Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.3.34f1 forma part de la branca 2022.3 (LTS), que va arribar al final de vida el 7 de maig del 2025. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2022.3.34f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2022.3.34f1
- 3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
- Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- DOTS: Job allocator contention causes slow job execution (UUM-73194)
- DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Editor Platform: Building freezes when building Universal 3D Sample/Cinematic Studio Project (UUM-73997)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- SRP XR: [Quest] Error “ArgumentOutOfRangeException: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy (UUM-73234)
- Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
- Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
2022.3.34f1 Release Notes
Improvements
- Package: Release Recorder 4.0.3.
- UI Toolkit: UI Elements: Improved performance of MultiColumnListView and MultiColumnTreeView when changing the visibility status of columns.
A rebuild will now be scheduled instead of performed after each status change. (UUM-72241)
Fixes
- 2D: Fixed issue where the outline detail is reset to 0 for a Sprite Rect in the Sprite Editor when an outline is pasted onto a Sprite Rect. (UUM-72965)
- Android: Fixed audio output underflow on Vivo phones. (UUM-56324)
- Android: Fixed crash on Xclipse GPU based devices when setting Buffer Debug name on OpenGLES3 and Development build settings. (UUM-65666)
- Android: Input.location will work correctly even if old input system disabled. (UUM-73469)
- Asset Bundles: Don't add hash to the manifest file name when building AssetBundles. (UUM-66821)
- Editor: Drag and drop operations performed on files within the currently open projects' folder should now succeed on Windows. (UUM-54537)
- Editor: Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.
- Editor: Fixed wireframe not rendering when using Vulkan. (UUM-36914)
- Editor: Resolved a crash issue arising from the use of a Skinned Mesh Renderer with the DX12 rendering API. (UUM-70289)
- GI: Fixed crash when iterating on lights in lightmap Auto baking mode. (UUM-71599)
- Graphics: Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target. (UUM-70711)
- Graphics: Fixed by converting any linear format parameter to non linear if there is discrepancy between the actual resource format and what is provided. (UUM-69379)
- Graphics: Fixed Deferred Depth texture dimensions mismatch when modifying Camera's Viewport Rect. (UUM-65233)
- HDRP: Fixed an issue where the default terrain shader for HDRP was outputting incorrect albedo values to the lightmapper. (UUM-71171)
- Package Manager: Package Manager: Displaying a console warning when the user attempts to install a git package while another installation is in progress, explaining the reason for the operation's failure. (UUM-63744)
- Player: Fixed player memory leak when managed reference registry was destroyed. (UUM-72074)
- Universal RP: Fixed incorrect scaling in copy depth pass when dynamic resolution is enabled. (UUM-60392)
- VFX Graph: Leak while spamming ReInit. (UUM-71455)
- Windows: Fixed a Windows bug, where an audio device that returns a mal-formed UUID string could crash the Windows Editor or player. (UUM-36106)
Package changes in 2022.3.34f1
Packages updated
- com.unity.recorder: 4.0.2 to 4.0.3