Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.3.35f1 forma part de la branca 2022.3 (LTS), que va arribar al final de vida el 7 de maig del 2025. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2022.3.35f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2022.3.35f1
- 3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
- Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)
- Menu Management: Custom and built-in menu items stop working when a project has lots of menu items (UUM-73047)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
- Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
2022.3.35f1 Release Notes
Improvements
- HDRP: Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
Fixes
- 2D: Fixed a Sprite Mask issue with target sorting layers. (UUM-72180)
- Android: Fixed an issue where setting the graphics jobs mode to Legacy through the API PlayerSettings.graphicsJobMode was broken on Android. It now works as expected on Android devices. (UUM-74079)
- Burst: Fixed compiler crash caused by faulty alias analysis.
- Documentation: Added Cloth and Trail Renderer colors to the Preferences page.
- Documentation: Updated directions to the Project Settings window in our Settings page.
- Editor: Fixed an issue where Cloud Diagnostics build-time functionality was not disabled if the Cloud Diagnostics package was removed from a project without first disabling it in the package settings. Now the package ensures that Cloud Diagnostics is fully disabled upon removal from a project.
- Editor: Fixed an issue where polygons are created on the opposite side of the sprite for uGUI images. (UUM-71372)
- Editor: Fixed an issue where saving a new scene with cloned dependencies overwrote existing folder. (UUM-66799)
- Editor: Fixed an issue where users could not skip local package scanning during version control initialization by including a new setting. (UUM-70391)
- Editor: Fixed ordering of CustomEditor so even if removing CustomEditor the order stays deterministic. (UUM-67599)
- Graphics: Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
- Graphics: Fixed dynamic batching not using NEON optimized path when vertex normals or tangents are used. (UUM-72138)
- HDRP: Fixed a motion blur blending issue. (UUM-54446)
- HDRP: Fixed a NullReferenceException when exiting Play Mode with HDRP + DLSS + XR. (UUM-48894)
- HDRP: Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
- HDRP: Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, and,...). (UUM-70478)
- HDRP: Fixed an issue where the Rendering Debugger "Terrain Texture" drop-down would appear only when enabling a Fullscreen Debug Mode, instead of appearing when enabling a Mipmap Streaming debug view as intended.
- iOS: Fixed a small memory leak in UnityWebRequest (custom HTTP headers). (UUM-73104)
- Kernel: Reduced job system overhead when many jobs finished executing simultaneously. (UUM-73194)
- Player: Fixed a memory leak when calling GameObject.InstantiateAsync. (UUM-72458)
- Scene/Game View: Fixed the direction label that was not updating since moving the orientation gizmo to an overlay. (UUM-72103)
- Scripting: Fixed issue with an InstantiateAsync overload that took a parent as parameter but did not apply it. (UUM-67809)
- Scripting: Fixed issue with SkinnedMeshRenderer using the original object's bones after being cloned with InstantateAsync. (UUM-67809)
- Scripting: Fixed issue with values in RectTransform not being copied with InstantiateAsync. (UUM-67809)
- Scripting: Fixed MonoScript Source Generator missing Additional File warning in Rider. (UUM-49452)
- Search: Fixed an issue where SearchContext attribute did not works with arrays and lists. (UUM-65462)
- VFX Graph: Fixed an unexpected asset database error while importing VFX and ShaderGraph dependency. (UUM-553)
Package changes in 2022.3.35f1
Packages updated
- com.unity.burst: 1.8.15 to 1.8.16
- com.unity.services.cloud-diagnostics: 1.0.9 to 1.0.10
Packages added
- com.unity.muse.common@1.0.0
- com.unity.muse.sprite@1.0.0
- com.unity.muse.texture@1.0.0