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Unity 2021 2021.1.6f1 ke stažení

The world’s leading platform for real-time content creation

Toto je starší verze. Nejnovější verze je 2021.3.45f2. Unity 2021 2021.3.45f2 · Datum vydání:
Verze 2021.1.6f1 patří do řady 2021.1, jejíž podpora skončila 4. listopadu 2022. Bezpečnostní opravy už nedostává. endoflife.date

Instalační soubory 2021.1.6f1

ArchitekturaTypPro kohoVelikost souboruStáhnoutSHA256
64bit EXE (NSIS) Všichni uživatelé — download.unity3d.com VirusTotal

Odkaz a SHA256 pocházejí z komunitního manifestu Windows Package Manageru. Před spuštěním porovnejte hash staženého souboru.

Seznam změn

Features
- Package: Polybrush 1.1.2.

Improvements
- Editor: Added new devices to the Device Simulator:
- Apple iPad Air 2
- Apple iPad Air (4th generation)
- Apple iPhone 12 mini
- Apple iPhone 12
- Apple iPhone 12 Pro
- Apple iPhone 12 Pro Max
- Apple iPhone SE (2nd generation)
- Google Pixel 5
- Huawei P40 Pro
- OnePlus 7 Pro
- Samsung Galaxy Z Fold2 5G
- Samsung Galaxy Note10
- Samsung Galaxy Note10+ 5G
- Samsung Galaxy Note20 Ultra 5G
- Samsung Galaxy S8
- Samsung Galaxy S9
- vivo NEX 3 5G
- Xiaomi Mi A3.

Changes
- Graphics: Updated SRP templates to 11.0.0.

Fixes
- Android: Fixed AutoRotation not working on dual screen devices. (1259295)
- Android: Fixed black Unity view after pausing the app when in-app purchase dialog is shown. (1249179)
- Asset Import: Allow materials to be extracted into packages. (1282867)
- Asset Pipeline: Fixed a crash/assert when building and uploading shaders. (1314042)
- Asset Pipeline: Fixed for crash that could occur when downloading assets from cache server. (1319521)
- Asset Pipeline: Initialise Sprite Vertex Data during import to fix uninitialised memory causing non-deterministic imports. (1244086)
- Asset Pipeline: Objects loaded during import in initial script refresh, are now unloaded. (1296506)
- Build Pipeline: Make build fail faster when strict mode build option is used. (1191481)
- DX12: Fixed D3D12 memory leak with RenderTexture.enableRandomWrite (mostly happens when using SRPs with multiple cameras). (1329472)
- Editor: Fixed an issue where exceptions are thrown while selecting specific console messages. (1317216)
- Graphics: A CopyDepth pass was previously included which allowed users script access to _CameraDepthTarget but this has been removed on the metal GPU families that use Tile-based renderers (iOS, Silicon-GPU), fixing the performance decrease that this was causing. (1298799)
- Graphics: Fixed crash caused by using a compute pipeline object after it has been destroyed in Vulkan. (1327421)
- Graphics: Fixed missing buffer binding through Shader.SetGlobalBuffer after dispatching compute. (1313736)
- IL2CPP: Fixed possible crash when attaching a debugger or setting breakpoints. (1327376)
- iOS: Fixed an issue where you are unable to combine the last input character in Text Input Field when character limit exists in some languages. (1321661)
- iOS: Fixed Time.unscaledDeltaTime getting wrong after the screen was locked. (1319890)
- iOS: Fixed verticalOrientation deprecation warning text by adding missing information about ScreenOrientation.PortraitUpsideDown. (1307839)
- Linux: Reduced log spam when loading lots of assets. (1320406)
- Physics: Fixed a bug where tweaking ArticulationBody drive parameters would re-initialise anchors. (1315525)
- Physics: Fixed Articulation Body Components not responding to changes in the Inspector window at runtime. (1325234)
- Prefabs: Instantiating, duplicating or updating prefabs no longer disables and re-enables the whole hierarchy, just the prefab instance. (1269686)
- Profiler: On Mac, restoring defaults in the Profiler modules dropdown list now closes the dropdown list. (1323673)
- Serialization: Fixed SerializedProperty::arraySize when multiple objects are selected and the array has been resized. (1327027)
- UI Toolkit: Fixed 1297002: [GraphView] Graph Inspector window sticks to the mouse cursor on changing any dropdown value in Node settings. (1297002)
- XR: World space UI will now render in secondary cameras. (1326167)

https://unity3d.com/unity/whats-new/2021.1.6

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