Aquí hi ha 8 versions de SLADE, des de 14 d’abril del 2022 fins a l’actual, 3.2.12. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
8 versions en 4 anys · unes 2,1 per any
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 3.2.12Darrera versió | 21 de febrer del 2026 | — | 32 bits EXE (Inno Setup) Notes de la versióRelease Notes
General
- [Windows] Fixed yet another issue with unicode file paths, this time causing the configuration not to load
- [Linux] Fixed crash on exit
- [Linux] AppImage release is now built with wxWidgets 3.3.1 for better OpenGL support on Wayland
- Fixes for various reported crashes
Game Formats & Features
- DEMOLOOP entries are now recognised as JSON text
- Fixed detection of certain Quake II wal textures in the re-release
Resource Editor
- Fixed transparency being removed when exporting/converting multiple pngs at once
Text Editor
- Fixed loading of custom text style sets
Map Editor
- Fixed an issue with the wrong texture being used in certain cases with texture resource wads/pk3s loaded
Issues Closed
- Unable to detect user text styles #1943
- Doom-format graphics have transparency filled with black pixels when exporting more than one graphic as PNG #1950
- Editor does not use switch texture from the resource wad #1951
- SLADE resets every time I start the program #1942
- The preferences always keep resetting #1944
- Reproducible segfault when quitting SLADE #1946
- Recognize DEMOLOOP lumps as JSON files #1941
Pull Requests Merged
- Build and use wxWidgets 3.3.1 for Linux AppImage CI build by @sirjuddington in #1953
Full Changelog: 3.2.11...3.2.12 |
| 3.2.11 | 17 de gener del 2026 | — | 32 bits EXE (Inno Setup) Notes de la versióRelease Notes
General
- Fixed circular references in TEXTURES causing a crash when trying to view the affected textures anywhere in the program
Resource Editor
- Fixed a crash on loading PNGs with higher than 8bit colour depth
- Fixed wrong transparency when writing a paletted PNG
- Fixed ROTT fullscreen images being drawn upside-down
- Fixed ANSI viewer not updating when switching between multiple ANSI entries
- Fixed a possible crash on closing an archive after/while an ogg entry is open
Texture Editor
- Fixed patch offsets changing after replacing a patch in a TEXTURES texture
Issues Closed
- Crashing when browsing textures in map editor #1362
- Certain ROTT graphics are shown flipped the wrong way around. #1479
- Heretic ENDTEXT lump displayed with contents of LOADING lump, or vice versa #1778
- "Replace selected patch(es)" button applies seemingly random offsets to the new patch #1933
- Transparency blunder during PNG export. #1934
- Recent update causes certain textures to crash slade #1935
- ROTT Raws are upside-down #1937
- Wolfenstein 3D graphics won't convert properly to PNG and display all pure black pixels as transparent #1939
Pull Requests Merged
- Don't strip symbols when building AppImage by @sirjuddington in #1936
Full Changelog: 3.2.10...3.2.11 |
| 3.2.10 | 5 de gener del 2026 | — | 32 bits EXE (Inno Setup) Notes de la versióRelease Notes
General
- [Windows] More fixes to handling of unicode file paths
- Crash reports can now be sent directly from the crash dialog, without the need to post to GitHub (though the option is still there, and preferred)
- [Linux] An official AppImage release is now available
- [Linux] Fixed SLADE launching another copy when opening archives via a file manager if SLADE is already running
- The clipboard is no longer cleared on exiting SLADE
Resource Editor
- PNG format handling has been reworked to use libpng instead of wxWidgets. This should fix some issues related to PNGs saving with compressed palettes
- Heretic+Hexen widescreen raw gfx are now correctly recognised and displayed
- Fixed a freeze when using "Check Duplicate Entry Content" maintenance tool with lots of duplicates
Texture Editor
- Offsets are now kept when exporting a TEXTURES texture to an individual image
Map Editor
- Fixed a crash when saving a map to a location without write access (thanks @sulewicz)
Issues Closed
- [Linux] SLADE does not open wad files if an instance is already running #1896
- [Blocking] Windows user folder path "special" characters prevent program startup #1917
- Option to stop PNG optimization when working with paletted PNGs #1918
- View Heretic+Hexen (KEX) widescreen TITLE files. #1924
Merged Pull Requests
- Replace all std::filesystem usage with wx equivalents by @sirjuddington in #1910
- Simpler crash reporting + crash dialog updates by @sirjuddington in #1912
- Fix a crash due to lack of write access permission by @sulewicz in #1913
- Use libpng directly for png support instead of wx by @sirjuddington in #1916
- Build Linux AppImage as part of CI by @sirjuddington in #1927
- CI Workflow & AppImage tweaks by @sirjuddington in #1928
- Split CI workflow into separate workflows per-OS by @sirjuddington in #1929
New Contributors
- @sulewicz made their first contribution in #1913
Full Changelog: 3.2.9...3.2.10 |
| 3.2.7 | 25 de desembre del 2024 | — | 64 bits EXE (Inno Setup)32 bits EXE (Inno Setup) Notes de la versióRelease Notes
General
- [Windows] Implemented a (long-awaited) full application dark theme. By default, it will be enabled if the system is set to use dark theme in applications, but it can be forced on or off in interface preferences. Note that Windows 10 20H1 or later is required for it to function correctly, and some system dialogs do not support dark themes at all (message box, colour picker and font picker dialogs)
- [Linux] Fixed various issues with high-DPI scaling
- Pop up the directory changes dialog over the current window instead of always the main window (thanks @eevee)
- [Linux] Fixed the splash window not showing correctly since GTK3 (thanks @eevee) (#1722)
- [Linux] Fixed 'any file' filtering when browsing files to show files without extensions (#1665)
Game Formats & Features
- Added support for DECOHack (thanks @electricbrass)
- Includes language definition for syntax highlighting of DECOHack files
- Includes the ability to compile a DECOHack file into a DeHackEd patch. The path to java.exe and DoomTools.jar will need to be set up in Preferences (under 'Scripting')
- Added Blasphemer palette (thanks @GeorgePieVG)
- Added Witchaven palette (thanks @BreakinBenny)
- Added support for versions 0x200 and 0x300 of Blood RFF archives (thanks @cher-nov)
- Added basic support for the various new text entries in the Doom 1+2 re-release (and Legacy of Rust) (#1709)
- Updated ZDoom language definitions (thanks @Blue-Shadow)
- Fixed some issues parsing //$ comments in DECORATE/ZScript (thanks @eevee)
Scripting
- Fixed error on calling Archive:RenameEntry (#1730)
Resource Editor
- Fixed issues with fluidsynth MIDI playback (thanks @ipaqmaster) (#1737)
- Fixed select all (Ctrl+A) in entry list not correctly updating the UI for multiple selection (#1724)
Map Editor
- Various improvements to the Item Properties panel (thanks @eevee):
- Display properties in configuration order instead of alphabetically
- The 'raw' UDMF property name is now shown via tooltip
- It can now be focused for keyboard navigation
- Fixed multiple blank items appearing after displaying properties of a 1-sided line
- Can now 'delete' (ie. reset to default) properties via the Delete key
- Added ability to filter the action specials list by name (thanks @eevee)
- Fixed 3d mode crash when VBOs are disabled
- [Linux] Fixed duplicate mouse scroll events (thanks @eevee) (#1216)
- [Linux] Fixed empty 'Change Special' dialog (thanks @eevee)
- Fixed rendering texture offsets with negative scale (thanks @eevee)
- Fixed a possible infinite loop on merging architecture (thanks @eevee)
- Fixed flats not updating correctly after deleting a sector (thanks @eevee)
- Fixed args UI not updating after typing in a special by number (thanks @eevee)
- Added arg types for tics and octics (thanks @eevee)
- Fixed crash on applying thing changes if no flags are defined (#1733, #1760)
- Fixed thing Z-height not being copied when copying a thing (#1689)
Merged Pull Requests
- Add keywords to .desktop file by @Alexander-Wilms in #1691
- Language definitions update by @Blue-Shadow in #1713
- Update Blasphemer palette by @GeorgePieVG in #1708
- Fix some papercuts, 2024 edition by @eevee in #1729
- Support wxWidgets 3.3 and dark theme in Windows by @sirjuddington in #1743
- Language definitions update by @Blue-Shadow in #1742
- Add support for versions 0x200 and 0x300 of the RFF format (Blood) by @cher-nov in #1741
- Witchaven palette by @BreakinBenny in #1734
- Don't reset fluid_synth in MIDIPlayer.cpp stop() by @ipaqmaster in #1738
- SFML migration update by @jopadan in #1727
- Add support for compiling DECOHack source by @electricbrass in #1755
- Language definitions update by @Blue-Shadow in #1757
- Adjustments for finding SFML by @Blzut3 in #1761
New Contributors
- @GeorgePieVG made their first contribution in #1708
- @cher-nov made their first contribution in #1741
- @ipaqmaster made their first contribution in #1738
- @jopadan made their first contribution in #1727
- @electricbra |
| 3.2.6 | 28 de maig del 2024 | — | 64 bits EXE (Inno Setup)32 bits EXE (Inno Setup) Notes de la versióRelease Notes
General- The 'Create GitHub Issue' button on the crash dialog will now automatically fill out the new issue with relevant crash info
- Added ctrl+w keyboard shortcut to the Map Editor and Script Manager (thanks @Pedro-Beirao)
- When the console window is opened, automatically focus the input text box (#933)
- The exit confirmation prompt is no longer shown if SLADE is closing due to system shutdown (#1275, #1650)
Game Formats & Features- Added support for WebP format gfx
- ZScript files are now recognized by extension (.zs, .zsc or .zc) (thanks @Blue-Shadow)
- Updated ZDoom language definitions (thanks @Blue-Shadow)
- Fixed loading of Terminal Velocity POD archives (#1505)
Resource Editor- If an entry's type is changed when importing a file, prompt to update the file extension(s) (#811)
- Use palette index 255 (if unused) for transparency when converting to a paletted PNG (#1677)
- Added cvar to enable/disable the DirectWrite text editor backend on Windows (#1646)
- Fixed entry sorting behaviour for non-WAD archives (#1663)
- Fixed image not showing in the gfx crop dialog (#1661)
Map Editor- Added (experimental, unfinished) 3d floor preview support in 3d mode. Turned off by default, can be enabled in the 3d mode settings page (thanks @eevee, @FlykeSpice) (#205)
- Fixed an issue opening very large maps with compressed sidedefs (#1638)
- Fixed mouse remaining locked on alt+tab from 3d mode (thanks @Pedro-Beirao) (#1553)
- Fixed an error on opening the line properties dialog on linux (#1651)
Merged Pull Requests
- correct ziptool pk3 path by @Jan200101 in #1631
- Update net.mancubus.SLADE.desktop by @mridlen in #1632
- Update macOS image to macos-12 in continuous_integration.yml by @sirjuddington in #1635
- Fix compiling for clang and gcc version 9 and greater by @charlesthobe in #1637
- CMake cleanup and fixes by @SteelT1 in #1644
- Replace deprecated wxBitmap methods (fix build on wxWidgets 3.3) by @joanbm in #1561
- Updating the GitHub issue template to help users produce clearer bug and feature request reports. by @malespiaut in #1643
- Release mouse on alt+tab by @Pedro-Beirao in #1645
- Map editor 3d floors support in 3d mode by @sirjuddington in #1358
- Add CTRL+W shortcut for the Map Editor and Script Manager by @Pedro-Beirao in #1647
- Metainfo: Update SPDX license identifier and macOS capitalization by @Alexander-Wilms in #1649
- Recognize ZScript files by extension by @Blue-Shadow in #1655
- ZDoom language definitions update by @Blue-Shadow in #1656
- unix.cmake: Install SVG icon to standard location by @Alexander-Wilms in #1676
- Recognize COMPLVL lump as text by @wolfmanfp in #1678
- Enable BUILD_PK3 by default by @charlesthobe in #1664
- Update linux CI workflow to 24.04 by @sirjuddington in #1682
New Contributors
- @mridlen made their first contribution in #1632
- @charlesthobe made their first contribution in #1637
- @malespiaut made their first contribution in #1643
- @wolfmanfp made their first contribution in #1678
Full Changelog: https://github.com/sirjuddington/SLADE/compare/3.2.5...3.2.6 |
| 3.2.3 | 31 de maig del 2023 | — | 64 bits EXE (Inno Setup)32 bits EXE (Inno Setup) Notes de la versió- Fluidsynth MIDI playback is now enabled again in Windows x64 builds
- Fixed custom tabs' text being too large on high DPI in Windows
- Various backend/cmake improvements (thanks @Jan200101) (#1499, #1500, #1501, #1502, #1503)
- Fixed toolbars_hidden cvar growing endlessly (#1447)
- Fix for compilation on newer macOS (thanks @jeff-cohere) (#1506)
- Added the ability to create new entries and directories via the entry list right click menu (#1482)
- Added the ability to zoom and pan the gfx and texture views via mousewheel:
- Mousewheel only - Zoom
- Ctrl+Mousewheel - Pan vertically
- Ctrl+Shift+Mousewheel - Pan horizontally
- Fixed a crash in ANIMDEFS conversion with multiple entries selected (#1474)
- Fixed Hexen THINGS entries showing wrong Y coordinates in the data table view (#1481)
- Fixed a possible SFML-related crash when switching away from an Ogg Vorbis audio entry
- Fixed SWANTBLS conversion not working correctly (#1496)
- Fixed a crash that could happen if an unknown token was found after the last parameter in a ZScript function declaration (#1492)
- Fixed parsing of ZScript types with angle brackets eg.
Array<type>
- Fixed parsing of ZScript functions in language configs (#1446)
- The state of various controls in the texture editor are now remembered (#1433)
- Added support for MBF21 features via new 'Boom + MBF21' port configuration (thanks @iainrm for the initial configs) (#1396, #1470, #1493)
- Fixed the 3d mode camera spinning with high DPI in Linux (thanks @agazso) (#1476)
- Fixed loading maps with 'compressed' sidedef data (#1459) |
| 3.2.1 | 18 de juliol del 2022 | 40,0 MB | 32 bits EXE (Inno Setup) 40,0 MB |
| 3.2.0 | 14 d’abril del 2022 | 39,9 MB | 32 bits EXE (Inno Setup) 39,9 MB |