Aquesta és una versió anterior. La versió actual és la 2.1.10. PokerTH 2.1.10 · Data de publicació:
Fitxers d’instal·lació 2.1.6
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) · en-US | Tots els usuaris | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
- new: the lobby connection verifies the server certificate now - the server list carries a pinned public key per entry, so a network attacker can no longer impersonate a lobby server (client & server, issue #515)
- new: default4c card deck - four coloured suits (QML)
- new: two more table themes with matching card backsides - mile high club, terminus hotel 2 (by BaShFX) (widget)
- new: card backsides are a style category of their own now and can be picked in the settings (widget)
- new: community suggest and the BBC and WEC invite templates are available in the widget client too, behind a single option (widget)
- new: a finished local game reports its winner and offers to start over with the same settings (QML)
- improvement: re-connect and re-join after a lost connection fine-tuned, in particular when Android suspends the app (QML)
- improvement: connection problems are shown as readable messages instead of raw error codes (QML)
- improvement: light mode fine-tuned across pages and components (QML)
- improvement: F-key shortcuts fine-tuned on the game, game-wait and local-game pages (QML)
- improvement: AFK timeout fine-tuned (QML)
- improvement: third party library list on the about page extended (QML & widget)
- bugfix: an intended check could turn into a call of the full amount when an opponent raised or went all-in in the very same moment - check/call now never puts in more chips than the button showed (QML)
- bugfix: chat text colors in light and dark mode (QML)
- bugfix: local game settings were not applied to the started game (QML)
- bugfix: wrong and missing entries in the showdown log (QML)
- bugfix: pulling the window open at its bottom edge on Windows showed a stale frame, which made the clickable zones appear offset (QML)
- server: blacklisted avatars were only reset after the session had been initialised
- server: a single WebSocket message could make a connection buffer up to 32 MB - the transport size is capped now
- server: chat cleaner connection admission hardened - loopback by default, shared secret required for remote peers, and a timeout for clients that never authenticate
- android: the server list download accepted any TLS certificate - it uses the system trust store now, with a root certificate bundle shipped as fallback (issue #516)
- android: connection foreground service restored
- android: manifest is generated from the build template again, which restores the service and permission entries
- android: the Play Store bundle targets SDK 36 (Android 16) now