Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.3.36f1 forma part de la branca 2022.3 (LTS), que va arribar al final de vida el 7 de maig del 2025. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2022.3.36f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2022.3.36f1
- 3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
- Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)
- Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- DirectX12: Editor crashes when starting a new game session using Direct3D12 Graphics API (UUM-74726)
- DOTS: Job allocator contention causes slow job execution (UUM-73194)
- DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Menu Management: Custom and built-in menu items stop working when a project has lots of menu items (UUM-73047)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
- Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
2022.3.36f1 Release Notes
Changes
- Entities Graphics: Added support for BRG LOD cross fade in the URP shaders.
- Version Control: Added "Undo unchanged" and "Undo checkouts keeping changes" options to pending changes view.
- Version Control: Changed the default ignore.conf to not ignore itself anymore.
- Version Control: Removed focus redirection after Check-in.
Fixes
- Build System: Fixed a potential crash when building. (UUM-72309)
- Editor: Fixed a crash when interacting with a shader variant collection containing shaders with dynamic branch keywords after de-/serializing the collection. (UUM-73491)
- Editor: Fixed a log error when falling back to CPU Lightmapping in Editor NoGraphics mode. (UUM-68496)
- Editor: Fixed an issue where Texture.SetTextureSetting would take invalid values. (UUM-63703)
- Editor: Fixed crash in LMDB_Transaction::AbortAndRestart(). (UUM-70115)
- Editor: Fixed LinuxEditor crash calling WarpCursorPosition outside of PlayMode. (UUM-71828)
- Editor: Fixed the issue where deleting a symlink removes the target file. (UUM-35170)
- Editor: Fixed the serialized property becoming invalid whilst changing prefab fields via dropdown. (UUM-72761)
- Editor: Fixed unexpected error while switching between branches.
- Editor: Improved setlocale LC_NUMERIC guards. (UUM-58980)
- Editor: Revert job system allocator optimization which could cause freezes. (UUM-74556)
- Graphics: Fixed a bug where material property block allocations were reported as "Unknown". (UUM-71008)
- Graphics: Fixed crash when opening a project that loads TSS files, if texture data is loaded on demand. (UUM-71323)
- Graphics: Fixed Vulkan native rendering plugin returning an invalid texture when sampler configuration is updated. (UUM-73757)
- Prefabs: Disabled Show Overrides reference patching. (UUM-71887)
- Scripting: Fixed an issue where code generated by MonoScriptInfoImporter was not considered generated by Roslyn analyzers. (UUM-72953)
- Serialization: Fixed Inspector window with scrollbar is unworkable when modifying and saving the material's property. (UUM-58151)
- Shadergraph: Added support for perceptual color mode for gradients in shader graph. (UUM-72278)
- Shaders: Fixed a runtime crash that could occur when loading shader sub-program parameters. (UUM-70213)
- SRP Core: Fixed _FOVEATED_RENDERING_NON_UNIFORM_RASTER shader compilation errors. (UUM-67560)
- UI Toolkit: Slider element was not controlled correctly in players when navigating in the same direction as the element. (UUM-74257)
- Version Control: Fixed "Collection was modified" error when doing multiple renames in a row.
- Version Control: Fixed "item with the same key has already been added" error.
- Version Control: Fixed check in error if nothing is selected in the pending changes tree.
- Version Control: Fixed column sorting in pending changes view.
- Version Control: Fixed error after renaming a parent branch of the working branch.
- Version Control: Fixed failure to delete a .meta file when deleting a private folder from the pending changes.
- Version Control: Fixed hang on domain reload.
- Version Control: Fixed missing incoming changes after removing a branch.
- Version Control: Fixed text cut-off in filter rules dialog.
- Version Control: Fixed undo & check-in operations not working when the current scene was never saved.
- Version Control: Fixed variables's value becoming clear after resolving conflict in inspector.
- Version Control: Moving folders in the Editor now correctly use the UVCS "Move" operation.
- Version Control: Removed misleading indication about shelves.
- Version Control: Supported workspace name with non-latin characters in Pending Changes.
- Video: Editor freezes when playing videos with playback speed value <1 and setting time via started callback. (UUM-73115)
Package changes in 2022.3.36f1
Packages updated
- com.unity.collab-proxy: 2.3.1 to 2.4.3