Aquesta és una versió anterior. La versió actual és la 3.2.12. SLADE 3.2.12 · Data de publicació:
Fitxers d’instal·lació 3.2.11
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 32 bits | EXE (Inno Setup) · en-US | Tots els usuaris | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Release Notes
General
- Fixed circular references in TEXTURES causing a crash when trying to view the affected textures anywhere in the program
Resource Editor
- Fixed a crash on loading PNGs with higher than 8bit colour depth
- Fixed wrong transparency when writing a paletted PNG
- Fixed ROTT fullscreen images being drawn upside-down
- Fixed ANSI viewer not updating when switching between multiple ANSI entries
- Fixed a possible crash on closing an archive after/while an ogg entry is open
Texture Editor
- Fixed patch offsets changing after replacing a patch in a TEXTURES texture
Issues Closed
- Crashing when browsing textures in map editor #1362
- Certain ROTT graphics are shown flipped the wrong way around. #1479
- Heretic ENDTEXT lump displayed with contents of LOADING lump, or vice versa #1778
- "Replace selected patch(es)" button applies seemingly random offsets to the new patch #1933
- Transparency blunder during PNG export. #1934
- Recent update causes certain textures to crash slade #1935
- ROTT Raws are upside-down #1937
- Wolfenstein 3D graphics won't convert properly to PNG and display all pure black pixels as transparent #1939
Pull Requests Merged
- Don't strip symbols when building AppImage by @sirjuddington in #1936
Full Changelog: 3.2.10...3.2.11