM-22077")
- Build System: Fixed a BuildPipeline issue for the Android platform and MacStandalone builds which asks for a name and directory, despite having the last saved location details. This is triggered by using Ctrl+B (Windows) or Cmd+B (macOS). ("UUM-19897")
- Editor: Fixed a regression that changed the default behaviour of animators on disabled. (UUM-27229)
- Editor: Fixed an issue copying hideflags to the cloned object when instantiating a GameObject. (UUM-22863)
- Editor: Fixed component added twice when dragging script asset on inspector window from project window ("UUM-26276")
- Editor: Fixed Crash on GUIView::ProcessInputEvent when switching Editor layout ("UUM-12892")
- Editor: Fixed drag and drop crashes the editor if the window is docked. ("UUM-23241")
- Editor: Fixed error when opening the "Select Preset" window while having a user defined Preset class assets ("UUM-11334")
- Editor: Fixed Overlays not preserving enabled state through domain reloads. ("UUM-20070")
- Editor: Fixed Slowdown spikes when moving an object in the scene caused by the PropertyDatabase. ("UUM-22631")
- Editor: Fixed the size of the editor window being smaller than the wrongly set default ("UUM-24686")
- Editor: Fixed Unity Event callback list calculating its height incorrectly ("UUM-9380")
- Editor: The Focused Inspector window cannot be opened for multiple different Assets via the Inspector window ("UUM-19504")
- Editor: Unsaved changes made to assets are now preserved when renaming an asset while using Perforce ("UUM-17896")
- Editor: Using "Synchronous" flag with search expressions hangs Unity (UUM-14546)
- GI: Fixed the help link at the top of the Lighting Window. ("UUM-25787")
- IL2CPP: Emitted code that compiles for array element access from null in a non-development player build. ("UUM-597")
- IL2CPP: Enabled proper handling of the unbox opcode when the result is used across IL basic blocks. ("UUM-21101")
- IL2CPP: Fixed a compile error when you enable bitcode for an Android build. ("UUM-25113")
- IL2CPP: Fixed the InvalidCastException being thrown when you serialize jagged arrays using BinaryFormatter. ("UUM-23156")
- IL2CPP: Fixed UnintializedDataAccessException when processing a function pointer that has a function pointer as a parameter. ("UUM-9030")
- Kernel: Fixed broken RECORD_ALLOCATION_SITES functionalit. (UUM-26702)
- Kernel: Fixed crash resulting from UnityDefaultAllocator not tracking all allocations. (UUM-23090)
- Kernel: Fixed potential crash at app shutdown. (UUM-26528)
- macOS: Fixed Display systemWidth and systemHeight being wrong until window is moved to another display ("UUM-501")
- Mono: Enabled proper handling of the unbox opcode when the result is used across IL basic blocks. ("UUM-21101")
- Mono: Fixed a crash when using ConditionalWeakTable. ("UUM-25411")
- Package Manager: Packages are deleted after changing the My Assets cache location to non-default when the asset is updated in Package Manager. ("UUM-25376")
- Prefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext. ("UUM-13618")
- Scripting: Fixed possible Editor hang while it waits for AssemblyUpdater when importing assemblies ("UUM-7944")
- Shaders: Fixed asset bundle backwards compatibility regression on material keywords. (UUM-26498)
- SRP Core: Fixed a Render Graph bug where culled passes would be delegated to releasing a resource, resulting in unwanted leaking. (UUM-20800)
- uGUI: Fixed CanvasRenderer color reset on Clear ("UUM-3527")
- UI Toolkit: Fixed the ListView itemsRemoved event being invoked after the items were removed from the serializedObjectList. They are now removed after the callback. ("UUM-10786")
- Universal RP: Fixed a missing keyword in ParticlesSimpleLit for Lightmap shadow mixing. ("UUM-26403")
- Universal RP: Fixed an issue so that deferred rendering now works correctly in builds with Accurate GBuffer Normals enabled. ("UUM-25112")
- URP: 2D - Fixes 2D Sprite Light Markdig.Syntax.Inlines.HtmlEntityInline Freeform Light fast normal map quality setting to correctly use normal map (UUM-4613)
- URP: 2D - Fixes a bug with ShadowCaster2D's shadow mesh bounds which was causing shadows to disappear ("UUM-19090")
- VFX Graph: Fixed enum fields could be cropped when text is too long (UUM-4420)
- Windows: Fixed a potential crash during Windows Player cleanup. ("UUM-25383")
- Windows: Fixed Build to source folder when the project build dir is deleted. (UUM-25240)

https://unity3d.com/unity/whats-new/2021.3.20

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