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PokerTH: baixar versions anteriors

Easy to learn, funny to play! With PokerTH you can play the popular texas holdem poker game. Try your skills against the computer opponents, and find many friends to play with in the online games.

Aquí hi ha 18 versions de PokerTH, des de 30 de març del 2021 fins a l’actual, 2.1.10. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.

2021: 1 1 21 2022: 0 22 2023: 0 23 2024: 0 24 2025: 0 25 2026: 17 17 26

18 versions en 6 anys · unes 3,3 per any

VersióDataMidaFitxers
2.1.10Darrera versió 6 d’octubre del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new: Ace's Help - the contextual assistant of the web client, ported to the QML client: a small A♠ button in the header explains each screen the first time it is shown, on the real screens; offered once on the start page and switchable in the side menu and in the interface settings (QML)
- new: BBC game dates - a second tab in the forum news lists the Best Brainies Cup games of the next days with the number of registered players, and a game with registrations expands to the list of its players (QML)
- new: the lobby footer shows the current community server time (QML)
- improvement: avatars and game names can only be reported by registered players - the report buttons are hidden for guests, and the server ignores reports from guests (QML & server)
- improvement: the zoomed table on mobile follows the seats when the seat ring is redistributed, instead of showing the old layout (QML)
- bugfix: the big blind could be posted by the same player twice in a row on the way to heads-up (client & server, issue #541)
- bugfix: the app crashed on the first sound after the audio output device had been switched (QML & widget)
- bugfix: crash when accepting a game invitation (widget)
- bugfix: spelling and grammar of the application text, the docs and the changelog, translation catalogs aligned (by acts-1631)
- server: a short-stack call has to commit the whole remaining stack and counts as all-in (by acts-1631)
- server: a game whose other players had disconnected was discarded unranked when the last connected player won and left right away - it ends as soon as only one connected player with chips is left
- server: shadow mute - the chat of a shadow-muted account is only echoed back to its sender
- server: the official server keeps its avatar cache, which serves as the permanent avatar store of the website
- server: script for blocking ProtonVPN exit nodes (tools/protonvpn-block.sh)
- android: arm64 build fine-tuning, and the build aborts when Qt's startup library list names a library that is not packaged
- windows: GitHub Actions workflow for code signing with SignPath, and a code signing policy
- build: link abseil explicitly with protobuf 22 and later on Linux
- widget: the classic widget client is discontinued - it stays on 2.1.9 towards the server and only gets bugfix builds, shipped here as 2.1.9.1; servers accept widget clients from 2.1.9 on for good, QML clients from 2.1.9 on
2.1.9 13 de setembre del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new: player notes and a star rating - a private note and up to five stars can be kept for every player, stored per account and shown in the player list and at the table (QML)
- new: AI engine 4 for the computer opponents - selectable in the settings and the default for server and clients now (client & server)
- new: keyboard operation on all pages - Enter triggers the default button, the focus is visible where it sits, and popups keep the focus until they are closed; the shortcuts of both clients are documented in docs/ (qml_client_keyboard_shortcuts.md, widget_client_keyboard_shortcuts.md) (QML & widget)
- new: more languages for the QML client - 29 now, Chinese and Russian among them (Russian by artem78), the same set the widget client offers (QML)
- new: clients report the platform they run on in a new protocol field, so a browser session can be told apart by its operating system in the log and in the activity data (client & server)
- improvement: card shuffling is faster and cryptographically strong on all platforms (client & server)
- improvement: an avatar that cannot be used is explained in a popup now instead of disappearing silently, and the stored hash survives the login, so the avatar is not lost on the next connect (client & server)
- improvement: emoji reactions fine-tuned - the animation duration is adjustable (QML & widget)
- improvement: edge-to-edge display with safe area insets, and the table view fine-tuned for phone screens (android)
- improvement: ivoire & chene table theme, showdown and game log fine-tuned (QML)
- bugfix: style and avatar paths stayed on the old location when the data directory moves, which broke them after an AppImage update (client, issue #539)
- bugfix: a missing QtQuick import made the plain-text hardening of AppLabel a no-op (QML)
- bugfix: lobby page, action bar text binding and forum news (QML)
- bugfix: community suggest (QML & widget)
- bugfix: build against LibreSSL (by Josh Grosse)
- server: a session has to be authenticated before it is established
- server: private chat forwarding is rate limited per connection
- server: the avatar cache can no longer be grown without bound by uploads, and client avatar transfers as well as external avatar downloads are size limited
- server: player names in rich text game logs are escaped and passed as parameters, and untrusted text is rendered as plain text in the client
- server: a player info reply with an unresolvable avatar no longer failed as a whole
- server: minutely live lobby snapshot for the website
- android: the app bundle for Google Play supports 16 KB memory pages now - the native libraries ship uncompressed on 16 KB boundaries, and Qt's FFmpeg libraries (4 KB aligned and unused here, the audio player mixes the WAVs itself) are left out of the package, which also saves ~16 MB per ABI; native debug symbols travel with the bundle for crash symbolication
- android: the multi-ABI bundle starts on every ABI now - Qt's startup library list covered the primary ABI only, so an x86_64 device tried to load the arm64 libraries and the app died before its first frame
- build: GitHub Actions workflows for the Windows installer, AppImage, the Linux tarball, macOS and the global notice tool
2.1.8 1 de setembre del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new: private messages have their own inbox now - one readable thread per player instead of single lines in the chat, opened from the mail icon in the header or in the player list, with the translation globe on incoming messages; the history is stored per account in its own database and survives a restart (QML)
- new: private messages are easier to notice and to send in the widget client - an incoming one always plays a sound so it does not go under in the running lobby chat, the nick list context menu has an entry for sending one, and a sent message is echoed in the own chat history with its full wording instead of a bare confirmation line (widget)
- new: the emoji reactions were reworked - 90 reactions on three themed pages, each with its own animation and particle effect, ported from the web client (QML & widget)
- new: seat style - the bet of a player can be shown in a socket inside the player box or, as before, next to it; switchable in the style settings and applied to an open table right away (QML)
- new: disco table theme with matching card backside, and the blacklight 4c card deck - four coloured suits (QML)
- new: ivoire & chene table theme - a light oak table with ivory felt (by narmod) (QML)
- new: in portrait mode the collapsed lobby row shows at which table a player is currently playing - the counterpart to the hover info on the desktop (QML)
- improvement: the BBC and WEC suggest is available to every admin of the respective community at the table now, not only to the table admin - a WEC table is recognised by its settings just like a BBC step - and the invite templates may span several lines (QML & widget)
- improvement: chat translation falls back more gracefully when a translation service does not answer or replies with an error (QML & widget)
- improvement: private messages are not offered for guest accounts (QML & widget)
- improvement: portrait mode fine-tuned - tab bar, local and network game settings, in-game action bar and the forum news page (QML)
- improvement: icon alignment in the lobby player list (QML)
- improvement: leading and trailing spaces in the user name are trimmed before login, so the same account cannot be addressed under several spellings (client & server)
- improvement: a crash of the client is recognisable in the debug log now - it ends with a marker and a backtrace instead of simply breaking off, a cleanly closed session is marked as such, and the previous log is kept as one generation, so the restart right after a crash no longer overwrites the log that holds it (QML)
- bugfix: filtered-out entries in the player search still occupied a row, and the search field in the lobby sidebar had no effect at all (QML)
- bugfix: the idle filter in the lobby player list did not follow the tables - a player sitting down or leaving a game was only taken into or back into the list after the filter had been switched (QML)
- bugfix: a game created right after a community template had been picked was sent with the template's fallback name ("Monthly Cup Final") instead of the current month's title (QML)
- bugfix: password-protected and registered-only games could not be joined from the game list - the password prompt was there, but the entry stayed disabled (QML)
- bugfix: sounds stayed silent after the app had been in the background - the audio sink stopped pulling after a buffer underrun and never resumed (android)
- bugfix: a click on the translation globe was handed to the desktop as a URL ("Failed to open URL") and real links opened twice, in AppImage, tarball and deb builds (widget)
- bugfix: build against OpenSSL 4.0.x (by Hains van den Bosch)
- bugfix: log and avatar uploads accepted any HTTPS peer - uploads use the platform trust store now, the same roots the downloads already verify against (client, issue #523)
- server: the official server writes lobby activity to the database now - one row per server run and one per session, so who was connected and for how long is queryable instead of on
2.1.7 13 d’agost del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new: latest forum news from pokerth.net in the client - unread counter in the top bar, and the posts are readable in the app itself (QML)
- new: footer on the start page with links to Discord, the website and the sources, plus license and version (QML)
- new: the table admin of a game is shown in the game list and on the game-wait page (QML)
- new: the ranking page explains how the ranking is calculated (QML)
- new: bbc anthem table theme and matching card backside (by BaShFX) (QML & widget)
- new: the about page shows the changelog of the running version (QML & widget)
- new: F-Droid repository for the Android client, including metadata and an index build workflow (android)
- improvement: vertical scrollbars fine-tuned on the about, forum post and game create/enter pages (QML)
- improvement: ignoring a player now also hides their emoji reactions (widget)
- improvement: the chat shows the sender name in bold and in its own color, taken from the game table style (widget)
- improvement: community suggest fine-tuned (QML & widget)
- improvement: avatar images are checked against a size and dimension limit before they are decoded (client & server)
- improvement: the server list download, its decompression and the number of entries it may contain are bounded now (client)
- bugfix: the window forced a desktop minimum size on mobile - on 360 dp phones such as the Samsung S20 FE 5G the scene was drawn wider than the display and cut off at both edges (QML)
- bugfix: login dialog styling (QML)
- server: the official server accepted unauthenticated logins - the no-auth login mode is rejected on authenticated servers now, a guest session can no longer take over an existing name, and the legacy bbcbot command requires database admin rights
- server: the WebSocket send queue is bounded like the TCP one, so a slow reader can no longer pile up an unbounded broadcast backlog
- server: WebSocket sessions are closed when they send an invalid packet
- server: spectator lists in lobby snapshots are bounded
- server: players connecting through the web client proxy are seen with their real address now - a trusted proxy may announce it in a PROXY protocol header, so the same-IP check, the ban manager and the ranking no longer treat them all as one player
2.1.6 5 d’agost del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new: the lobby connection verifies the server certificate now - the server list carries a pinned public key per entry, so a network attacker can no longer impersonate a lobby server (client & server, issue #515)
- new: default4c card deck - four coloured suits (QML)
- new: two more table themes with matching card backsides - mile high club, terminus hotel 2 (by BaShFX) (widget)
- new: card backsides are a style category of their own now and can be picked in the settings (widget)
- new: community suggest and the BBC and WEC invite templates are available in the widget client too, behind a single option (widget)
- new: a finished local game reports its winner and offers to start over with the same settings (QML)
- improvement: re-connect and re-join after a lost connection fine-tuned, in particular when Android suspends the app (QML)
- improvement: connection problems are shown as readable messages instead of raw error codes (QML)
- improvement: light mode fine-tuned across pages and components (QML)
- improvement: F-key shortcuts fine-tuned on the game, game-wait and local-game pages (QML)
- improvement: AFK timeout fine-tuned (QML)
- improvement: third party library list on the about page extended (QML & widget)
- bugfix: an intended check could turn into a call of the full amount when an opponent raised or went all-in in the very same moment - check/call now never puts in more chips than the button showed (QML)
- bugfix: chat text colors in light and dark mode (QML)
- bugfix: local game settings were not applied to the started game (QML)
- bugfix: wrong and missing entries in the showdown log (QML)
- bugfix: pulling the window open at its bottom edge on Windows showed a stale frame, which made the clickable zones appear offset (QML)
- server: blacklisted avatars were only reset after the session had been initialised
- server: a single WebSocket message could make a connection buffer up to 32 MB - the transport size is capped now
- server: chat cleaner connection admission hardened - loopback by default, shared secret required for remote peers, and a timeout for clients that never authenticate
- android: the server list download accepted any TLS certificate - it uses the system trust store now, with a root certificate bundle shipped as fallback (issue #516)
- android: connection foreground service restored
- android: manifest is generated from the build template again, which restores the service and permission entries
- android: the Play Store bundle targets SDK 36 (Android 16) now
2.1.5 30 de juliol del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new: community suggest in the game-wait page - proposes idle, eligible players for BBC step and WEC invite games, using the same selection logic as the legacy bot (QML)
- new: global notice - PokerTH admins can broadcast a message to all connected clients, including a command line tool for sending it (QML & server)
- new: pirates table theme and matching card backside (QML)
- new: two more table themes with matching card backsides - mile high club, terminus hotel 2 (by BaShFX) (QML)
- new: optional timestamps in chat (QML)
- new: debug log view on the logs page (QML)
- improvement: in-game action buttons hardened - button states now follow the betting round more reliably (QML)
- improvement: chat scrolling and chatbox behaviour fine-tuned (QML)
- improvement: translation globe icon only appears on the hovered chat line now (widget & QML)
- improvement: F11 fullscreen works on every page, Alt+L toggles the log panel also when docked (QML)
- improvement: browse button for the log directory is wired up now (QML)
- improvement: external link opening hardened (QML & widget)
- bugfix: manual bet input while the input field is focussed (QML)
- bugfix: focus issues in the action bar (QML)
- bugfix: own country flag missing on the game table, plus several broken flag graphics (QML)
- bugfix: lobby button styling with the Win10 theme while in game (widget)
- server: send and disconnect hardening
- server: disconnected players could still appear in the lobby
- server: seats invalidated by a kick or an AFK timeout could be rejoined with an empty stack
- android: additional APK build workflow and build script fine-tuning
- macOS: universal (arm64 and x86_64) DMG build workflow, including a version and content check of the finished DMG
- packaging: ZIP binary deploy for the global notice admin tool
2.1.4 22 de juliol del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new: in-chat message translation via a globe button (widget & QML)
- new: confirmation popups for context-menu actions such as invite and kick (QML)
- new: optional placeholder for players who left or disconnected, keeping seat positions stable (QML)
- new: two more table themes - discworld, saloon (QML)
- new: discworld card deck (QML)
- improvement: trophy icon for ranking pages (QML)
- improvement: chat and emoji handling fine-tuned (QML)
- improvement: chatbox and logbox can resize over empty placeholder player boxes (QML)
- improvement: settings font sizes and various styling fine-tuned (QML)
- bugfix: language setting is now persisted correctly (QML)
- bugfix: folded players appearing in the showdown (QML)
- bugfix: several spectating issues - empty log entries, spectator display and lobby status (QML)
- bugfix: Enter key handling in chat (QML)
- bugfix: bet input focus issues (QML)
- bugfix: own country flag not shown (QML)
- bugfix: game-table context menu width (QML)
- bugfix: local PokerTH directory creation could fail on some setups (Error 25) (QML)
- android: more robust asset handling and a Play Store AAB build workflow
- iOS: layout fine-tuning for iPhone mini (portrait and landscape), TCP socket hardening, and an initial build workflow
- packaging: deploy scripts fine-tuning
2.1.3 11 de juliol del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new: spectating running games (QML)
- new: four more table themes - lemming, matrix, star trek, greencasino (by narmod) (QML)
- new: three more card decks - lemming, star trek, stardust (light & dark), plus a matrix card backside (QML)
- improvement: theming fine-tuned - accent colors, button border radius, better theme previews (QML)
- bugfix: game settings were not applied correctly when creating a game (QML)
- bugfix: several settings were not wired up to their controls (QML)
- packaging: distinct menu names for the widget and the QML client (desktop files)
- packaging: Flatpak no longer uses the QML disk cache, which could go stale across updates
2.1.2 8 de juliol del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new: two more card decks ported - nobus 4c classic, xanax (QML)
- new: import/export of themes as ZIP (QML)
- new: ranking pages with column sorting (QML)
- new: option to pre-select the default community for stats and ranking pages (QML)
- improvement: PokerTH and community player statistics pages refined (QML)
- improvement: more compact odds display with less scrolling (QML)
- improvement: show-cards handling at showdown (QML)
- bugfix: chatbox colors in light mode (QML)
- bugfix: double quotes in chat messages (QML)
- bugfix: log interval setting (QML)
2.1.1 6 de juliol del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- QML client now runs in production mode: it identifies itself to the server with its own client type and version
- new: player statistics page with switch between local and community stats (QML)
- new: player info page on the game table (QML)
- new: emote shortcodes in chat (widget & QML)
- new: avatar selection on Android (QML)
- new: table admin can kick players from the game-wait page in custom games (QML)
- new: re-join running games after a disconnect (QML)
- bugfix: stale default bet amount after round transition, e.g. 2x big blind offered at the flop (QML)
- bugfix: AFK timeout warning popup could stay open forever after a disconnect (QML)
- bugfix: possible fix for emoji font rendering on Windows (widget)
- follow-up: game creation dialog fine-tuned (QML)
- follow-up: ignore-players hardening (QML)
- android: better disconnect handling, app-resume hardening, more robust network send/receive buffers
- packaging: Snap fine-tuning
2.1.0 3 de juliol del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- new QML client now stable, shipped alongside the Widget client
- bugfix: LAN game server profiles were never actually saved/loaded (widget)
- bugfix: emoji reactions in chat could be confused with typed text messages (widget)
- bugfix: emoji rendering as white boxes on some Linux distros (widget)
- bugfix: file dialogs (log export, avatar, settings) crashing/misbehaving in AppImage builds (widget)
- bugfix: Windows 10 start-window buttons ignored custom styling (widget)
- follow-up: player-left log message now distinguishes kicked/disconnected/left (widget)
- audio: Linux/AppImage now uses the software mixer by default, fixing stutter from per-sound paplay/pw-play processes (widget)
- new: option to disable emoji reactions (widget & QML)
- build: fixed protobuf codegen conflicts between Desktop and Android builds
- packaging: Windows, Linux (Ubuntu 24.04 base), macOS, deb and Snap builds now ship Widget and QML client combined
2.0.8 13 de juny del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- Server: AFK timeout for Lobby game admin increased to 30 minutes
- Widget-Client: Audio beep for AFK timeout now
- Widget-Client: emoji-picker and emoji-reactions now
- Widget-Client: bugfix truncated usernames
- Widget-Client: GUI timer for Stack update at the end of the hand adjusted
- macOS: minor bugfixes
- better android & win and appimage deploy scripts
- functional QML Client 2.1.0preview
2.0.7 8 de maig del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- bugfix: ERR_NO_WINNER crash - unclaimed side-pots are now carried over instead of crashing
- bugfix: LAN games
- bugfix: empty game table name crashes client
- bugfix: player listed twice in finished ranking game
- bugfix: sql queries
- follow-up: side-pot handling
- follow-up: player list
- closing a game table window now shows a dedicated warning message
- server: AFK timeout reduced to 20 min, absent players removed faster
- server: discord webhook for lobby
- server: improved logging for disconnect debugging
- macOS and Windows build fixes
2.0.6 3 de març del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- hardening win client disconnects over wifi
- hardening spinbox and slider in game
- hardening sql queries
- bugfix: admin actions functional again
- follow-up Zorin OS minimize lobby
- follow-up unwanted table style change
- follow-up linux audio and headsets
- versioning for Qt Widget and QML Client with minimum client version for server connects
- bugfix: chatcleaner load config
2.0.5 27 de febrer del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- possible bugfix: win client disconnects over wifi
- bugfix: AFK Timeout proper server disconnect, ingame timeout increase to 30 minutes
- bugfix: game admin state in custom games in lobby
2.0.4 25 de febrer del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- possible bugfix: win client disconnects over wifi
- audio output improved for linux and macOS
- bugfix: minimize Lobby for Zorin OS
- bugfix: pasting too long text into chat causes disconnects
- bugfix: appimage can open links clicked in chat messages now
- bugfix: changing sound settings also changed table style to danuxi
2.0.3 24 de febrer del 2026 — 64 bits EXE (NSIS)
Notes de la versió
- android bugfixes - functional universal apk
- AFK timeout bugfix
- Windows audio output improvements
- sidepot follow-up
1.1.2 30 de març del 2021 — 64 bits EXE32 bits EXE
Notes de la versió
* PokerTH is now fully compatible with c++11 compilation mode * Upgraded to websockets 0.7 * BUGFIX: SQL errors are saved to server log (partly #324) * BUGFIX: Players deliberately preventing start of play (#304) * BUGFIX: Rating feature didn't work for special usernames (#319) * BUGFIX: Ignore feature only works after restart (#320) * BUGFIX: Shorten too long usernames on the table gui (#326) * BUGFIX: "accidentally call" blocker now for working for FKey presses (#330)

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