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Baixar SageThumbs 2K 2.3.0 per a Windows

Explorer thumbnails for 364 file types Windows can't read, plus a right-click image toolkit.

LunarWerx Gestors de fitxers i cerca #58 Gestors de fitxers i cerca
Aquesta és una versió anterior. La versió actual és la 3.10.0. SageThumbs 2K 3.10.0 · Data de publicació:

Fitxers d’instal·lació 2.3.0

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (Inno Setup) · en-US Tots els usuaris — github.com VirusTotal
ARM64 EXE (Inno Setup) · en-US Tots els usuaris — github.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

## What's changed

### Fixed

- **Wide-gamut JPEG photos could thumbnail in the wrong colours.** A photo saved in AdobeRGB or
Display P3 carries a colour profile describing how its numbers should be read. On the faster
decoding path Windows does not hand that profile over, so the numbers were used as-is and the
thumbnail came out visibly off - most likely on camera photos, which are exactly the files
that tend to be wide-gamut. SageThumbs now reads the profile out of the file itself. Every
other viewer already showed these correctly, so only the thumbnail was wrong.

### Improved

- **Large JPEG XL images thumbnail about 70x faster.** A 12-megapixel .jxl took over a second
and a half; it now takes about a fortieth of that. JPEG XL stores a small version of the
picture inside the file, ahead of all the fine detail, and the decoder was building the whole
full-size image anyway before shrinking it down. It now stops at the small one when a
thumbnail is all that was asked for. Nothing about the picture changes that you could see -
it matches a full decode to within about four levels out of 255 - and small images, or ones
where the small version would be too coarse, still decode in full. Lossless .jxl files are
unaffected, as they do not carry that small version.

- **DDS / DXT game textures thumbnail about 5x faster.** A large compressed texture used to be
unpacked in full, pixel by pixel, just to work out the average colour of each little block.
Two changes removed that work: the thumbnail is now built a block at a time instead of
assembling the whole surface first, and each block's average is worked out directly from the
block's own endpoints rather than by expanding its sixteen texels. Together they take a
12-megapixel texture from about 180 ms to about 33 ms. The picture is not merely similar but
identical, which is checked automatically against the old method on tens of thousands of
blocks.

- **The command line tool, the AI tools and the right-click preview now produce the same
quality picture as Explorer's thumbnails.** They had been using a cheaper, slightly softer
way of shrinking images than the thumbnails themselves. They all share the better one now, so
a preview looks the same wherever you see it. Image sizes are unchanged.

- **AVIF thumbnails are dramatically faster - now across every common variant.** A user told us (fairly) that our AVIF was much
slower than Windows' own thumbnails. Two causes, both fixed. First, the AVIF path was
rendering a full-size image and then shrinking it, throwing nearly all the work away; it now
renders straight to the size the thumbnail needs. Second, 10- and 12-bit AVIF (most HDR and
camera output) was taking an expensive detour to keep its colours correct; the colour error
it was avoiding turns out to be exactly reversible, so those files now decode on the fast
path and get corrected in place. The net effect on a 6-megapixel 10-bit AVIF: about fifty
times faster than 2.2.0, with slightly MORE accurate colour.

The last slow case fell too: 8-bit AVIF carrying the colour signalling that `avifenc` and
`ffmpeg` write by default (which Windows' own decoder pipeline misreads, and which we
therefore used to hand to a slower external decoder to keep colours right). Those files now
decode through Windows' AV1 decoder directly while SageThumbs applies the correct colour
conversion itself: same accurate colour, roughly 10-40x faster depending on size. Only an
AVIF with no colour information at all still takes the careful slow path.

- **Large images thumbnail much faster.** Two formats were doing far more work than the picture
needed: a 12-megapixel AVIF took about 180 ms and a 12-megapixel BMP about 259 ms, against
Windows' own 65 ms and 22 ms. Both now do only the work the thumbnail size actually requires -
**AVIF is down to ~39 ms and BMP to ~20 ms**, which makes both faster than or equal to Windows.
Colours are unchanged.

- **JPEG photos thumbnail up to 20x faster.** SageThumbs can ask the JPEG decoder for a small
version directly instead of decoding every pixel and shrinking afterwards, but it was only
doing that for files over 512 KB. A JPEG's size depends on its quality, not its megapixels, so
a 6-megapixel photo saved at ordinary quality missed out while a smaller one at high quality
did not. That limit is gone: a typical photo now goes from about 75 ms to about 5 ms, and the
thumbnails come out identical.

- **Every large image thumbnails several times faster, in any format.** Shrinking a big picture
down to a 256-pixel tile was costing more than decoding it in the first place - about 800 ms
for a 12-megapixel image. It now does the bulk of the shrinking in one cheap pass and leaves
only the last step to the high-quality filter, which is about **5x to 16x faster** with no
visible difference (measured at under one part in 255 on deliberately difficult content).

- **HDR images (.hdr) thumbnail about 4x faster.** A high-dynamic-range photo was having its
brightness curve applied to all twelve million pixels before anything was shrunk down to a
thumbnail. It now shrinks first, which is both quicker (about 600 ms to about 160 ms) and
slightly more accurate, since averaging brightness before compressing it is the correct
order. OpenEXR files have always worked this way; .hdr now matches them.

- **Big GIFs thumbnail several times faster.** A large GIF was decoded at full size and then
shrunk, doing the full amount of work for a picture nobody ever sees at that size. A
12-megapixel GIF took about 306 ms against Windows' 50 ms; it now takes about 47 ms, which is
fractionally faster than Windows. Animated GIFs are untouched, so which frame you see never
changes.

- **WebP thumbnails are ~4x faster when the Windows WebP codec is installed** (it ships with
Windows 11). Still images now use the system codec, which is much quicker than our built-in
decoder; animated WebP and machines without the codec keep the previous behaviour, so
nothing is lost either way.

https://github.com/LunarWerxs/SageThumbs-2k/releases/tag/v2.3.0

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