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Baixar xLights 2026.08 per a Windows

xLights is a free and open source program that enables you to design, create and play amazing lighting displays through the use of DMX controllers, E1.31 Ethernet controllers and more.

Aquesta és una versió anterior. La versió actual és la 2026.19. xLights 2026.19 · Data de publicació:

Fitxers d’instal·lació 2026.08

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (Inno Setup) · en-US Tots els usuaris — github.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

2026.08 — May 7, 2026
Enhancements
- dkulp — When a JobPool worker thread dies from an unhandled C++ exception, the log now records the exception type, what() message, and the in-flight job name instead of just "unknown exception". Helps diagnose render-thread crashes.
- agfazio — Add "Also add alias to model" checkbox to the Select Model dialog shown when renaming a missing submodel during sequence load.
- charlie — Right-click a timing track → "Search for Lyrics Online..." searches LRCLIB by song title/artist (auto-filled from sequence header) and imports the chosen result's synced .lrc lyrics as a phrase-per-line timing track.
- dkulp — macoS: Hook up Apple "Speech Recognizer" to Apple Intelligence to create timing tracks. Really only usable for very clean voice tracks and "Announcement" kind of things.
- dkulp — Liquid effect: velocity slider rescaled to allow full use of range instead of just values between 0 and 6 providing visual changes
- dkulp — Liquid effect: now frame-rate independent. Sequences imported between different frame rates render visually the same instead of emitting more particles per second at higher frame rates. Flow is now particles-per-second; Warm Up Frames renamed to Warm Up Time (hundredths of a second). Particle solver sub-stepping adapts to the frame rate. Existing sequences migrate automatically using each sequence's stored frame interval.
- dkulp — Liquid effect: Flow slider is now non-linear (linear 0-500 to 2000 particles/sec, exponential 500-1000 to 20000 particles/sec) with a sub-frame accumulator so low slider values emit occasionally instead of jumping straight from 0 to a constant stream.
- derwin12 — Add duration to lrclib lyric results
- derwin12 — Add option to add alias when opening a sequence and missing models were found
- derwin12 — Provide option to select which groups to import to when importing from layout
- dkulp — Liquid effect: added an Enabled checkbox for particle source 1 (defaults to on)
- dkulp — Linux: text rendering switched from wxGraphicsContext (Cairo+Pango) to a portable FreeType+HarfBuzz+Fontconfig backend in src-core/. Text and Shape effects can now render on background threads on Linux (previously forced to the main thread because the wx/Pango stack isn't off-thread safe), parallelizing rendering of sequences with heavy text/emoji content.
Bug Fixes
- dkulp — Fix House Preview / Model Preview floating panes coming up gray after a perspective load (would only render once manually docked and re-floated). The fix runs the same dock+refloat cycle automatically right after perspective load, preserving the saved float position.
- dkulp — Fix status bar stuck showing "Batch Rendering ... ## sequences left to render" after cancelling a batch render or batch check-sequence with Escape.
- MrPierreB — Fix house-preview video export producing dark/washed-out colors on Windows and when uploaded to YouTube. Also fixes Windows GPU encoder selection to prefer the correct hardware encoder (NVIDIA, AMD, or Intel) for faster exports.
- agfazio — Fix channel numbers not recalculating after deleting a model from the layout.
- dkulp — macOS: fix Metal compute-render buffer leak. MetalComputeUtilities was double-retaining MTLBuffer/MTLTexture objects allocated via newBufferWith*/newTextureWithDescriptor: but releasing only once, leaking a reference per render-buffer resize.
- dkulp — Fix scrambled rendering of interlaced animated GIFs (Pictures effect, etc.).
- dkulp — macOS: process the unselect-effect / choicebook-page-change events synchronously before starting an effect-button drag, instead of posting them async. Posted events were firing inside DoDragDrop's nested event loop, racing with AppKit's NSCoreDragManager and producing a null deref inside NSCoreDragProcessSourceDrag. Suspected cause of the AppKit drag crash.
- dkulp — Fix EXC_BAD_ACCESS in MetalRenderBufferComputeData::bufferResized when a model has nodes with zero coordinates. Empty-coord nodes now use the same -1 sentinel as out-of-bounds single-coord nodes instead of dereferencing past end of vector.
- derwin12 — Validate values for fadein/fadeout and add check for bad values in Check Sequence (#6297)
- derwin12 — Fix Dimensions showing incorrectly in 2D vs 3D (#6294)
- derwin12 — Some WMA music files were hard crashing. (#6306)
- derwin12 — Restored the missing assets alert (#6276)
- derwin12 — Fix in the lua script for batch rendering
- derwin12 — Imported sequences placed media in inocrrect folder if sequence was not previously saved
- derwin12 — Fix download model search (#6252)
- dkulp — Circles effect: GPU (Metal) path was clearing non-circle pixels to (0,0,0,0), wiping the buffer's pre-existing contents. Now leaves background pixels untouched, matching the CPU and ISPC paths.
Changes
- dkulp — Windows shader effect: GL work now runs on a dedicated worker thread inside GLContextManager instead of being dispatched to the wx UI thread.
- dkulp — Render engine cleanup: removed the main-thread effect render queue and all the wx CallAfter / drain plumbing that supported it. No effect now needs main-thread dispatch.

https://github.com/xLightsSequencer/xLights/releases/tag/2026.08

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